Neon Tail - Monthly Build 04
This month was quite hard to pull off, with the Taipei Game Show and the huge update.
You will be now able to play in a new environment : The Shopping District.
A scary (and expected) FPS drop happened when we implemented pedestrians to this big area and we've been battling furiously with performance optimization. Hopefully this present build has acceptable FPS for most computers although the loading time can be a bit long.
For now there is nothing to do beside skating around but from what we saw during play test, players were having fun even without objectives, and just enjoys finding new paths, so we hope you will too, thank you for being patient while we work on activities.
We work hard to get rid of most bugs before releasing a build, but as the game is in development, bugs and incomplete features are bound to exist.
However, as the game keeps being worked on, it will get better and better each month, in every aspect.
Here is a list of what was improved since the first monthly build :
- You can now skate in the Shopping District! \o/
- HUGE rework on the pedestrian manager for optimization purpose.
- Implemented Saving system
- Updated the options, now they're saved
- Implemented main menu (functional but ugly. Visual update pending)
- Added a first version of the prologue (same, will be more spectacular later) *Can be skipped by pressing ESC*
- Added a wake up from a sofa animation
- Implemented it based on first mission
- Dialog system code improved
- Added conversation animations
- Reduced Pedestrian polygon count by around 30%
- Added and Animated Drones and props
- Many new props will now move on player touch
- Fixed grinding bug
- General performance optimization
Here is what you can probably expect next month :
- Performance optimization with interactive objects and animals.
- Fix drift direction after hit chain.
- Residential are in construction.
- Bug fixes.
- Writing the base of the job system.
Thanks again for being our Patron, you're the best!
See you next month!
