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Zombie World_Hide Out update [v4.91] Temp
Oct 5, 2026 0
Zombie World_Hide Out update [v4.9]
- Guns refined to manual pickup following hand, along with other related changes and reworks to make this work properly. (Reload while moving became possible). - Fixed [Revolver] chamber spinning script sometime crashes. - Adjusted [RW187] Lever action shotgun no long eject the non-fired shell in th
Sep 1, 2026 0 1
Zombie World_Hide Out update [v4.8]
- Fixed the text near 3F floor spawn point. - An optional extraction point (<6.5kg) been added in [Food Court Area], require find wood planks to build ladder. - [Food Court] area wondering zombie spawn capcity increased without effecting horde spawn capacity. - Adjusted death/respawn at base will no
Aug 5, 2026 0 1
New illustration! by arya melati
Special Thanks to arya melati for the Amazing illustration! <3 https://x.com/aryamelatii
Jul 10, 2026 0 1
Zombie World_Hide Out update [v4.7]
- Zombie sync logic adjusted. (Zombie chasing more consistent.) - Zombie added field of view check when not chasing target. - Backpacks adjusted. (Hand Bag: -50% item weight in hand item slots. Hike backpack: fatigue -20%.) - Added weapons: 1. 90 Breach, Semi-auto shotgun. (Ammo capacity 5+1) 2. RW1
May 10, 2026 0 1
Zombie World_Hide Out update [v4.6]
- Fix for zombie might get stuck/slowed in wall. - Adjusted campsite events will reset after all been used. - Added Note book (In inventory) - Added Radio can receive radio & deploy group by the map. (Currently only has 4 small radio events and 1 short story radio event.) - Fix for Eagle Det will gr
Mar 20, 2026 0 1
Udon Dungeon_Beta [0.6]
- Skill icons changed. - Added Shop purchase set up. - Added Coin bag spawn. - Added "Torch" and "Tent kit" preview. - Added "Room Light Level" in [Dungeon Master Room]. - Added check Networking settled. - VR skill menu "Stay" mode, selecting logic adjusted. Udon Dungeon_Beta [0․6] by J_Z_U (Vrchat)
Jan 31, 2026 0 1
Zombie World_Hide Out [Preview]
A Preview for VR focused world[Zombie World_Hide Out]․ Zombie World_Hide Out [Preview] by J_Z_U (Vrchat)
Dec 28, 2025 0 1
Zombie World_Hide Out update [v4.5]
- Ground Floor first time extract Cut Scene adjusted. - Added Supporter Tag/Badge Toggle (Default OFF) - Weapon name adjusts. Update [v4.51] - Added a hidden toggle for test fix player invisible in game area issue. (The toggle function is [Local]. If friends are invisible to you, please try ask them
Dec 28, 2025 0 1
Udon Dungeon_Beta [0.5]
- Lobby Hall reworked. - Other adjustments and fixes. Udon Dungeon_Beta [0․5] by J_Z_U (Vrchat)
Dec 8, 2025 0 1
Zombie World_Hide Out update [v4.4]
- Ammo Shop will cost Campsite Resources when purchasing. - Hand item slot item can't take out issue fixed. - Default 2 inventory slots removed. (when has no bag equipped will auto set to hand item slot when taking loot.) - Backpack Shop & Backpacks adjusted. - MDR and M249 bullets will remain a bit
Dec 8, 2025 0 1
Zombie World_Hide Out update [v4.3]
- Entered area Player count effects to zombies amount logic adjusted. - Added logic will make broken leg zombies bleeding out. - Added hand item slot: - When slot No item: Appear when holding item close to other hand wrist position. - When slot Has item: Appear when not holding anything & move close
Nov 20, 2025 0 1
Zombie World_Hide Out update [v4.2]
- Added Flash Grenade. - Grenade pin pulling adjusted & add press trigger to release handle. - Replaced a tent in the [Campsite Area]. - Infection timer will reset after been treated. - Added sound for holstering the gun. - Added collision sound for magazines. - Other small fixes. Zombie World_Hide
Nov 5, 2025 0 1
Zombie World_Hide Out update [v4.0]
- [Campsite: Car Park area] preview button added. (Behind the whiteboard) - Fix for ammo box will put into ammo slot when just grabbed. - Horde logic adjusted: (two phases) 1. Burst: zombies spawn will instantly reach spawn capacity. 2. Almost finish: has a bit spawning gap between each spawn for re
