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April 6, 2026

Progress report: Animations, and work, and elections

Hi everyone,

I wanted to share an update that's a little different from the one I posted on Steam, something a bit more... personal, maybe.

So, what's been going on here? Well, let's just say the past month has been pretty rough for me emotionally. As some of you may know, I'm a local elected official in the town where I live, and in France, we recently had the elections to renew those mandates. And the campaigns here were extremely harsh... even violent. I've never experienced anything like that before. There used to be respect, even between political opponents. But this time, it was honestly complete chaos.

So yes, it was stressful... and really unpleasant. And to make a long story short... well, I'm no longer a local elected official now.

On the other hand, my health is doing better. My gout seems to be stable for now with the new dosage. We'll know soon whether my liver and kidneys are handling it well too.

As for work, things are moving forward nicely. I learned how to use a fairly intuitive piece of software for character animation, and I have to admit that for the action scene I've been working on for quite a while, it really helped me speed things up. And the result is good! Clearly better than anything I could have posed directly in Daz. You'll see. Honestly, I don't think you've seen many AVNs with animations like these, whether in terms of special effects or movement.

In any case, my second PC, the one I keep in reserve in case something happens to my main one, has been running at full speed for a month to render all of these animations. But you'll see, I truly think it was worth it.

I also completed the first scene that can lead to one of the game's bad endings. The branching was pretty heavy, but we're getting closer to the end now, so that's only natural. And that's also what makes the choices matter.

I think it's also the biggest scene in the game so far in terms of renders.

I'm still working, of course, but I have to admit I'm really glad this scene is finished.

Here are the numbers so far:

  • 1,075 renders

  • 3,600 lines of script completed

  • 33 animations

Thank you again for all your support. I'm so far behind... I'm really lucky to have you.

Comments (4)

g
guojila · April 7, 2026

Stay healthy!

M
MoonLight Dev Corp · April 7, 2026

Thank you, I'm trying :)

M
Marko · April 6, 2026

Don't worry too much about what happened. Your health is better and that is the only thing that really matters. I can't wait to continue the story but I also appreciate whenever a dev tries to improve on the work he has done before ... so take the time you need. The bit about the new animation is a bit teasing though ... but yeah ... good work takes time so take your time.

M
MoonLight Dev Corp · April 6, 2026

Thanks a lot :) Yeah, I'm good at teasing :p but a lot of the action scene would be too spoilery to show, so... :D