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Release 13.0 | Status Update
Updating the progress of release 13.0... much of the work will not be reflected in this progress report because they are updates to old stories... mainly Josh's story. Josh will play an essential role in the development of Kyle's story... and because of that, if any player had not been able to advan
Mar 10, 2026 0 5
Release 12 | Game updates
π¨ Important: The game update is performed when the player accesses the phone and computer for the first time. It is absolutely essential that when loading an old game, the player does so as quickly as possible. Preferably, load a save where Hunter is in the house screen, to access the phone before
Jan 22, 2026 0 9
Incoming Release 11.3 | Status Update
Introducing another detail of this upcoming βtechnicalβ update... now I'm going to talk about the video gallery on the computer. This feature was added to the game not long ago, and until then there was a limited selection of videos available. With this update, the selection of videos in this galler
Nov 15, 2025 0 1
Release 11.3 | Status update 2
Telling you a little more about the changes to some of the game's features that will be implemented in the next release. Today is about the photo gallery. In the previous post, I commented on its appearance, but today I'm going to talk about its function. When I created it at the beginning of the ga
Nov 13, 2025 0 3
Release 11.3 | Status update
I'm going to call this update 11.3 because it's not exactly new content; it's more like a βrenovationβ of the old house. As I mentioned before, a lot of the code needed improvement, and that's what's happening. Just to give you an idea, take the image gallery on mobile phones, for example. In the ol
Nov 6, 2025 0 9
Release 11 | Development Update
As expected, now that the story is nearing its end, without so many choices and mini-games, the pace is much faster. Basically one chapter per day. Of course, there are still a few things to do because Brian's story has more chapters than average, but it's close to its release date. I won't give an
Oct 2, 2025 0 1
Release 11 | Development update
Of course, I couldn't resist and decided to make some mini games that gave me much more work than I imagined. π€¦ββοΈ Practically the whole last week was focused on how to make my idea work. I am fully aware that it would be much easier for me to follow the traditional approach, where the player only
Sep 16, 2025 0 3
Release 11.0 | Development update
Each story has its own peculiarities and an βeasierβ way to develop them. In Brian's story, I am running several stages in parallel that I normally do independently. I set myself a personal goal to finish his story this month... but of course, it depends on how complicated it is to make some βmini g
Sep 9, 2025 0 1
Release 11 | Development update
Brian's story is progressing well, and the scenes are getting hotter than I ever imagined they could be. This new release will bring some surprises that I bet you weren't expecting. But.. hey! No spoilers π
Aug 30, 2025 0 1
Release 10 | Development update
Hey, everyone. I know I promised it would be ready this weekend, but in addition to some personal issues that have kept me busy for a while, there are still a few adjustments that are taking a little more time. π¬ But it's almost done... I won't give you a specific date, but I guarantee it will be s
Aug 5, 2025 0
Relesase 10 | Development update
I've managed to get into a good rhythm with the development of this new release, so I already have an idea of when it will be ready for distribution. By the end of this week or the beginning of next week at the latest, Eric's story will be available for download (PC/Mac).
Jul 28, 2025 0 1
Release 10 | Development update
I finished creating all the scenarios and images for the new story. Visually, it turned out very interesting and different. It took some work because it required poses and elements that I had to improvise, but I think the result was worth it. As I promised myself not to overcomplicate the developmen
Jul 9, 2025 0 1
Release 9.1 | Development update
Since most of Paul's story was already done, the progress of the 9.0 add-on is going faster. Now that a lot of people have played the latest release, I wonder if you noticed a small change in the sex scenes. Before, the player would first make all the choices about the stages of sex (who would be to
May 31, 2025 0 1
Release 8.1 | Development update
Sorry guys... but I'll need a few extra days to deliver the new release The idea was to finish it this week, but when I was in the final testing phase I realized that I had overlooked several possible combinations. That's why some percentages don't seem to have advanced. They were at 100% but I went
May 15, 2025 0 1
Release 8.1 | Development update
Next release advancing consistently. I could speed things up if I made several static scenes, so that each time the player accessed that destination they would always see the same interactions... but my goal was never to make a static game, it was always to make it as dynamic as possible. That's why
