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0:50
Spoiler of the new game mode
Sorry it took so long before I could finally post this video. It literally took forever to fix all the bugs and finally get the inventory, store, and upgrade systems working properly. Now, you can gather resources as a tiny player in the Giantess Playground. This video was recorded in the AI game ma
Jun 18, 2026 0 11
Giantess Mate is ready to play!
Hello everyone!! After a long wait, our new game (tentatively titled GiantessMate) is finally ready for you to experience! I can now go back to continuing the development of Giantess Playground. The birth of this new game actually started because I got a bit tired of working on Giantess Playground a
Apr 14, 2026 0 3
Spoiler scenes of the New Chilling game :D
Hi everyone! I finished 6 scenes with around 20 different idle animations for this new chill game last week. Now I just need to fine-tune how the AI triggers them in each scene :D TBH I love this new game so much!!!! I bet you guys are gonna enjoy it too. Sorry for delaying the release date again… H
Apr 5, 2026 0 7
Recent progress of the UIs
After spending almost the entire week battling the UIs, I'm glad to say both projects have made solid progress on the UI systems! The new chilling game now has a working UI that lets players customize the giantess's personality (during the AI conversation) and add task management. The idea is: if yo
Mar 17, 2026 0 4
UI progress
As mentioned earlier, I'm trying to remake the current UI and integrate everything into a single menu. Finally, I’ve made some progress and can show you something. Everything—including map selection, camera settings, vehicle spawner, and even the built-in features of the City Sample—is now all in on
Mar 9, 2026 0 2
UI Design of the Giantess Waifu Game
Spent some time designing the New game's UI! Soon you can finally work or study side-by-side with your Giantess Waifu~ Set up your to-do list and let her “supervise” you. (This game will be based on the VRM character system, so you could import any characters to the game as you wish!) Finish on time
Mar 4, 2026 0 2
Progress of the tiny game mode in the Giantess Playground
Hi all! I hope you like the spoiler of that relaxing gameplay I'm currently developing! (from the last post) Meanwhile, I also have some good news about Giantess Playground's new system! After spending almost a week working on the grid inventory, I came up with this new system that allows players to
Mar 2, 2026 0 2
Recent Progress
We've finally pushed the update to Epic... Sorry, it really took way more time than I expected... Also, I'll make a tutorial video on how to rig the custom models soon. (I've been trying to find an easy, free way to rig the models recently.) As I mentioned before, I was trying to make a side-scrolli
Feb 23, 2026 0 15
Giantess Playground V34 is uploading!
Hi everyone! Hope you're all doing well lately. The new update is currently uploading and the link should be live by tomorrow. Here are some of the changes coming in this update: New dialogue system (As I mentioned in the previous post) This isn't the finished version yet, but it already brings a lo
Jan 30, 2026 0
Recent Progress
Hello everyone,Sorry for the slightly delayed updates recently. I’ve been spending a lot of time trying to completely rethink and restructure the game’s core logic and gameplay systems. There will likely be several fairly big changes coming soon. This month’s update might be released by the end of J
Jan 22, 2026 0 4
Giantess PlaygroundV33 is uploading!
