New environment :D
We have some new props in our game now :D And you can play hide-and-seek with the giantess in the next update!
Comments (14)
I'm back and I downloaded but I'm not gonna crush I'ma just explore and the only things a will destroy are teslas and new cars and I will turn the city into taxi city
请问下 这个坦克 和直升机 怎么调出来 我找了半天没有看到
您好~~ 按Tab或者C菜单spawn object里面最下面是飞机和坦克
Question: How do I run this? Downloaded it, but can't find how to start the game
Oh, unzip the folder and click on that shortcut exe file
Question: Would it be possible to automate the Z-Offset when importing custom VR Models? I notice that at smaller scales, the feet of various VR Models can clip through the ground, and at larger scales they float above the plane (ground, really). It seems at larger scales you'd have to move the armature of the model down by Y-Axis -0.5f to get 200m, and Y-Axis +0.5f to keep it from clipping through the ground at around 10m.
Hmm each VRM may have different size… so automate Z-offset maybe a bit difficult. That’s why I had that Z offset settings for player to tune. However I can make the UI transparent so you can see the character during the changing
Ohhh, is it my guess or it is relly happening ? Girl is walking little vertically during crushing ? When stepping on debris, maybe OK. But during crushing untouched buildings... this is really disturbing. Is there some possibility to keep an option, where vertical movement will be disabled during crushing walk ?
Yea, I’ll tune the IK (foot placement) system in next update to find a walk around on this issue
Is there any way you could make the "hit detection" better. I wish squashing tiny people actually happened when the girl steps on them, instead of simply being when the giantess is near them.
Yea I’m working on it! The reason that is not very well right now is because the distance between camera and the tiny/vehicles are too far. I’ll find a walk around to solve this issue
This might not be the place, but wondering if we can add 3D models from resource stores to the game ourselves
It's possible that I can implement the importing system in the future.
Hide and seek?! HECK YEAH
