July 22, 2025

πŸ”„ Update 7/16/2025 (452 MB) -- Still Broken: Multiple CAS Categories, "Nude/Bathing Outfit", etc. -- [7/22] πŸ”₯ Have I mentioned recently that I'm a rocket scientist?

πŸ”„ EAxis' Update Notes -- https://../news/update-7-16-2025

β˜† // ⋆ THINGS I NEED TO DO:

  • Complain to kitty about waking me up (3) nights in a row!βœ”οΈβœ”οΈβœ”οΈπŸ˜Ή

    • At least this time I got like (5) hours. <BIG YAWN>

  • Pfft. My "FOMO Unlocks" always work!βœ”οΈ

    • I've only ever had to update a "FOMO Unlock" once during an event, and that was when I figured out the "Live Event Compatibility" during "Reaper's Rewards". I've perfected this !@#$.

    • F.Y.I. I am not the first person to do "FOMO Unlocks". I met someone who started before me. I created my first "FOMO Unlock" when I lost my "Happy At Home" rewards. They created theirs shortly after the Event went live. Other creators have also started doing them. The mods all do the same thing. Mine might only be unique for my "Live Event Compatibility" and my "Scorched Earth" updates, and well, you get me being me every time I do a new one.

  • Update my "SGFX Overrides".βœ”οΈ

    • Every update, every "SGFX Override"!

  • Update my "SGFX Patches", if necessary.❓

    • The patches work with the versions of the mods they were made for. If a mod updates, the patchmust update. Until then, there's nothing for me to do.

    • I'm meticulous about my "SGFX" mods. I update mine with every official game update to ensure 100% compatibility whether or not they're throwing errors - in fact, I don't even bother to check no more, because I know I'mma update it anyway. It's a "me" thing. Not everyone does it. If you'd like to know why I'm "so meticulous", you can read through this old post. -- https://../posts/112915351

  • With EAxis mucking around CAS, I need to update all of my "CAS Overrides".❓

  • Verify my mods for update compatibility and complete the re-release.❓

    • I might rename my BAND-AIDS because I want to fine-tune my file order some more.

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\⚑// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

β˜† // ⋆ MY REPORT - IN PROGRESS:

Keep in mind that the only thing the Update Notes talk about is pregnancy.

MOAR CELEBRITY ENDORSEMENTS -- "Watch T-Pain play Enchanted by Nature on July 17." Do you suppose any of these celebrities are actually simmers and have experienced any of the many bugs that all the rest of us are dealing with, or do they just get a "vertical slice" of the game, as CD Projeck Red calls it? I have a long memory for bullshit.

ANIMATION STATE MACHINE -- We've got (134) new ASMs for a whole bunch of fairy and gnome stuff. I'm confused, did they forget to include these in the last two updates or... did Sims 4 Studio not extract them?

SCALE FORM GFX -- (234/235) "SGFX" resources have been modified again.

CAS -- The new "Head Decorations" category and the items are still broken, and the other broken categories are also still broken, because why would EAxis fix any of this? Maybe T-Pain can highlight some of it for us in the upcoming livestream! Somebody get me T-Pain's contact info. If he does it live, they will certainly address it with an update! We might even get it mid-livestream and T-Pain can show us how to properly update our games! 😹

EVEN MOAR CAS -- I hadn't noticed it before because I haven't been "CASMenu-ing", but the main "Face" and "Body" categories aren't functioning properly. It's not something you'll notice in CAS unless you're modding the "CASMenu". In my old "CASMenu" screenshots, there's one of the "Face" category defaulting to "Faces" instead of "Skin Tones". That was something I did that I can't do anymore. The Tuning resource is identical, which means the problem is the PYTHON coding squirreled away in our INSTALL FOLDER. It's possible that literally every category and sub-category in CAS is broken in some way due to the half-arsed changes EAxis made in Update 2/25/2025. They don't know what they're doing and they're breaking everything. (β•―'β–‘')β•―οΈ΅ ┻━┻

OUTFIT GENERATION -- My last "Idea" got its status changed to "Reviewed" mere hours after posting it. [🌐] What does that mean exactly? Is it better or worse than "Under Investigation".

