Magic Series: Transcendent Magicks
Magic Tier: III
Magic Type: Universal
Can evolve into: Ultimate Void Magicks
<Description>
The Transcendent Magicks are a class of powerful Magic Paths. They are sometimes also referred to as High Magicks.
Transcendent Magicks tend to break past the limits of what is commonly allowed with regular Magicks, possessing variety and destructive power unseen by these common Magecraft. If necessary, it is even possible to further increase their output by up to ten times, though at the cost of greatly draining the user's Magical Energy reserves. This power is ultimately natural, however, as all of the Transcendent Magicks utilise Draconic Ultimate Magic as a component in their creation.
Powerful as they are, however, they have still yet to reach the state of Prime Magic. They may supersede even the Greater Ancient Magicks in power, but the difference is still clear as day.
Alphamic Magic was formerly considered a Transcendent Magic, but was then considered better fitted to be in the True Kabbalah series, due to its wielder. Additionally, it was a high cut above all the other Transcendent Magicks.
<List of Transcendent Magicks>
72 Treasures of King Solomon: A set of 72 potent spells wielded by King Solomon, condensed into a single Magic Path. Allows the user to perform a variety of effects, such as summoning Demons, regenerating on a spiritual level, and manipulating time.
Pre-requisite(s): Draconic Ultimate Magic, Time Magic (Basic)
Arselu'Tel'Quess - Great Art of the People: Can create anything, from landmasses to rift to other dimensions. However, it's most dangerous ability is to be able to erase the True Names of beings from the Noosphere, effectively causing the targeted entity to cease to exist. Commonly used by elves.
Pre-requisite(s): Draconic Ultimate Magic, True Name Magic (Basic)
Metis Grand Magic Knowledge Library: Allows the user to summon a giant library, which can be used to store countless skills and spells, allowing them to store and wield countless Magicks without any strain on their mind. The user's mind is also accelerated greatly when activating the library, such that they can browse through their library, and pick and switch their desired skills in less than a second.
Pre-requisite(s): Draconic Ultimate Magic, Astral Magic (Basic)
Qhaysh - Eight Winds of Magic: The art of using all eight of the Winds of Magic in harmony and unison, granting perfect mastery over Air, Fire (Aqshy), Earth (Azyr), Metal (Chamon), Wood (Ghur), Water (Ghyran), Light (Hysh), Spirit (Shyish) and Darkness (Ulgu) Magic. It is unique amongst the Transcendent Magicks, in that it allows one to access True Magic.
Pre-requisite(s): Draconic Ultimate Magic, Spirit Magic (Basic)
Resonant Cosmic Harmony: Allows the user to not only control, but harmonise with the forces of the elements, chaos and order, birth and decay, light and shadow. In other words, the user becomes a conduit for the essence of universal equilibrium. This allows them to orchestrate existence itself, letting them shape galaxies, birth stars, and weave destiny.
Pre-requisite(s): Draconic Ultimate Magic, Chaos Magic (Basic)
Spear of the End, Rhongomyniad: Allows the user to manifest and project Rhongomyniad, the secondary weapon of King Arthur, in various forms. Mastering this Magic eventually let's the user summon and command the Numbers Entity, Number 82, in battle.
Pre-requisite(s): Draconic Ultimate Magic, Fey Magic (Basic)
True Dwemercraft: Sometimes also known as High Science. Allows the user advanced levels of mastery over Enchantment Spells and Psionics.
Pre-requisite(s): Draconic Ultimate Magic, Enchantment, Psionics (Basic)
Magic References: Exteria Multiverse, Warhammer Fantasy, Epic of a Caterpillar, Sinners Dinner, Fate, SpaceBattles Forum, Yu-Gi-Oh! ZEXAL
Character Design References (In Order): Tiamat, Kama, Kiara Sessyoin, Olga Marie Animusphere, Scathach-Skadi, Morgan le Fay, Kukulkan