Sep 30, 2025 0 1
Udon Dungeon_Beta [0.4]
- Multiple networking sync structures reworked. - Replaced [Sword] and [Shield] 3rd Skill. - Adjusted can cast spell when either hand holding the correct wepaon. - Weapon position sync fixes when attached at back. - Some other fixes & adjustments. Udon Dungeon_Beta [0․4] by J_Z_U (Vrchat)
Aug 27, 2025 0 1
Zombie World_Hide Out update [v3.93]
- Added passing ammo function. (Hold the ammo type in the inventory & Press 'eject magazine' button to drop [Ammo Box].) - Cut scene fix. - Safes desync fixes. - Fixes for zombie missing head or limbs when spawned. Zombie World_Hide Out [3․93] by J_Z_U (Vrchat)
Aug 9, 2025 0 1
Zombie World_Hide Out update [v3.92]
- Bullet logic adjustment: Able to pass through chain-link fences. - MDR & M249 adjustment: the 5.56 mm shot by them will able penetrate environment obstacle once. - Some environment glass replaced with breakable glass. - Added able to deassign magazines/cartridges from the hips slots. (Click when t
Jul 22, 2025 0 1
Zombie World_Hide Out update [v3.91]
- Fixes for serval desync issues due to vrchat update. - [Winchester] added long range sight. - Added [Desert Eagle.] - Personal storage added 1 extra secondary storaging slots. - [Comp 45] slider logic adjusted. - Some environment fixes & adjustments. Zombie World_Hide Out [3․91] by J_Z_U (Vrchat)
Jun 24, 2025 0 1
Zombie World_Hide Out update [v3.9]
- Reworked Zombie position sync logic - Adjusted starting area detection accuracy. - Added a [Save] button for save (Character only), if loaded a save code when joined. - Adjusted Ferro rod pickup box size. - Fixed an issue of Giant Zombie. - [Civil vest] adjusted: +20% Warm - Adjusted [Ground Floor
May 27, 2025 0 1
Udon Dungeon_Beta [0.3]
- Readjusted structure for spells networking sync for others. - UI Adjustments - Added Speaker in the Dungeon Master Room - Removed AGI status. - Adjusted Normal Attack CD calculation. - Items and Enemy AI position sync adjustment. - Reworked Dungeon Master Table Rooms connection sync logic. - Added
Apr 9, 2025 0 1
Zombie World_Hide Out update [v3.8]
- Migrated to VRChat Linking v2. (Patreon list loading more stable.) - Automatically grant access once Patreon list loaded, removed [Access Code]. - Added Inventory items can adjust slots without taking out. - Adjusted items' package open status sync Update [v3.81] - .357 Magnum will be more powerfu
Apr 1, 2025 0 1
Zombie World_Hide Out update [v3.7]
- Selling table added touch screen function for [Sell] button. - Added one extra Selling table. - Slug Shot's penetration will contain high impact & knock back. - Zombie Horde spawning frequency lowered. - 556 Sniper Rifle penetration increased two. - Added [HK G28 Sniper] & [M30 Drilling]. - Player
Feb 26, 2025 0 1
Zombie World_Hide Out update [v3.6]
- Adjusted to another method for zombie position network sync. - Other zombies' networking adjustments. - Optimized items' position networking sync data. - Changed Inventory Trash Bin looks. - Added addition checking for in case of player failed to teleport to area. - Adjusted a bit of magazine pool
Dec 29, 2024 0 1
Zombie World_Hide Out update [v3.5]
- Added dual wielding secondary weapons. (Secondary weapon slots can be grabbed and then dragged and dropped into the primary weapon slot when the primary weapon slot is empty.) - Added Riot Shield Zombies in [Outer Area]. - Added Adrenaline pen, which can be obtained from supply drops in [Outer Are
Dec 6, 2024 0 11
Zombie World_Hide Out update [v3.4]
- Zombie Pool and network sync reworked. - MPX added red dot sight. - Ammo Clip, Buckshot, Slugshot, Magnum, can return directly at the backpack ammo remains display. - Helmet Zombie able to break limbs. - Helmet Zombie adjusted to can't run. - 1F starting area added text description. - Added additi
Nov 7, 2024 0 1
Zombie World_Hide Out update [v3.3]