Thank you all for the support, as usual! I bet you've seen those videos of the new mega-city, and here it comes (it's Patreon exclusive for now, but the Epic version will have this level eventually)! It cannot be destroyed at this moment, but we are working on it! Still, you may have some feeling of
Dec 22, 2025 0 6
0:58
Imagine being a 2500ft-tall girl rampaging in the city :D
Flickering issue solved :D
Dec 9, 2025 0 11
First test build
After struggling to compile with the new engine for nearly two days, I finally fixed around 40 fatal errors and got the game running in a shipping build. I'd say the massive crowd system may completely change our gaming experience. That said, this build has unearthed a handful of new bugs—some due t
Oct 27, 2025 0 6
Progress of the game
Sorry for being a little less active recently... I had some terrible days irl recently... I hope it will get better soon. So we've added the physical-based water system to our map. Now you can interact with the yachts, and potentially battle with the warship in the future. The crowd system has been
Oct 19, 2025 0 3
About the mini-game
Hi everyone! Sorry again for the delay—I thought I could publish the game by last weekend, but it ended up taking longer than expected. Now, I'd say the game is about 70% ready. I just need to add the UI and some sound effects, and then we'll be good to play! The good news is that there are already
Sep 8, 2025 0 7
0:14
How animations are made :D
Many cars are harmed during the production of our game XDDDD 游戏制作过程中的确有车辆受到伤害
Sep 1, 2025 0 11
Finally some progress
Well... I created a new map for the climbing mini game... A 2-minute cutscene has been done for the game. Also, the climbing system is partially working (still has some issues, like the player may go through the giantess's model). I'll try my best to fix them and get you a playable version soon! Sor
Aug 30, 2025 0 5
Recent progress
Hi all! Wish you all well! First of all, please allow my apologies for being a bit less active lately—I was out of town for 10 days and just got back home. While I was away, I made some small progress on a new climbing system that should allow our tiny player to climb onto the giantess's body. Meanw
Aug 18, 2025 0 2
The Houdini process
Like we voted before, I'm working on a short Houdini video this month. It took me around 8 hours to build the scene in that screenshot, and now I'm working on fracturing the buildings with Houdini scripts... According to the online course I'm following, this entire scene should be able to import to
Jul 25, 2025 0 4
Some screenshots from the new version
Hope you enjoy the new update :D And feel free to post your in-game photos on Discord/Twitter/Instagram/etc. XD
Jul 18, 2025 0 12
New Girl :D
Her feet look obviously awesome XDDDD
Jul 16, 2025 0 6
The progress of this week
Sorry, I'm working on solving the UE 5.5 migration bugs from last week. A working version might still have to wait for a couple of days. However, since the UE 5.5 supports Nanite skeletal Mesh, I'm also working on adding a LOT of crowd into the game. Let's hope it works out!
Jun 16, 2025 0 5
Inuzuka is having fun in the city
Although the v28 version has some bugs, it is still a good simulator for photoshooting. You can disable Frame Generation to make the game work (also don't get too far away from the starting location)... I'm still working on polishing the new update, and it should be ready soon. Have a good weekend!
Jun 14, 2025 0 12
GiantessPlayground V28 is ready
Hi all! I truly appreciate everyone’s wait—this month’s update is arriving a bit late. The addition of multi-language support took up a ton of time, so the core game changes in this update are relatively modest compared to version 2.7. The overall gameplay experience hasn’t seen major improvements,
May 30, 2025 0 5
Some random pics
Since Micah will be busy preparing his presentations at the UE fest in June, our game's optimization process has to be paused for a few days. Meanwhile, I'm taking an online course teaching how to do level design and movie rendering. (It just started today) I have to admit the result looks pretty de
May 17, 2025 0 2
It's a bad idea to fight against the giantess ;P
Obviously, she rules the game!
May 10, 2025 0 4
I bring back our old friends :D
Troops and Tanks are added to the rampage mode. There'll also be some new pickup items in this game mode to play with :D
May 6, 2025 0 3
Working on the next update!
Hello Everyone! I hope you're all doing great! I'm thrilled to share that we're putting the final touches on the upcoming update, and it should be ready soon. Here's a rundown of what's new: Changelog 1. Revamped UI We've completely overhauled the UI to eliminate black screen and resolution bugs. Pl
Apr 26, 2025 0 7
1:33
Fun time in the city
Hope you like the video ;D
Apr 21, 2025 0 11
New graphic filter available soon
Thanks, XABBX, for sharing the new post-processing filter method with me. It works so well with the VRM models! You can also check his Patreon at https://www.patreon.com/user?u=65613247
Apr 17, 2025 0 3
It’s able to collapse the whole building now
Once giantess destroys the center of the building, then whole building will fall apart. I’m also working on letting AI giantsss to grab the you out of the building :D
Apr 9, 2025 0 1
We brought back the damage cost on buildings
The growth on destruction could work again soon! Also, you can toggle the damage UI on the buildings/vehicles.
Apr 6, 2025 0 1
Changelog of GiantessPlaygroundV2.6
Hello everyone! Thank you for your continued support! This month’s update is a bit late—I've been busy optimizing things, but my last few attempts messed up the logic, and the results aren’t as good as I’d hoped. So, I’m releasing this update now and will keep refining it, aiming for a small patch e
Mar 30, 2025 0
Godzilla stands no chance
After Godzilla trashed the city, our goddess stepped in
Mar 19, 2025 0 6
New environment :D
We have some new props in our game now :D And you can play hide-and-seek with the giantess in the next update!
Mar 15, 2025 0 3
New skybox
Hope you enjoy the sunshine in our sandbox.
