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S6 L2 - Creating Animations [The Verse Programming Language]
Nov 2, 2026 0
S6 L1 - Creating Skeletal Meshes [The Verse Programming Language]
Oct 30, 2026 0
S5 L10 - First [The Verse Programming Language]
Oct 28, 2026 0
S5 L9 - Activatable Door [The Verse Programming Language]
Oct 26, 2026 0
S5 L8 - Activatable Entities [The Verse Programming Language]
Oct 23, 2026 0
S5 L7 - Extension Methods [The Verse Programming Language]
Oct 22, 2026 0
S5 L6 - Interfaces [The Verse Programming Language]
Oct 21, 2026 0
S5 L5 - Classes [The Verse Programming Language]
Oct 20, 2026 0
S5 L4 - Entity Origin [The Verse Programming Language]
Oct 19, 2026 0
S5 L3 - Overlap Volume Component [The Verse Programming Language]
Oct 16, 2026 0
S5 L2 - Improving Simple Movement Component [The Verse Programming Language]
Oct 15, 2026 0
S5 L1 - Keyframed Movement [The Verse Programming Language]
Oct 14, 2026 0
S4 L11 - Structs [The Verse Programming Language]
Oct 13, 2026 0
S4 L10 - Verse Modules [The Verse Programming Language]
Oct 12, 2026 0
S4 L9 - Verse Tags [The Verse Programming Language]
Oct 9, 2026 0
S4 L8 - Causing Damage [The Verse Programming Language]
Oct 8, 2026 0
S4 L7 - HUD Customization [The Verse Programming Language]
Oct 7, 2026 0
S4 L6 - Casting [The Verse Programming Language]
Oct 6, 2026 0
S4 L5 - Multiple Entered Entities [The Verse Programming Language]
Oct 5, 2026 0
S4 L4 - Subscribing to Events [The Verse Programming Language]
Oct 2, 2026 0
S4 L3 - Damage Volume Component [The Verse Programming Language]
Oct 1, 2026 0
S4 L2 - Lazy Construction [The Verse Programming Language]
Sep 30, 2026 0
S4 L1 - Effects [The Verse Programming Language]
Sep 29, 2026 0
S3 L10 - Suspends [The Verse Programming Language]
Sep 28, 2026 0
S3 L9 - Debug Manager [The Verse Programming Language]
Sep 25, 2026 0
S3 L8 - Splat! [The Verse Programming Language]
Sep 24, 2026 0
S3 L7 - Return Values [The Verse Programming Language]
Sep 23, 2026 0
S3 L6 - Refactoring [The Verse Programming Language]
Sep 22, 2026 0
S3 L5 - Function Overloads [The Verse Programming Language]
Sep 21, 2026 0
S3 L4 - Functions [The Verse Programming Language]
Sep 18, 2026 0
S3 L3 - Enum [The Verse Programming Language]
Sep 17, 2026 0
S3 L2 - Optional Arguments [The Verse Programming Language]
Sep 16, 2026 0
S3 L1 - Debug Draw [The Verse Programming Language]
Sep 15, 2026 0
S2 L9 - Maps [The Verse Programming Language]
Sep 14, 2026 0
S2 L8 - Tuples [The Verse Programming Language]
Sep 11, 2026 0
S2 L7 - Optionals [The Verse Programming Language]
Sep 10, 2026 0
S2 L6 - If [The Verse Programming Language]
Sep 9, 2026 0
S2 L5 - More Loops [The Verse Programming Language]
Sep 8, 2026 0
S2 L4 - Arrays [The Verse Programming Language]
Sep 7, 2026 0
S2 L3 - Variables [The Verse Programming Language]
Sep 4, 2026 0
S2 L2 - Constants [The Verse Programming Language]
Sep 3, 2026 0
S2 L1 - Verse Components [The Verse Programming Language]
Sep 2, 2026 0
S1 L5 - Rewind in Lore [The Verse Programming Language]
Sep 1, 2026 0
S1 L4 - Entities, Components, and Prefabs [The Verse Programming Language]
Sep 1, 2026 0
S1 L3 - Scene Graph [The Verse Programming Language]
Sep 1, 2026 0
S1 L2 - Course Assets [The Verse Programming Language]
Sep 1, 2026 0
S1 L1 - Project Setup [The Verse Programming Language]
Sep 1, 2026 0
The Verse Programming Language
Learn the Verse programming language! Verse is a new programming language, developed by Epic Games. Verse is the programming language used in UEFN, and will be the language used to program gameplay in Unreal Engine 6, once it comes out. This is a comprehensive course on the Verse programming languag
Aug 18, 2026 0 2

