Who is this creator?
No community tags yet.
Working, a lot!
Hello there! As the title suggests, I'm working hard over here! I'm starting to see the light at the end of the tunnel! There's still quite a bit of work left, but basically, I need to set up one big scene, a smaller one, the lewd part of another, and finally, the big action scene. Then I'll synchro
Nov 29, 2023 0 1
You said Superhero?!
Hello there! There's no denying it, some poses are much more epic than others! :D Here's the news from my side: For two weeks now, I've been working part-time, so I have more time to work on GS. I've also made good progress on the music (I've got all the music I can afford at the moment, I'll order
Nov 14, 2023 0 1
Dev report or threat?
Hello there! Today, it's an update, but also a special render for you! So, first of all, happy Halloween to everyone! It's 200% fan service, but I like it, so here goes... As for the next update, the wait is starting to get long :( I agree with you, I too (and even I the first) would like to get it
Oct 31, 2023 0 1
Fun and work :)
Hello there, Today, during my lunch break, I had some fun with Celeste (and yes, we needed a redhead to play Poison Ivy :) ). So here's the result. As for me, my son's holidays are starting, but I'll try to keep up the pace. It's going pretty well at the moment, but I confess I'm looking forward to
Oct 20, 2023 0 1
Work travel
Hello there! For 5 days I was on a company seminar, first in Paris, then in Malta for 3 days. It was great: boat, sea, pool, jacuzzi and restaurant, all paid for by my boss (I'd never have put that much money into it myself!). On the downside, of course, I didn't have full access to my computer (alt
Oct 8, 2023 0 1
GUI, HUD and some fun
Hello there! Here's this week's report (or a little longer than a week haha). I've made good progress on the game's graphical interface. As you can see from the screenshot, all the menus have been redesigned to take on a more "neon punk" look. This is more the visual I want for the whole game, as yo
Sep 10, 2023 0 1
News and progress
Hello there! My apologies, I'm really late with this progress report! It's a bit crazy here: it's the vacations, and that means my child is at home... And of course, it's not easy :p So I've also given myself some time off. A family weekend, for example. We saw kangaroos! :D Development : I've got a
Aug 24, 2023 0 2
Let the music play! (Spoilers from chapter 3)
Hello there! Today, and for two days now, I've been working with Frank Schröter (I sincerely invite you to visit his patreon, and his music page on filmusic.io, everything is royalty-free, but if you like something, don't hesitate to buy a license from him if you can afford it, it helps him enormous
Aug 10, 2023 0 1
Back to work!
Hello there! It's time for my first review, about two weeks after the release of the third chapter of GS! What can I say? It has been extremely stressful, my gods! Lots of things to monitor, some quick fixes to apply... And then I took some time off to rest and be with my family. But otherwise it we
Jul 26, 2023 0 1
It's coming!
Hello there! It's starting! The release of chapter 3 has just been posted for the SuperHeroes and Celestial beings patrons. About Steam, it's progressing as well, I'm waiting for their staff. I hope they'll be responsive enough, I've just got a validation pending, and hopefully (yes, this is all tot
Jul 14, 2023 0
The final lap!
Hello there! I'm doing this report today because it's certainly the last one before the release! Yes, finally! I'm currently installing the last scene (well, it'll take 2 days, I think) and my pc is rendering all the time. As far as the release process is concerned, here's how it's going to go: I'll
Jul 8, 2023 0 1
Code, Translation, and a lot of posing...
