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Ceolag

@ceolag
1 bookmarkindexed Sep 9, 2026updatedlast updated Oct 30, 2026importedlast imported Nov 3, 2026
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Chapter 6 download links (v0.6.0.2)
May 30, 2025 0
Chapter 6 Links for Chaplain tier and higher
May 21, 2025 0
Chapter 6 - Beta version and release schedule
Hey everyone, I just sent out the links for the Beta version to my testers. This version is pretty much complete. It's just missing an animation at the end of the game, the renders for the gallery, and the thumbnails for the achievements. The functionalities are implemented, but there are "just" pla
May 12, 2025 0
Last Dev Update for Chapter 6
Hey everyone, Welcome to the last Dev Update for Chapter 6. This week was rather busy with stuff unrelated to the game, like a national holiday and a 2-day business trip. My goal was to finish the work for the last scene before the chapter finale before the business trip and then to see how far I co
May 2, 2025 0
Preview renders - 2025/04/25
Apr 25, 2025 0
Dev Update - 2025/04/25
Hey everyone, Chapter 6 is now "officially" bigger than Chapter 5 in every regard. This week, it has passed the CH5 count for static renders and script lines (animations quite a while ago). Not sure what that says about the quality of my planning, as I thought it would be a bit smaller (No, thanks,
Apr 25, 2025 0
Preview renders - 2025/04/18
Apr 18, 2025 0
Dev Update - 2025/04/18
Hey everyone, A pretty productive week lies (almost) behind me. With most of the RL shit getting better, and yes she is making good progress according to the docs, I find it easier to sit down and concentrate. And I have more time for it, of course. Overall, I'm pleased with the progress, especially
Apr 18, 2025 0
Preview renders - 2025/04/11
Apr 11, 2025 0
Dev Update - 2025/04/11
Hey everyone, This week, I started work on the last scene before the chapter finale. It will be a pretty long scene, so I expect it to take me at least next week and the one after that to move on to the chapter finale. At least, the chapter finale isn't planned to be as complicated as the one of Cha
Apr 11, 2025 0
Preview renders - 2025/04/04
Apr 4, 2025 0
Dev Update - 2025/04/04
Hey everyone, Numbers first: 75 new static renders for a total of 2240 0 new animations 162 new lines in the script file for a total of 6412 Seems a bit on the lower side but considering that I also wrapped up the largest test build of this Chapter this week, I'm pretty happy with the progress. Said
Apr 4, 2025 0
Dev Update - 2025/03/28
Hey everyone, The numbers for this week: 80 new static renders for a total of 2165 0 new animations 228 new lines in the script file for a total of 6250 I finished setting up the renders and the script for the scene I've been working on. Now, the PCs need to catch up with rendering. After that is do
Mar 28, 2025 0
Dev Update - 2025/03/21
Hey everyone, The numbers for this week: 46 new static renders for a total of 2085 20 new animations for a total of 96 165 new lines in the script file for a total of 6022 I'm done with the animations (for now) and will focus on the remaining script and static renders for the current scene. After I'
Mar 21, 2025 0
Dev Update - 2025/03/14
Hey everyone, same as last week, the numbers at the start of the post: 32 new static renders for a total of 2039 13 new animations for a total of 76 90 new lines in the script file for a total of 5857 Other than that, there are no real news regarding my situation. For every step forward, we take 2 s
Mar 14, 2025 0
Dev Update - 2025/03/07
Hey everyone, No real news for the game development outside a bit of progress. The numbers this week are up here, so you don't have to read the rest just to get the status update: 19 new static renders for a total of 2007 9 new animations for a total of 63 65 new lines in the script file for a total
Mar 7, 2025 0
Dev Update - 2025/02/28
Hey everyone, I'll keep this one short because we're about to head to the hospital. No real news from that front, sadly. With the little time available, I focused on getting some renders done and a few animations because that's what I can best concentrate on right now. The numbers for this week: 21
Feb 28, 2025 0
Preview renders - 2025/02/21
Feb 21, 2025 0
Dev Update - 2025/02/21 - can we please skip 2025?
