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August 18, 2026

The Verse Programming Language

Learn the Verse programming language!

Verse is a new programming language, developed by Epic Games. Verse is the programming language used in UEFN, and will be the language used to program gameplay in Unreal Engine 6, once it comes out.

This is a comprehensive course on the Verse programming language, and Scene Graph. Scene Graph is an Entity-Component System (ECS), which will be the official replacement of the Actor framework in Unreal Engine 6.

Free Asset Pack Provided

In this course, we will learn how to use Verse and Scene Graph to make gameplay experiences in UEFN (the Unreal Editor for Fortnite). We will:

  • Create entities and give them data and functionality with Scene Graph components

  • Create entity hierarchies and reuse them with customizable Prefabs

  • Design props, levels, and game mechanics with Prefabs

  • Create Verse-authored components with custom Verse functionality

  • Learn the Verse programming language in depth, including:

    • How to think like a Verse programmer

    • How to reason about Verse code, look up code definitions, and analyze the Verse, Unreal Engine, and Fortnite Verse code base

    • How to print log messages and draw debug shapes

    • Creating constants, variables, arrays, maps, tuples, optionals, and more

    • Creating functions, modules, function libraries, Verse tags, and more

    • Adding verse tags to entities, searching the scene graph and local entity hierarchies for entities and components

    • Create extension methods for various types in Verse

    • Create structs to package data

    • Create classes to leverage inheritance and polymorphism

    • Create interfaces to keep code modular

    • Send Scene Events up and down the Scene Graph in an anonymous way, including sending payload data

    • Creating custom events to signal and await to and from

    • Verse's concurrency features, including spawn, sync, branch, rush, and race

    • Create Verse components to handle game functionality, including:

      • Overlaps, sweeps and queries

      • Damage

      • Keyframed movement of entities

      • Play Skeletal Mesh animations from Verse

      • Spawn entities dynamically

      • Projectile movement

      • Play particle and sound effects from Verse

      • Set Material and Niagara System parameters dynamically from Verse

      • Add and remove entities to and from other entities at runtime

      • Create complex puzzle mechanics with a modular architecture

    • We will create a dungeon crawler puzzle-platformer in this course, complete with moving platforms, fire, spike traps, sawblade traps, pressure plates, Souls-style elevators, fireball projectiles, and more

    • We will add Fortnite-specific functionality in the last section, including zombie creatures, swimmable water, teleporters, equippable weapons, and flyable chickens.

    • You will learn how to use Lore to revision-control your project, reverting back to a working state if you ever find it broken and un-fixable

    • Verse code works in multiplayer. You do NOT need any programming experience!

This course uses UEFN. You must have enough space on your machine to download and install UEFN and Fortnite. In order to use the free asset pack provided, you must also have enough space to download Unreal Engine 5.8 to migrate those assets to your UEFN project.

This course is for complete beginners. You do not need any programming experience to take this course. I don't assume you have any game development experience.

You will love the Verse programming language, and find that programming gameplay in Verse is a wonderful experience once you understand the fundamentals!

See you in the course!

Stephen

NEW COURSE - The Verse Programming Language (YouTube)

Comments (30)

R
Rik · October 14, 2026

Hey Stephen, this course looks interesting. How many more parts are there going to be and when will the entire course finish being uploaded?

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Stephen Ulibarri · October 14, 2026

A lot, and soon. I've hit a snag in real life, dealing with a problem so I was planning on finishing it sooner. But it won't be long.

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sylvain · October 6, 2026

This course looks really interesting! Will it be available on Udemy? I'd rather have all my courses in one place.

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Stephen Ulibarri · October 6, 2026

I understand that! A version of this will be on Udemy, but not the whole course that will be here on Patreon. The reason is because Udemy has steadily paid instructors less and less to the point where I can no longer keep doing this from Udemy earnings alone.

M
Mahdi Mahmoud · September 2, 2026

will this course be available on Udemy ?

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Stephen Ulibarri · September 2, 2026

We plan on finishing it next month and putting the complete course up on Udemy.

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Thierry Reding · September 1, 2026

First time I bought something on Patreon. Does it take some further action or time for these courses to unlock?

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Stephen Ulibarri · September 1, 2026

New videos are rolling out as they are completed. We are estimating mid next month for completion.

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Altan Akdar · August 23, 2026

Stephen I Know GAS from your project and ı started Aura again for to being prof in gas c++ also I Know develop something from your other courses they are amazing I asked chatgpt abot this language for can I Use Gas project with verse and it said U Would be control your GAS project more easly is it true

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Stephen Ulibarri · August 23, 2026

It would likely be a version of GAS built in Scene Graph.

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charlotte Frederiksen · August 21, 2026

How nice!!!! I am looking forward to this course. I am also following your C++ course at the moment. I'm wondering though, if it is worth it, learning C++....

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Stephen Ulibarri · August 21, 2026

I think anyone serious about programming will want to know C++ too. Verse will be for gameplay, C++ for lower level programming. Just like UE5 devs know both, more capable UE6 devs will know both.

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SobeOne · August 21, 2026

The most exciting thing is of course the "flyable Chickens"

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Stephen Ulibarri · August 21, 2026

I have to agree

D
Draug · August 20, 2026

I confused: Scene Graph and Verse uses Entities and Components, but not systems? So it's not ECS? It's more akin to Actors and ActorComponents?

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Stephen Ulibarri · August 20, 2026

It's an entity component system (ECS). Completely different from the monolithic Actor hierarchy.

J
JavaGod · August 19, 2026

Thank you, Stephen! As always, this will be amazing, I am sure!

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Shannon Griffin · August 19, 2026

Super awesome, thank you Stephen :)

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Stephen Ulibarri · August 19, 2026

Thank you Shannon!

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ig battles · August 18, 2026

I am in!. I prefer to wait the complete version of the course. You never let us down! Thanks man.

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Stephen Ulibarri · August 18, 2026

Thank you!!!

K
Karan Grover · August 18, 2026

When will u launch this course ?

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Stephen Ulibarri · August 18, 2026

Very soon! The first few lectures will be out within the next couple of days. I will make an announcement and have a sale.

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samy abraham · August 18, 2026

will that be a separate course or part of c++ course?

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Stephen Ulibarri · August 18, 2026

This is a separate course.

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Laurent Ongaro · August 18, 2026

it seems amazing !

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Volodymyr Baisa · August 18, 2026

I don't like subscriptions; please also make it available for a fixed price.

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Stephen Ulibarri · August 18, 2026

Don't worry, I will.

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Nahua Kang · August 18, 2026

Exciting! What will the cadence of lecture release look like? Will it be only for silver or gold tier subscribers? :)

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Stephen Ulibarri · August 18, 2026

It will be released quickly, at a higher cadence similar to the FPS course. This one will be Gold Tier. I'm going to give an ETA of 2 months to completion (and hopefully over-deliver).