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PureDark

@PureDark
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EldenRingUpscaler DLSS3 Build 01&02&03
This is the framegen version that only works RTX 40 Series GPU! If you have non-40 or AMD/Intel GPU, use the FSR3 Build. Download I only distribute updates via discord. Link your discord account to patreon and you will get pulled in the server by patreon bot. Download updates in beta-access channel.
Jan 15, 2024 0 1
FSR3 on ROG Ally with HUD Fix.
I've been implementing proper FSR3 into my old mods. Now I've got FSR3 working in Elden Ring, TLOU and RDR2, and fixed the ghosting UI. As a bonus it also works on Rog Ally and it's really a game-changer for handhelds. I haven't released the update yet, will do in the next few days. FSR3 on ROG Ally
Jan 12, 2024 0 1
Elden Ring Upscaler Has Been Updated For v1.10.0
Both the Beta Build and the FG Build Download I only distribute updates via discord. Link your discord account to patreon and you will get pulled in the server by patreon bot. Download updates in beta-access channel.
Jul 28, 2023 0 1
EldenRingUpscaler FG Build 01
This is the framegen version that works for v1.09.1. Download I only distribute updates via discord. Link your discord account to patreon and you will get pulled in the server by patreon bot. Download updates in beta-access channel. Changelog FG Build 01 Support for DLSS Frame Generation. Reimplemen
May 2, 2023 0 1
EldenRingUpscaler DLSS3 Frame Generation Showcase
Yeah I got back to Elden Ring after successfully modded it into Skyrim. Now that I have the experience I finally found what was causing the artifacts for Elden Ring, so here it is, a perfectly working showcase. This is only for showcasing, it's not released yet. Elden Ring DLSS3 Grame Generation Tes
Apr 28, 2023 0 1
EldenRingUpscaler Beta Build 03
Updated for game version v1.09.1. Download Starting now I only distribute updates via discord. Link your discord account to patreon and you will get pulled in the server by patreon bot. Download updates in beta-access channel. Changelog Build 03 Updated for game version v1.09.1. Added CAS sharpener
Apr 19, 2023 0 1
DLSS3 seemingly working in Elden Ring
I've been working on implementing DLSS3 in Elden Ring, although I have successfully modded it in and got it kind of working, the image quality is very bad, the fake frames are just like two frame interpolated. I suspect it has something to do with the motion vectors, need to look into this deeper, c
Apr 6, 2023 0 1
EldenRingUpscaler Beta Build 02
This is a mod that enables DLSS/FSR2/XeSS in Elden Ring v1.09. I implemented 5 quality levels, ranging from Ultra Performance to Native. DLSS Native = DLAA, etc. ChangeLog Hotfix1&2 Somehow I packed the wrong addon file, fixed. Build 02 Solved flickering grass, image quality is very stable now. HDR
Apr 3, 2023 0 31
EldenRingUpscaler Beta Build 01
This is a mod that enables DLSS/FSR2/XeSS in Elden Ring v1.09. I implemented Ultra Quality and Native mode for all three of them. EDIT: This version currently suffers from flickering grass in motion and no HDR support due to having to run in borderless mode. I've fixed the flickering grass but still
Mar 27, 2023 0 21
ZIP
EldenRingUpscaler DLAA Alpha Build 01
EDIT: Elden Ring 1.09 just came out and this mod is not working anymore. Just wait for an update, I almost got DLSS working now. INSTALLATION Launch the game and set it to use Borderless instead of Fullscreen. Extact everything in this zip to the game's root folder. Install Anti-Cheat Toggler from h
Mar 20, 2023 0 1
0:52
Elden Ring TAA vs DLAA with zooming
The last video got compressed and it was hard to see the difference, so I did a quick editing to show the difference.
Mar 16, 2023 0 11
0:52
Elden Ring TAA vs DLAA
Thanks to huutaiii for finding the address of jitters for me! I still can't exclude the UI though, but it looks alright, I guess it's very functional. I might release this as the alpha build in the next few days.
Mar 16, 2023 0 11
Elden Ring Upscaler Teaser
Currently I've only implemented DLAA, and I haven't find a way to exclude the UI. I'll keep working on DLSS and excluding the UI, and maybe I'll release the DLAA version first before I can implement DLSS. Since DX12 is more complicated than I thought, I am now relying on ReShade to do the heavy lift
Mar 8, 2023 0 2