Hey everyone, February hasn't even reached its end, and it feels like I already had my share of shit for a full year. The good news: the flu is finally fucking off, and I'm feeling better. The bad news: my mother was hospitalized on Wednesday night with sepsis and is in critical condition. They don'
Feb 21, 2025 0
Preview renders - 2025/02/14
Feb 14, 2025 0
Dev Update - 2025/02/14
Hey everyone, I'm slowly feeling better but still not fully recovered. What a shitshow... At least I'm out of bed and can start getting back to work now. My concentration is still not back to the level of being healthy, so next week's progress will still be slower than usual. :-( Usually, the evenin
Feb 14, 2025 0
Preview renders - 2025/01/31
Jan 31, 2025 0
Dev Update - 2025/01/31
Hey everyone, This has been a pretty busy week and the weekend is going to be too. Lots of work and family stuff and less time to work on the game. I'll keep this Dev Log short so I can fit in as much development time as possible today. The numbers for this week: 85 new static renders for a total of
Jan 31, 2025 0
Preview renders - 2025/01/24
Jan 24, 2025 0
Dev Update - 2025/01/24
Hey everyone, Tempus fugit... time flies. It's Friday already... I managed to do everything I had planned for this week which means I finished the remaining renders for the next test build and created said build. I also did some tests on it and moved on to the next scene. The new scene requires me t
Jan 24, 2025 0
Preview renders - 2025/01/17
Jan 17, 2025 0
Dev Update - 2025/01/17
Hello everyone, Weekend ahead and that means time for the new Dev Log. Decent progress this week... in fact it was one of the most productive weeks ever. The plan for this week was to get most of the scene done I planned on working on. I finished it completely even though it got a bit bigger than I
Jan 17, 2025 0
Preview renders - 2025/01/10
Jan 10, 2025 0
Dev Update - 2025/01/10
Hey everyone, It's Friday again so it's time for the next Dev Update. I'm finally back to a (somewhat) normal schedule without national holidays and other stuff that keeps me from being productive. It should stay like that for a while now, so I hope to get some solid progress on the new chapter with
Jan 10, 2025 0
Preview renders - 2025/01/03
Jan 3, 2025 0
Dev Update - 2025/01/03
Hey everyone and Happy New Year. I hope you all had a few nice days but I'm glad that lies behind me now. Time to get back to my chill schedule of working around the clock. :-D I did get a bit of work done and I finally finished the work on the current scene (yesterday...). Took me long enough and i
Jan 3, 2025 0
Dev Update - 2024/12/20
Hey everyone, last Dev Log this year because there won't be a lot to speak about in the remaining two weeks. Of course, every free minute will go into working on the game (as in the past 3 years...) but with Christmas and the usual family stuff around it, time will be limited. I plan to post the nex
Dec 20, 2024 0
Preview renders - 2024/12/13
Dec 13, 2024 0
Dev Update - 2024/12/13
Hey everyone, This has been a pretty normal week, given the season and the pre-Christmas madness. Speaking of Christmas, Patreon introduced a new feature a while ago called "Gifts." Creators and Patrons can gift Subscriptions to non-Patrons (sadly you can't gift to Patrons with an active sub even if
Dec 13, 2024 0
Preview renders - 2024/12/06
Dec 6, 2024 0
Dev Update - 2024/12/06
Hey everyone, I'm glad this week is coming to an end. I caught a cold from my wife last weekend and spent most of the time in bed. This time of the year sucks... everyone sneezing and coughing. I'm sure they specifically target me in an attempt to harm me! Now where's my tinfoil hat? On top of that,
Dec 6, 2024 0
Preview renders - 2024/11/29
Nov 29, 2024 0
Dev Update - 2024/11/29
Hey everyone, This week I focused on getting the remaining animations for the current scene done. Especially one of them gave me quite a bit of a headache due to the dforce stuff. Hair simulations through several hundred frames aren't fun. :-D I did manage to get most of the stuff done as I had imag
Nov 29, 2024 0
Preview renders - 2024/11/22
Nov 22, 2024 0
Dev Update - 2024/11/22
Hey everyone, time for the next Dev Update. This was a pretty standard week. I built the next test build last weekend, did some test runs on it, and already found a few bugs to fix. Getting that build done was a bit more work than expected due to the number of renders and the branching of the scene.
Nov 22, 2024 0
Preview renders - 2024/11/15
Nov 15, 2024 0
Dev Update - 2024/11/15
Hey everyone, Aaaand it's Friday again. I'm pretty sure yesterday was Friday too. Outside that very obvious break in temporal structure, this week (I mean day...) has been pretty good. I managed to get quite a few renders done up to the point where I'm waiting for the last few ones to be rendered be
Nov 15, 2024 0
Preview renders - 2024/11/08
Nov 8, 2024 0
Dev Update - 2024/11/08
Hey everyone, Another week has passed by, and it is time for the next Dev Update. Overall, this week has been pretty good. I was able to get back to my usual schedule which was good timing because the day job is usually pretty busy at the start of the month. Most of my time for the game went into wr
Nov 8, 2024 0
Preview renders - 2024/11/01
Nov 1, 2024 0
Dev Update - 2024/11/01
Hey everyone, I'm feeling better for the most part after spending the last weekend almost completely in bed. I've been back to work (the job and the game) since Monday. The evening hours are still a bit short because I'm usually pretty tired and go to bed early. I hope to get back to my normal sched
Nov 1, 2024 0
Dev Update - 2024/10/25
Hey there, Just a quick update this week because I caught a cold and have spent most of my time in bed since yesterday. current status: 72 new static renders for a total of 568 1 new animation 207 new lines in the script file for a total of 1652 A more detailed Dev Log and preview renders next week,
Oct 25, 2024 0
Preview renders - 2024/10/11
Oct 11, 2024 0
Dev Update - 2024/10/11
Hey everyone, early update today because I'll be away with the fam for the weekend later. The new PC arrived and I started setting it up to be the main PC soon. Installing DAZ, copying over assets, etc. Boring stuff that takes time but since I can do it beside the normal work it doesn't affect me to
Oct 11, 2024 0
Dev Update - 2024/10/04
Hey everyone, Just a quick update for this week as nothing extraordinary happened... which is usually a good thing. The new PC hasn't arrived yet but once it does I'll be moving all the game-related stuff over to the new PC which will take some time. I'll try to keep the downtime as short as possibl
Oct 4, 2024 0
Showing 1 - 50 of 59