Melbourne F1 2026 Extensions 5.0 [FNR] + 4.7 [ACU]
A new era begins! 🇦🇺🔥
This weekend, Formula 1 returns to Albert Park for the opening round of the 2026 season, bringing with it brand-new regulations, new cars, and plenty of unknowns. A fresh chapter for the sport — and the perfect stage to see how this new generation of F1 machines performs.
The Melbourne F1 2026 Extensions are ready, updated with the latest visuals around Albert Park. Time to start the season! 🏎️🏁
IMPORTANT NOTE:
FNR layouts require Fenryr's track version 1.05
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Here are the features:
(Now available for both FNR & ACU versions)
New Layout 2026
2026 billboards
2026 animated boards
2026 fence boards
2026 brake markers
2026 signs
2026 Pit names
Optional Green details on Tag Heuer Clock
CSP versions relative adjustments
New VAO Patch
Add missing displays in FNR layouts
Add missing people in FNR layouts
Add missing blue lines in FNR layouts
Replace yellow lines with white lines in FNR layouts (>=2025)
Fix some walls cover sponsors for FNR version 0.91
A few tweaks from Qualifying sessions (layout 2026)
New Bridge T08-T09 back animation
Updated Bridge T13-T14 back
Updated OT & SM markers
Updated T03 Ground & sponsors
Updated Pit Ground at exit
EDIT: UPDATE 4.7
Fix some walls cover sponsors for FNR version 0.91
A few tweaks from Qualifying sessions (layout 2026)
New Bridge T08-T09 back animation
Updated Bridge T13-T14 back
Updated OT & SM markers
Updated T03 Ground & sponsors
Updated Pit Ground at exit
EDIT: UPDATE 5.0
All layouts checked and adapted to fit FNR track version 1.05
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[ HOW TO INSTALL / TROUBLESHOOTING ]
FOR DETAILS ON
HOW TO INSTALL TRACKS/EXTENSIONS
OR IN CASE OF ISSUES
PLEASE READ INSTALL GUIDE/TROUBLESHOOTING POST
https://www.patreon.com/posts/101487267
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MELBOURNE F1 2026 Extension 4.7 [for ACU based track]
1. INSTALL ORIGINAL TRACKS
Track is melbourne (unified version melbourne_2019 + melbourne22)
and can be found here:
https://sharemods.com/52dl8llvtvx3/melbourne_2024_03_22.zip.html
or here
https://drive.google.com/file/d/1cUYwUA8k0JD8UXgauLV2eLrAEJ42V7ec/
2. INSTALL EXTENSIONS
Melbourne F1 2026 Extension [ACU]:
https://drive.google.com/file/d/1q5j01eIS-xi4-51axTg1EYG5a9WY7LUv/
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MELBOURNE F1 2026 Extensions 5.0 [for FNR track]
1. INSTALL ORIGINAL TRACKS
Track is fn_albertpark v1.05 by Fenryr (PUBLIC MOD)
and can be found here:
https://www.patreon.com/posts/albert-park-2026-121852697
2. INSTALL EXTENSIONS
Melbourne F1 2026 Extension [FNR]:
https://drive.google.com/file/d/1drJCxuOL4ku5_opkVe4pdhnVR-C4KhXf/
Comments (12)
Hello! I'm trying to install the **Melbourne F1 2026 Extension 4.7** for Assetto Corsa, but I'm not sure if I installed it correctly and the layout doesn't seem to appear in the game. Here is what I did: 1. I downloaded the original Melbourne track (melbourne_2024_03_22.zip). 2. I extracted it and it created the folder structure **content/tracks/melbourne**. 3. I downloaded the **Melbourne F1 2026 Extension [ACU]**. 4. I extracted that as well, which also contained **content/tracks/melbourne**. 5. I copied the **content** folder into my Assetto Corsa root folder and allowed Windows to merge the folders. Now inside my Assetto Corsa folder I have: content/tracks/melbourne/ Inside that folder I see things like: * common * layout_f1_2026 * ui * models_layout_f1_2026 * models_layout_f1_2026.vao-patch However I'm not sure if this is the correct structure or if I missed a step. Could you please confirm if the installation is correct or if there is something else required (like CSP or another dependency)? Thank you for the mod!
This structure seems correct but you also should have in your folder content/tracks/melbourne/ : * melbourne_2019 * melbourne22 * update * models_melbourne_2019.ini * models_melbourne_2019.vao-patch * models_melbourne22.ini * models_melbourne22-patch and in the folder content/tracks/melbourne/ui/ : * layout_f1_2026 * melbourne_2019 * melbourne22
ive downloaded this version but it keeps crashing?
Have you installed the 1.05 version of the track? (also make sure to check Fenry's post for fix on some AI issues)
Fenryr has just released version 1.0 of his track. Will the extension work with that?
It will take a bit of time obviously but I'm working on it 😉
Any plans to update with the changes they made between practice and the race?
Everything should be up-to-date in new version 4.7
Noticed a few offsets on walls covering with Fenry's based layouts for track version 0.91 (works fine with track version 0.7) Working on solving these issues so please be patient 🙂 EDIT: everything should be fixed in version 4.7
thanks guys great work
Great work thank you
Awsome mod! The only issue is that the white lines need to be much thicker on the exit of T10 and T11 (ACU version).