TBC...

β˜† // ⋆ PREGNANCY AND "PERFORMANCE":

EAxis said their "performance optimizations" caused the issue with pregnancy.

There's a Tuning resource named "object_sim" that... how do I say this... defines what a Sim is, how they interact with the game, and in turn, how the game interacts with them.

Chemistry and biology are the two words that come to mind when I look at this thing.

It contains a bit of code that states whether or not a Sim is pregnant, how far along they are, and if they're in labor:

<U>

<L n="client_states">

<U>

<T n="key">15298<!--Pregnant_FirstTrimester--></T>

<U n="value">

<V n="pregnancy_progress" t="apply_new_value">

<T n="apply_new_value">0.5</T>

</V>

</U>

</U>

<U>

<T n="key">15299<!--Pregnant_NotPregnant--></T>

<U n="value">

<V n="pregnancy_progress" t="apply_new_value" />

</U>

</U>

<U>

<T n="key">15301<!--Pregnant_SecondTrimester--></T>

<U n="value">

<V n="pregnancy_progress" t="apply_new_value">

<T n="apply_new_value">0.75</T>

</V>

</U>

</U>

<U>

<T n="key">15302<!--Pregnant_ThirdTrimester--></T>

<U n="value">

<V n="pregnancy_progress" t="apply_new_value">

<T n="apply_new_value">0.95</T>

</V>

</U>

</U>

<U>

<T n="key">75273<!--Pregnant_InLabor--></T>

<U n="value">

<V n="pregnancy_progress" t="apply_new_value">

<T n="apply_new_value">1</T>

</V>

</U>

</U>

</L>

<V n="default_value" t="reference">

<T n="reference">15299<!--Pregnant_NotPregnant--></T>

</V>

</U>

That bit of code was removed in Update 7/1/2025 and replaced with a bunch of new "Loot" and "Snippet Tuning" resources, and a modification to the pregnancy "Commodity" to facilitate the new "Loot" resources.

How does a game developer fundamentally change the way pregnancy works in their game, THEN NOT CHECK THAT PREGNANCY STILL WORKS IN THE GAME?! (β•―'β–‘')β•―οΈ΅ ┻━┻

This is why The Sims 4 is in the state it's in.

πŸ”₯ // ⋆ DID YOU KNOW CAS IS BROKEN:

The fine-tuned CASMenu Tuning is not compatible with the changes EAxis made to the CASMenu categories in Update 2/25/2025.

Should I tell them?

What do you wanna bet that they already know and they just don't give a !@#$?

What I don't understand is why was it changed?

What did this have to do with the new Tattoos category, when the new Tattoos category doesn't even function like this?!

I saw code for this while I was digging in SGFX...

I need to go butcher some code and see what the result is.

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\πŸ”„// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

β˜† // ⋆ THE NOTES - (452 MB) FOR "PREGNANCY":

So, EAxis does in fact know how to roll back the half-arsed nonsense they do! Here I was thinking that they've got limited disk space and can't keep backups!

So... they really just don't give a !@#$ most of the time, huh?

Today’s update will fix the recent issues seen with Sim Pregnancy introduced on July 1, 2025 in version 1.116.202.1030 for PC, 1.116.223.1230 for Mac, and 2.14 on Consoles.

The issues were related to performance optimizations and have now been reverted to resolve the issues reported. Any Sim pregnancy related mods should return to their pre-update functionality, though you should still check with the specific mod author for updates.

Base Game

  • [EA Forums] Pregnancy will work as it did prior to the Base Game Patch on 7/β€Œ1/β€Œ2025

β˜† // ⋆ TBC...

Comments (1)

C
Coralynn Brewer Β· July 17, 2025

These updates UGH I could scream one day I'm fine with playing the next day nope. I am even completing SFS on my Custom Content Batch fixes