Hello there ! I've been working a lot since the last report: I did a lot of after effect work to get some animations that I hope you haven't seen yet :) These animations take a long time to render, but not much to pose, so it's ok. And now I'm working on the first of the two naughty scenes of this c
Jun 18, 2023 0 1
Writing, posing... a lot
Hello there! So, so... It's been a special week. Some of you already know, I usually write when I'm traveling for work. And this week, I've been traveling, so I took the opportunity to finish writing the dialogues for chapter 3. And now I can tell you that it's going to be longer than the second (wh
Jun 8, 2023 0 1
Coding, posing, and more coding and posing ^^
Hello there! So, the last few weeks I've been coding some cool stuff. First of all, there is now a "Continue" button. This is to load the last save (manual or automatic :) ). It's simple, but I'm sure some of you will appreciate it! I've done some improvements for the visual style, with some blur an
May 31, 2023 0 1
Work and animate
Hello there, The last week was still a little hard for me, physically. But I was able to work :) I've finished the first action scene, with two animations, for 370 frames, and a loooot of work. It's a cool scene, and the introduction of a new character! The plan is to continue to pose, pose and pose
Apr 27, 2023 0 1
Working, animating, and family
Hello there, Hum, this week was less productive than others, mainly because of easter week end with the family. It was also my son's birthday, so family trip, and more than 10 hours in the week end... But also, I'm happy to say I've learn a little bit about Blender, so my posing level have a little
Apr 13, 2023 0 1
Introduction !
Hello there! This week, I wanted to show you a small piece of my recent work. With a big help of BadTimeTales (I highly recommand you his game!), I present you the first of the four animations that will be in the introduction of the game. The game already got a Trailer, but now it will have an intro
Apr 5, 2023 0 1
Moving forward
Hello there, Today, some news about me. I'm still sick, and my doctor put me on sick leave for another week. Basically, I have to rest. But, as you'll see, I'm still working on GS! Also, finally, Steam have validate all for the demo of GS, so I'll be able to release the Steam demo of the game when I
Mar 29, 2023 0 3
A hard week...
Hello there! Maybe you saw this on Discord, but I've been sick with covid since Friday (I'm still sick, but I'm better : lungs are " laced " and my back muscles are still sore, but the brain is back). This will explain a lot of the not so good numbers this week, but... I basically slept 60 of the 72
Mar 15, 2023 0 1
Writing and posing... For her!
Hello there ! This week, it was a lot of work aroudn Celeste. And some of those render will seriously make you dream about her! :D For the numbers : - 150 renders, not so bad regarding the past week - 414 animated frame : didn't work on animation - 1650 partially scripted lines (a lot of this are di
Mar 8, 2023 0 1
Tired, but working :)
Hello there ! This week was hard for me : headache, knee painful, and some baby stuff... but hey, I'm still working, don't worry! On my side, well, it's production, production, and advertising for the steam page. But as you'll see with the number, I'm working nicely too. Also, the proofreading have
Mar 1, 2023 0 1
Working, and testing
Hello there ! But, who is she?! Haha, good question! :D It's a work in progress, but it's more or less the final result :) For the numbers : There will no be the "limit" because, right now, I don't have any idea of that lol - 3 renders - 414 animated frame almost totally posed (need the environnemen
Feb 21, 2023 0 1
Reflexions about Steam
Hello there! Today, I'm not going to talk to you about the progress of the game (because I just started chapter 3 :) ). No, today I will try to explain you something that is and will be very important for me and the future of GS. As you may know, I spend more than 60 hours a week working on this gam
Feb 16, 2023 0 1
Between releases...
Hello all! I use this "quiet" time between the "Patrons only" release and the public one to write this and to inform you about what is coming next! First of all, here are the final numbers for this release! - 768 renders (yes, it's a looooot more than I imagined at the beginning of this chapter...)
Feb 7, 2023 0 1
I see the light! (and work :p )
Hello everyone! Okay... So... Everything is coming! I'm almost at the point where the next update would be available for beta testing and then released to the higher tiers of Patreon. Right now it's in alpha testing and final proofreading. Here are the numbers, and I'll comment on all of them later.
