February 9, 2025

Albert Park 2026 1.05

Finally, I can share the new version of Melbourne

For this update, I focused on making the track as close to real life as possible while also improving the visuals significantly. I reworked the surfaces, adjusted the barriers, and implemented this year’s changes to make the layout and details more accurate.

There’s still a bit more to finish, as you can notice on the sponsors, for example, but those will be completed in the next update.

I really wanted to get this version out during the weekend, so you can expect some minor improvements and the finished sponsors next week.

UPDATE 1.0:

  • Updated curbs

  • Added new main grandstand

  • Reworked road, grass and sand traps

  • Corrected Sun position

  • Adjusted wall positions at multiple corners and in the pit lane

  • New gantries and bridges

  • New buildings at the main straight

  • Added blue lines

  • Improved grass, and asphalt materials

  • Upscaled many textures

  • Reworked markings

  • Implemented 2026 SM zones

  • Improved AI

  • New tree textures

  • Fixed trees clipping through fences

  • And much more adjustments

HOTFIX 1.05:

  • Fixed potential crash when launching the track

  • Removed some leftover objects from pre 1.0 version

  • Tweaked sand border and tarmac material

  • Fixed some line clippings

  • Fixed colliding objects in pit lane

  • Corrected surfaces parameters (curbs now have vibrations and sounds)

  • Painted astroturf black at T1

Please share your feedback on our discord and stay tuned for more updates!
Enjoy ;)

IMPORTANT:
Pyyer's extension is not compatible right now, but you can expect him to do his update soon

If you are crashing, enable "Use safer approach for AI spline preparation" In CSP settings

Download the track here: https://drive.google.com/file/d/1ALJxD1GC5j2TsUfix3iS21KEDhG5S0tq/view?usp=sharing

NEW Albert Park mod for Assetto Corsa RELEASED (YouTube)

Comments (27)

E
Evan Pardy · October 14, 2026

Why do the gravel traps not work?

a
aubreyf · July 25, 2026

reverb error

a
aubreyf · July 25, 2026

crashing

M
Muhammad Rizqy Addzikry · June 14, 2026

Nice man

S
Steve H · March 9, 2026

Thanks for the fix/tip in the description RE: crashing (CSP AI spline prep setting). Works like a charm. You knocked it out of the [Albert] park with this one (v1.05). Very good looking, very good feeling and great fun to push cars around. Thanks!

H
Hammie93 · March 8, 2026

Still crashing with the hotfix I'm afraid

F
Fenryr · March 8, 2026

Try the fix that is mentioned in the post or on my discord

P
Pablo Aguilera · March 8, 2026

It's crashing when launching.

F
Fenryr · March 8, 2026

Try the fix that is mentioned in the post or on my discord

T
Timo Sulanne · March 8, 2026

Thanks for the update, track and surroundings look nice, but I do I agree with Jayson about the track physics. There's some kind of strange bug though (with the AI). In the Track Day mode the AI cars wont leave the pits at all. Tried with multiple formula car mods (eg. RSS Formula 3 2026, RSS Formula Hybrid Alpine 2025, RSS Formula Hybrid X 2026, VRC Formula Alpha 2025, ) and none of the wont nudge out of the pits. First the AI's will open the back aero in the pits (I guess because of the SM/DRS zone, start revving madly, but all stay on place. Some other cars (eg. RSS GTM-M/X) try to leave the pits, but do crash at the end of pits (to the walls) and aren't able to drive out from the pits. Tried with Latest CM with latest CSP version 0.3.0-preview302 and latest Pure. One additional suggestion, please do add some ambient lighting around the track if possible. Would be nice to drive this track during the night as well.

T
Timo Sulanne · March 8, 2026

Tested track version was 1.05. I deleted the old track version before installing this. I can provide video evidence if needed.

J
Jam Jimi · March 8, 2026

Keeps crashing

U
Urutac32 · March 8, 2026

me too.

J
Jayson Kong · March 8, 2026

Hey great job with the updated track from 0.91 to 1.0. The detail is incredible and kerb detail are much more accurate. But in terms of the new track physics. I think it might have been a slight step back in terms of kerb effect and max grip of the track. I was driving a lot of your 0.91 track and it was incredible. kerbs were aggressive and didn't allow for gimmick lines. i actually thought it needed to be a little more aggressive. and the track seems to be on rails and also there was a lost of some bumps on the track from 0.91, which I thought were so accurate if you watch the f1 from this and last year, mainly turn 6 and some other spots. But other than that the track is great. But i hope u do change those few things to make it even better:)

K
Kacper Blicharz · March 8, 2026

crash

F
Fenryr · March 8, 2026

Try the fix that is mentioned in the post or on my discord

K
Kieran Shaw · March 8, 2026

Keeps crashing

F
Fenryr · March 8, 2026

Try the fix that is mentioned in the post or on my discord

I
Ian Rooney · March 8, 2026

I can't get it to load... Keeps crashing. Any ideas?

M
Miker0n3 · March 8, 2026

Wow! all your 2026 track releases look amazing!!! Few bugs, but amazing

O
Ofitus 21 · March 3, 2025

Looking great! There are some barriers that I feel are not exactly as in real life, particularly turn 5 and the final turn. Hope future updates work on this!

E
Einar Bjørnen · February 15, 2025

Looks great, but usless for racing. I tryed with 19 ai cars, they was not able to go through the first corner without piling up a big crash. I tryed for 15-20 times, with the same result and gave it up for another track.

H
Hunrrr · February 12, 2025

love it

H
Hunrrr · February 12, 2025

yes!

M
Morten Eriksen · February 11, 2025

This only has the current layout? The thumbnail shows both current and old layout.

A
Arek Mackow · February 9, 2025

Doesn't work...I did try few times and this track is loading upside down...

I
INVSBL HND · February 9, 2025

Same here. I tried a track day and all the starting positions were wrong. Then I tried returning to pits and was in a body of water.