๐ง [BG+] RESO S'envoler -- Shirley I'm not the only person fed up of these little green and red things, am I?
Why do we need so many visual indicators in this game?
This isn't an MMO. I don't need stats all over the screen! The sims animate! They have mood indicators and their animations change based on their emotions. I can tell if a conversation is going well by their animations and voices.
It doesn't help that these icons don't match the art style of the rest of what we're seeing on the screen. This is likely why I don't like them. They're jarring to look at.
There are two ways to do this - I can attempt to modify each line of code in every Tuning and SGFX resource that defines them or I can just RESO those DST resources into oblivion.
The latter is less frustrating, but it requires me to override an unrelated DST resource I'd have preferred not to touch. Also, I'll probably still need to modify code because I've noticed that some of them - the little "bear" ones - have text attached to them that isn't part of the DST resource, because of course the icons weren't enough! <GLARES>
