The final lap!
Hello there!
I'm doing this report today because it's certainly the last one before the release!
Yes, finally! I'm currently installing the last scene (well, it'll take 2 days, I think) and my pc is rendering all the time.
As far as the release process is concerned, here's how it's going to go:
I'll send the version to the Superhero and Celestial being patrons as soon as I've got a stable, tested version, without the final touches for Steam (like achievements). If I can do it, it should be on Tuesday, I hope.
Then I'll finish the final touches, and the aim is to release on Steam on July 14 (cock-a-doodle-doo!).
How's that going to work? I'm going to release the game, and a DLC that will initially contain just the in-game walkthrough. This DLC will be expanded later, with a PDF containing lore, anecdotes etc...
And then, the game will be made available to hero patrons.
For all patrons, the version you'll get will be the full version (lucky you! :p ) and with the DLC activated.
What's more, all patrons who have supported me for an amount equal to the price of the game on Steam (~$11) will receive a private message shortly after my release (I've still got to learn how and make the request to Steam...) offering them a Steam key to the game. It's up to you whether you want it or not ;)
So, what about the numbers?
- 1010/1080 render (oh my gosh!)
- 7500 animated frames (for over 7 minutes of animation! O_O)
- 4160 scripted lines (should go to 4250 more or less)
That's crazy! :D
Comments (1)
Thank you for all your work Moon :)
