sej_RESOvrd_BG_AudioCFG_78B903461D47E4FC_Event_Start.package 147 B
sej_RESOvrd_BG_AudioCFG_ED52C39BCC2A7111_Event_Complete_Goal.package 147 B
sej_RESOvrd_BG_AudioCFG_10B476550150A33F_Event_Complete_Major.package 147 B
sej_RESOvrd_BG_AudioCFG_2BC6622E0DA945DF_Event_End.package 147 B
sej_RESOvrd_BG_AudioCFG_AB5A46DA20A9933E_Event_End_Bronze.package 147 B
sej_RESOvrd_BG_AudioCFG_764F258591D31291_Event_End_Silver.package 147 B
sej_RESOvrd_BG_AudioCFG_D8C1E87A034F9D7C_Event_End_Gold.package 147 B
March 5, 2025

πŸŽπŸ—οΈ [BG] RESO Silencio - Event Notifications -- We ain't done, but we'll continue Laterβ„’.

SEVEN (7) little Resource Overrides to silence various sounds related to "events" like the Welcome Wagon.

⋆⋅ RELEASE NOTES:

βš”οΈ Requires - BG: BASE GAME

πŸ”„ Compatibility - βœ”οΈ - Notify me in the comments or DM me if it ain't workin'.

β˜„οΈ Updated - NIL

πŸš€ Initial Release - 3/5/2025

βš™οΈ These are loose PACKAGE files. Just download and toss them into your Mods folder or into a sub-folder inside your Mods folder made just for me - I use #Sej.

⋆⋅ NOTICE ME, SENPAI:

πŸ”‡ Silence the Noise Collection - https://../collection/1367566?view=condensed

πŸ”Š Preview the Noise - https://../drive/BG_PreviewTheNoise

🎁 SFS Folder - PENDINGβ„’

🎁 GDrive Folder - https://../drive/BG_SilenceTheNoise

⋆⋅ THE PACKAGE FILENAME:

Contains the resource IDENTIFIER. I don't like how this looks, but it serves a purpose.

The tool I'm using to identify and preview these resources doesn't list everything, nor does it have names for everything, and it duplicates some things across different packs. There are a few sounds I have to manually search for and the only way I can identify them is with the resource IDENTIFIER. Keeping the IDENTIFIER in the filename in the specific location I've placed it, keeps me from accidentally overriding the same resource multiple times.

⋆⋅ TO ARCHIVE OR NOT TO ARCHIVE:

Like my Main Menu background overrides, I don't really see a point to ZIP-ING these.

I use ZIP ARCHIVES (even though it's kinda annoying and time consuming) because it's cleaner for the end-user - you. No "version" identifiers on PACKAGE filenames means you never have to worry about old versions conflicting with new versions because the filenames remain the same and you're prompted to overwrite them.

I don't think these things will ever need updating, and if they do, it'll be very infrequent.

There is always the possibility that EAxis could render these overrides obsolete by changing the IDENTIFIERS, but I can't see why they would - though to be fair, I can't see why EIGHTEEN (18) Deformer Maps are broken or why we had to wait SEVEN (7) MONTHS for a "fix" for our broken spines. <THROWS HANDS UP> Is a crapshoot, innit?

⋆⋅ PROJECT MIRRORS:

⋆⋅ CONTAINS (0) TS4SCRIPT + (7) PACKAGE:

This is a simple Audio Configuration override. There should never be TS4SCRIPT in here.

I've decided against ARCHIVING these. The PACKAGES attached here should always match the PACKAGES hosted or available Elsweyr, and vice versa.

This section exists to remind you that we are in someone's crosshairs. Rogue TS4SCRIPT files encountered where they don't belong could contain malicious PYTHON script that will attempt to infect your device and steal your personal information when executed by the game. If what was revealed was true, then the malware we saw in JAN-FEB 2024 can ruin lives. Don't !@#$ around.