Jan 29, 2023 0 1
Working, but sick too
Hello there, Yesterday, I eat at the restaurant, and... sick half an hour later. I've sleep for 22 hours, and finished this morning with a headache. So I take my meds, but the brain is totally dizzy. Not a lot of work done today so, just a little scripting. But... I had a lot of render posed ready t
Jan 22, 2023 0 1
Always working, but with a smile!
Hello there! Yep, today, it's a smiling day of work on GS! :) Let's just say that I'm working a lot on the game, but the things are going forward very nicely. I prepare an annoncement, for the next release. And as you'll see, the number are good this week! - ~610/710 renders done (the big action sce
Jan 14, 2023 0 1
Work, everyday!
Hello there, After a week passed in "holidays" (it's not really holidays if you have to babysit your baby each day, right? :p ) I'm back at the "classic" life. This week, I was in Paris for three days, for work, as each month. But those work travel are, for me, a very good time to write : no render
Jan 7, 2023 0 1
Work, work, and days off!
Hello there! A little update for you. The last days was hardly very productive, because Christmas, then after that the baby to babysit because the nursery is closed for holidays! So, here are the numbers : - ~400/550 renders done (yep, 50 more renders have poped in since the last time, but... I gues
Dec 29, 2022 0 1
11 of December
Dec 11, 2022 0
Posing, writing, rendering...
Hello there! Yes, it's all my work for GS for some days now! For I'm confident about being able to stick to my calendar, so it's cool! Here are the number for now : 230/~500 renders done 400/~1500 frames rendered, for animations 1850/2400 scripts lines wrote. It look like, regarding those number, th
Dec 10, 2022 0 1
Public peek on 4 of December and Dev's Life
Hello there! Today, I share with you all a render originally done for the patreon advent calendar (but, I promise you, the render for the calendar is even more interesting and... yummy? than this one!) Also, I use this post to give you some news. I've made some maths today, and for now, I'm at 205 s
Dec 4, 2022 0 1
working, working, working...
Hello there, Past week was a little harder than others : Baby at home, a lot of works in my "IRL work" too, it was exausting. I didn't advance as I wanted to in GS, but the animation is totally finished, and a part of the scene itself too. I've also finished to render all the already posed renders.
Nov 23, 2022 0 1
Work, animation and explosions
Hello there! Time to give you a small peek on what I'm working on. Ok, it's a back, in a very dark place... But also, it's my longest animation so long! 400 frame, real time. I've use all my knowledge for this one : DForce on the dress and on the hair, aniMate block for a part and some manual adjust
Nov 16, 2022 0 1
Working, working...
Hello there! Yes, it's november 11th, so day off here, so I can work more on GS! Why this image without any girl!? Yeah, I know, I know... But maybe some of you know how a render is made: so here, a little trick or two : this image is a scenery, not only a background : all the trees are some compone
Nov 11, 2022 0 1
Post-release effects
Hello there! Finally, it's done! Of course, it's the only first release, and I hope the first of a big amount of other release but... The first time is... Yeah, the first time! :D The feelings? I'm happy, and exausted, and released, and frustrated (because of Android) and... It's already a lot of fe
Nov 4, 2022 0 1
1:17
Trailer of the first chapter
Today was a very productive day : I've entirely make the first trailer for the release. It's basic, but I hope it will do the job! I've put the youtube video, and uploaded the high quality version here. sddefault.jpg (YouTube)
Nov 1, 2022 0 11
First test for Sirena and mood of the moment
Hello there ! Yesterday, I give the first releasable version to my friends on the discord server. They'll, with some luck, test it and with even more luck I should be able to release the first chapter soon! Tonight, my computer work a lot for this render of Sirena, but I guess it worth it! Now I kno
Oct 29, 2022 0 1
Past, present, futur?!
Ahah, it's so weird to look at this picture. Why is that? Well, because it's the first rendering I've done for this story. Of course, I've done others before (I'll show you some other time) but this is the first one I've done in the game. And yes, her skirt was red, and that hair? My gods, it feels
Oct 27, 2022 0 1