May 5, 2025 0 1
Release 8.1 | Development Update
Hi everyone Sorry for not updating for a few days... I took advantage of Easter to travel and spend a few extra days with the family, and it ended up disrupting my routine of coming here to update the page. π But we're back now, rushing to make up for lost time (well, not lost time exactly, since y
Apr 26, 2025 0 1
Release 8.1 | Development update
Time for an update on the next release: And I bet you thought: Damn, all this time and it doesn't look like much has happened! It doesn't look like it, but it has! π In fact, one thing bothered me about this release: It was going to please a lot of those who preferred the slave route, and disappoin
Apr 7, 2025 0 1
Release 8.0 | development update
I promised I'd have good news for this week, but I'm going to need an extra week! π In addition, of course, to the question of making previous stories (Josh and Cody) compatible, the decision to create a β sort of fixed β timeline for each destination has given me a lot of ideas. And new scenes to
Feb 14, 2025 0 7
Release 8.0 | Development Update
This update is a little different from the others. I'm basically creating each scene with all the steps being done at the same time. The text, the programming, the dialog is being adjusted and the images are already being edited. I decided to do it this way because with each new scene I have to go b
Feb 3, 2025 0 5
Release 8.0 | Development update
Matthew's story is developing well. The percentages only don't seem to be higher because much of the work so far has been redesigning the whole dynamic of the college and how the characters' stories are accessed. If you remember how it used to be, the initial menu at the entrance to the college gave
Jan 20, 2025 0 5
Release 8.0 | Development update
This stage of creating the images took a little longer in Matthew's story because I decided to do some different scenes, which required searching for specific mods... but which ended up being very βinterestingβ. I think you'll like it when you see it! π Matthew's story is one of what I call key sto
Jan 8, 2025 0 5
Release 8.0 | Development update
As I guess you already know, the next release will be Matthew's story, following the majority who voted in the last poll Matthew is the president of the most well-known fraternity at the local College He likes sports, partying, but most of all he's proud of what his house stands for. And that can be
Dec 27, 2024 0 3
Release 7.1.1 | Minor Update
I've released an update with some corrections that have been pointed out over the last few days β
In some old saves, the message from Isaiah's story reappeared, with the countdown of days left until the championship. How did that happen? I have no idea, but I've reworked the code to ensure that at l
Dec 19, 2024 0
Release 7.1 | Development update
The next release is coming fast. As informed, it won't be a complete story, but rather the introduction of a new feature in the game. But of course that doesn't mean there won't be new scenes to entertain. In this new release, a new button will be introduced in the game's main menu, in the house...
Dec 10, 2024 0 3
Release 7.1 | Development update
Some may be wondering. What do you mean release 7.1? Wasn't it supposed to be 8.0? Is it just a fix? I'll explain: The first number increases when a new story/character is introduced. What comes after the dot is usually an update to fix bugs, but also, as is the case here, the introduction of a new
Dec 1, 2024 0 1
Release 7.0 | Development status
Release 7.0 is almost ready. It will probably be released sometime next week. Initially for PC/Linux and Mac ... then I'll take a few more days to try again to get the Android version developed.
Nov 16, 2024 0 1
Release 7.0 | Development update
Keeping players up to date with the development of the new release. These last few days I've been working on a mini-game that will be important to Dale's story. As you may have realized, I don't like to just make a story and choices... sometimes I like to include challenges, mini-games or test the p
Nov 5, 2024 0 1
Release 7.0 | Development Update
Update progressing... Not as fast as I wanted because this week I tried to make progress on the Android version. Now the battle is against Amazon and its servers. I didn't think it would be so complex to set up a server there... a lot of steps... setting up a database, propagation, I had to look for
Oct 26, 2024 0 3
Release 7.0 | Development update
The progress of the new release is going much better than expected. The story has everything to be very interesting, the plot developed by the way is very much in demand and I think it will appeal to many... but I want to avoid spoilers. It took a while to find/create all the new settings, clothes,
Oct 15, 2024 0 5
Release 6.0 | Development update
Luke's story is almost finished I'm putting the last dialog bubbles in place so I can finish editing the images and making final adjustments. The goal is to deliver this release by the end of the week or early next week at the latest.
