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Happy Holidays! / Inputty
Dec 20, 2023 0
Sinput Update
So for the past month-and-a-half I've been working on nothing but my new input system: Sinput. It was supposed to take a couple of weeks, but in the end I spent three times that on it... even though I think it cost me a few patrons in the meantime, I think it was worth it! Sinput is going to greatly
Jun 14, 2018 0 1
Sinput
Hey, this month I've been working on a new input wrapper for unity that; makes common gamepads work out-of-the-box supports rebinding in-game has slot-based player input filtering is not complicated to use is free It's not 100% where I want it yet, but is largely functional (I'm gonna start using it
May 17, 2018 0 11