Mar 3, 2025 0 5
2:19
Smoother than ever
Our efforts seem to have paid off! It's working 4K 60fps with smoke and destruction on! (Also could run 30 fps with 3060 GPU at 1080P) I bet we are creating the best massive destruction effects by far! I'll try to fix some minor bugs and get a release version by this weekend!
Feb 19, 2025 0 11
0:47
Spoiler video 剧透
Hi all! Hope you are all doing well! Micah and I have been working on this update for a while... Finally, we have made some progress! In the new update, we'll use an updated destruction system which will have more smoke and detailed rubbles. (it's also supposed to run faster) Moreover, the tanks/hel
Feb 6, 2025 0 11
1:00
View from above!
It is finally packed!!!! Although, we still have a lot of bugs that need fixing. I hope you enjoy the view from the helicopter ;D
Jan 26, 2025 0 11
14:47
动作导入系统教程 (Animation importing tutorial in Chinese with Japanese Subtitles)
大家好! 感谢大家的支持,最近更新有点少,主要是我和Micah都在各自忙着开发进度。这次做了这个教程主要是为了给大家看一下如何为我们的游戏制作动作,并导入进去。 游戏目前只支持gltf格式的文件,你需要使用ue5.5来将fbx转成gltf格式(并且重定向到ue5的官方骨骼上),不过这一流程并不复杂,大概有1-2此操作之后完全可以在3-5分钟内完成一个动作的转换。很快你就可以导入各种自己的动画,甚至将完整的mmd动作导入进去了! 希望大家周末愉快~我继续去干活了
Jan 25, 2025 0 11
14:47
Tutorial of the new animation importing feature!
Hi all, Sorry for being inactive for a while. Micah and I are busy working on the new update. Hopefully, we'll have it soon by next Monday/Tuesday. Our new animation importation feature uses the GLTF file format, and the skeletal bones must exactly match the Mannequin layout of UE5. This tutorial wi
Jan 25, 2025 0 11
Fighting against a giantess girl?
Well, there are so many potentials of our game lol XD
Jan 6, 2025 0 7
0:31
Run-time animation importing tool!
Ah... I spent 10 hours on this and eventually figured it out. XD Now, our game can import custom animations in GLTF format. I'll make a tutorial video on creating your own animations soon, but it's a simple workflow with Blender/Maya or any 3D modeling software. Moreover, you can share the animation
Jan 6, 2025 0 11
1:25
All they want for Christmas is you :D
Merry Christmas to you all!!🎁🎄
Dec 24, 2024 0 11
Snowing in the game :D
I've been working with Micah on the destruction system for the last two weeks. There is some progress but still a bunch of bugs... Our goal is to achieve the destruction effects similar to last year's demo but can run smoothly (at least 30 fps) with a 3060 GPU. Also, the interior generation is on th
Dec 15, 2024 0 4
1:05
VR demo video
Here's a gameplay video of the VR demo :D Specs of computer (at least): - 16GB RAM - i7 CPU - RTX 3070 or above and a VR headset that can connect to computer via VD/OpenVR
Dec 9, 2024 0 11
2:24
Giantess Playground V2.3 is ready!
Hi all! Wish you all have a good weekend! The new version is almost finished after working non-stop for nearly 2 weeks (I found some typos in the menu right after I uploaded the game... sorry I don't want to rebuild the entire game again T.T) Initially, I planned to integrate the matrix map with our
Dec 1, 2024 0 11
2:07
Demo video of some new features :D
Well, our sandbox game is getting more and more serious now :D Something I've done in the past few weeks: 1. Changed some animations (pick-up interactions) 2. New vehicles to crush (5 more new vehicles but they can't drive yet) 3. Manual Expression/Pose mode 4. Obejct spawn system 5. Sit-down intera
Nov 25, 2024 0 11
New crew on board
Well, a super genius developer has agreed to join my team creating the interior generation/building destructions effects for the matrix map. This might make our game the first of all kind who has such realistic run-time building destruction effects in the world! He might needs 1-2 months to integrat
Nov 23, 2024 0 3
Manually facial control and new items to crush
Hmm. It took me a while to make the code to change the facial expression manually. It's not perfect, but it works. In the future game, there'll be better facial expressions as right now we have so many different characters and their control bones are different I can't use the same animation for all.
Nov 18, 2024 0 4
Showing 1 - 50 of 207