Sep 25, 2024 0 1
Release 6.0 | New feature
Today's post is a little different from the usual development follow-up. I'm going to talk about a feature I've decided to add to the game that, although small, I think will improve the player's experience. When playing the game, I sometimes found myself wondering what day it was, whether I'd gone t
Sep 16, 2024 0 5
Release 6.0 | Development update
Post to keep you up to date with the progress of this new release. I've decided that I'm only going to do Luke's story in this release. Nick's story is relatively complete, with just a few choices missing in the sex scenes... nothing that will hinder the experience. But his story did give me some id
Sep 9, 2024 0 3
Release 6.0 | Development update
Since it's just the conclusion of a story, this new release has been much quicker to make. I already have all the images for both routes ready and the relationship route is almost finished, with the dialog and scenes for this route well advanced. But ... This update is going to be a little different
Aug 29, 2024 0 1
Release 5.0 | Development update
Almost there. Now it's time to make the final adjustments to the images and check that the dialog is consistent with the choices. The image editing only took a little longer because there will be a lot of nude scenes in this story, which requires more work to edit the characters' bodies, to eliminat
Aug 7, 2024 0 1
Release 5.0 | Development update
Sorry guys for been a bit absent... I've had to focus the last few days on speeding up the delivery of the next release... and damn, how distracting the internet is! I had to control my access. The good news is that I've made great progress! I've finished all the dialog and I've made reasonable prog
Jul 29, 2024 0 1
Release 5.0 | Development update
A lot of people are asking me... When will the new release be ready? I'm trying, guys... but I think I've created a monster that I'm having trouble taming. π
I like to make each story unique. And in this one about Daniel, I decided to make it in such a way that the player gradually develops a relat
Jul 17, 2024 0 2
Release 5.0 | Development update
Daniel's story is getting interesting. It's taking longer to write the dialogues because it's gonna be a story with a lot of "convincing". That boy needs to be taught what's good for him. π But I think the pace has picked up now, it's getting to the final part where we basically have more sex scene
Jul 7, 2024 0 1
Release 5.0 | Update
As someone pointed out, it's been a while since I posted about the progress of this new release. Not only have I not seen the time go by because I've been so busy with the game ... I also ended up distracted by this issue of the dungeon scenes This is the current status of development: It's taken mu
Jun 20, 2024 0 1
Release 5.0 update | Daniel
It's been such a pleasure developing Daniel's story. He's certainly becoming one of my favorite characters. The story is going to be simple but so cute Not to mention that he's really hot. π I'm sure you'll like it too... soon Development status
Jun 3, 2024 0 3
Release 4.1 | Update
The initial plan was to finish this update this weekend... but I'll need a few extra days for that. I decided to include some additional scenes in the story, involving Isaiah and Nixxon. There's been a lot of tension between these two. They need to get along again .... if you know what I mean. π Th
Apr 24, 2024 0 3
Release 4.1 | Update
Isaiah Update The relationship route is over! The dialogues are ready and positioned correctly Now finishing the slave route, adding extra scenes with new characters. I'll do a short introduction to them soon The update is expected to be delivered next week.
Apr 15, 2024 0 1
Update | Release 4.1 | Isaiah Story
I decided to change the development method a little for this release. Just to see if it gets faster or easier. Instead of doing a whole stage (for example, creating all the images) and then starting the next stage (writing the dialog) ... I decided to develop in parts, but doing several stages in pa
Apr 2, 2024 0 1
Update progress Release 4.0
The work went well this week and more than half of the dialog is already in place. If the pace keeps up, the release date for the new update will be sometime next week.
Feb 29, 2024 0 1
Release 4.0 | Status update
I'm now starting to keep everyone up to date with the game's development. I'll post this graph from time to time so that you know the status of the release in development. The most time-consuming parts are capturing the images, game development and positioning the bubbles. So as you can see, the wor
Feb 22, 2024 0 1
What's Next?
Sorry guys! It took me a while to make this post about the update and what's new because I think I went a little overboard with Connor's story... It was supposed to be a simple update of his story but I ended up creating so many scenes that the number of images simply doubled. If you're a Connor fan
Nov 24, 2023 0 2
Android version available
Version 3.2 for Android is available to download now from the following links: Itch.io Gofile
Oct 30, 2023 0 1
Update 3.2
I've found the problem that some of you have mentioned. It happens when you start a new game and need to use the message application. To try to reduce the size of the game, I replaced several images that had a .png format with .jpg, but as there are thousands of lines of code, I forgot to change a l
Oct 30, 2023 0
Update 3.1
One of our sponsors kindly pointed out that sometimes when entering the dungeon during James' story, a choice button would appear on the table. This button, if clicked, gave an error. I've released a fix for this problem... in version 3.1
Oct 30, 2023 0
Next Update | What's new?
In this next update, a new application will be installed on the cell phone called Calendar. As the name suggests, the app will be related to dates. Special dates Along with James' story, a new type of story will also be introduced. Themed stories So as you can imagine, the two new features are relat
Oct 21, 2023 0 1
Male Hunter 2.0
Of course, it wasn't going to be that easy. Once everything was ready, I went to check the images and for some reason that I haven't yet discovered, some images weren't rendered properly and were missing. Then, of course, I went folder by folder to see which ones were missing and redo them. But afte
Oct 7, 2023 0 1
Showing 1 - 50 of 54

