March 1, 2026

Melbourne F1 Classics 5.0 [FNR] + 4.7 [ACU]

Only one week before Formula 1 returns to Albert Park! 🇦🇺🔥
The perfect moment to look back at how Melbourne has evolved over the years. From the flowing older layouts to the faster modern redesign, every era had its own flavor.

The updated Melbourne F1 Classics pack now includes all layouts from 2022 to 2025 (ACU & Fenryr) plus the iconic 2004 version (ACU only).
A full journey through Melbourne’s recent history—ready to take a lap before lights out? 🏎️🏁

IMPORTANT NOTE:
FNR layouts require Fenryr's track version 1.05

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Here are the features:

  • New Layout 2025 (FNR)

  • New Layout 2024 (FNR)

  • New Layout 2023 (FNR)

  • New Layout 2022 (FNR)

  • Updated Layout 2025 (ACU)

  • Updated Layout 2024 (ACU)

  • Updated Layout 2023 (ACU)

  • Updated Layout 2022 (ACU)

  • Updated Layout 2004 (ACU)

  • CSP versions relative adjustments

  • New VAO Patch

EDIT: UPDATE 4.6

  • Add missing displays in FNR layouts

  • Add missing people in FNR layouts

  • Add missing blue lines in FNR layouts

  • Replace yellow lines with white lines in FNR layouts (>=2025)

EDIT: UPDATE 4.7

  • Fix some walls cover sponsors for FNR version 0.91

EDIT: UPDATE 5.0

  • All layouts checked and adapted to fit FNR track version 1.05

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[ HOW TO INSTALL / TROUBLESHOOTING ]

FOR DETAILS ON
HOW TO INSTALL TRACKS/EXTENSIONS
OR IN CASE OF ISSUES
PLEASE READ INSTALL GUIDE/TROUBLESHOOTING POST

https://www.patreon.com/posts/101487267

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MELBOURNE F1 Classics Extensions 4.6 [for ACU based track]

1. INSTALL ORIGINAL TRACKS

Track is melbourne (unified version melbourne_2019 + melbourne22)
and can be found here:
https://sharemods.com/52dl8llvtvx3/melbourne_2024_03_22.zip.html
or here
https://drive.google.com/file/d/1cUYwUA8k0JD8UXgauLV2eLrAEJ42V7ec/

2. INSTALL EXTENSIONS

Melbourne F1 Classics Pack Extensions [ACU]:
https://drive.google.com/file/d/1j11QA3V3zpPzw4QD4yqegYLxfbQlGlX7/

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MELBOURNE F1 Classics Extensions 5.0 [for FNR track]

1. INSTALL ORIGINAL TRACKS
Track is fn_albertpark v1.05 by Fenryr (PUBLIC MOD)
and can be found here:
https://www.patreon.com/posts/albert-park-2026-121852697

2. INSTALL EXTENSIONS

Melbourne F1 Classics Pack Extensions [FNR]:
https://drive.google.com/file/d/1z9KVMk-DUtcD9id3gIDqYOZpOo6QqsVp/

Comments (8)

A
AeroDriveMedia · September 26, 2026

Where is 2004 layout it's missing ?

G
Giulio Gori · March 8, 2026

Opponent cars follow incorrect trajectories, crashing into the walls on the first lap. Only in the 2004 layout do CPU-controlled cars follow the correct trajectory.

a
aubreyf · March 7, 2026

audio reverb error, I have reinstalled and nothing works

p
pyyer · March 7, 2026

Which version do you use? Latest FNR version required track version 0.91

p
pyyer · March 7, 2026

Noticed a few offsets on walls covering with Fenry's based layouts for track version 0.91 (works fine with track version 0.7) Working on solving these issues so please be patient 🙂 EDIT: everything should be fixed in version 4.7

Z
Zsolt Molnar · March 6, 2026

What is the reason these tracks lack any groove-line (ideal line rubbered due to usage) and all white lines and kerbs are clean like they were newly painted 1 minute ago ? Also the FPS drop is significant, original - well made and looking Kunos tracks - I have 350FPS, offline + hotlap Both these Melbourne variants are at 280 / 250 FPS, offline + hotlap People with less powerful PCs wont be able to get reasonable FPS especially during online races with 20 cars. Simply if I look into number of triangles and draw calls using CSP Render stats, the lack of optimization is a bit shocking. PC: 32GB, 5900X OC, 9070XT 16GB, 1440p resolution

A
Andrew Tsousis · March 1, 2026

Awesome mate!

F
FootF1 King · March 1, 2026

let's goooo :)