- Added Tactical Vest Shop at Ammo Supply. - Backpacks have been adjusted. - [Well Fed] status will increase max carrying weight by 4kg. - [Fitness instructor] Occupation adjusted: [Able to holding more items] (6 base inventory slots) (Due to Tactical Vest Shop has been added, for some players: when
Sep 11, 2024 0 1
DEMO LOBBY
Welcome to Demo Lobby․ A world for hangout‚ Mirror‚ game world guide․ It is used as a general lobby for my worlds. Official guides will be placed in there. <3 Demo Lobby by J_Z_U (Vrchat)
Sep 2, 2024 0 1
Zombie World_Hide Out update [v3.2]
- [Ground Floor] Reworked & Expansion: - Adjusted some door’s opening animation - Adjusted light probe group for some areas - Adjusted Shotgun M590 & a bit shortened pulling distance - Adjusted Double Barrel chamber closing lock check - Fixed Small Sticks stay ignited for non-master player - Added S
Aug 8, 2024 0 1
Zombie World_Hide Out update [v3.1]
- Added Gun Cabinet to Personal Storage. [Able to storage: Ammo, Both Weapons & Magazines.] Tip: Click/Take the gun in the cabinet can swap it with your current weapon. - Adjusted some screen effects' shader. - Patch to revolver sometime happened inversed chamber. - Fixed Revolver reloader broken is
Jun 29, 2024 0 1
Udon Dungeon_Beta [0.2]
- New Camera display control for the [Dungeon Master Room] - Players count will be displayed for each room on the table - Hold the Camera pickup & click to lock-on a room, and drop it will display the room inside. - Fixed some Frame Rate issue - Fixed Single Target type spell not worked on correct e
Jun 13, 2024 0 1
Zombie World_Hide Out update [v3.0]
- Unity updated to 2022.3.22f1 - Added patch to zombies sometime spawned as headless - [Hostpial: 3F Floor] added 1 optional extraction point - Reduced a bit of small objects' baked lightmap size - Some adjustments for magazines & cartridges checking falling into the void Update [v3.01] - Fixed infi
Jun 3, 2024 0 1
Udon Dungeon_Beta [0.1]
- Added "Mini Map" in inventory (Toggle between "Dungeon Map" and "Local Map") [For VR & PC] - Dungeon Map: Display rooms' cleared states, Self & Ally's current room location. - Local Map: Display Self, Ally and Enemy's position in the current room/area. - Potions can be assigned to Skill Slot and u
May 28, 2024 0 1
Zombie World_Hide Out update [v2.9]
- All Items have been rearranged network sync and item pools [Unleashed more spaces for the game world to add more stuff]. - Added valuable item: Sculpture (Possible to be found at 3F floor & Sewer). - Added Traits reset option near Save Code panel. - Magazine operated guns can eject magazine by eje
Apr 30, 2024 0 1
Udon Dungeon_Beta [0.0]
Hello everyone! Udon Dungeon_Beta [0.0] will be posted on Patreon. It has been specially reworked on players' combat skills mechanism, enemy HP, aggro & side effect network sync. There is still a lot of it yet to be completed. Welcome to have a peek at it! - Reworked Spells’ operation both for Deskt
Mar 4, 2024 0 1
Zombie World_Hide Out update [v2.8]
- Fixed Winchester turn into stick bug - Fixed Temperature calculation - Adjusted MDR cartridge eject particle effect direction - Adjusted Double Barrel Shotgun & Winchester's grip holding direction - Added MDR, Sniper Rifle, MPX & M249 SAW can pull slider when only held with front grip - Added MDR
Feb 19, 2024 0 1
Zombie World_Hide Out update [v2.7]
- Loots will possible spawn as "Opened" or "Tainted". (Opened food item might contain pollution & Medical item might cause body issue.) - Occupation "Doctor" will able to tell the condition of AI-2 & Antidote. - Body/Stomach Immunity (will be weakened if "Sleepy"): If the uncleanness of the looted f
Feb 7, 2024 0 1
Zombie World_Hide Out update [v2.6]
- Added M249 SAW - Winchester weight adjusted to 3kg - Adjusted MDR pulling check - Fixed Grenade not damaging armor zombies & adjusted pin pulling check - Fixes for zombie hit reaction animation interrupted death animation Update [v2.61] - Fixed magazine didn't add weight when put in through ammo s
Jan 17, 2024 0 1
Zombie World_Hide Out update [v2.5]
- Added weight displayed at weapon store - Weapon will apply weight when it is equipped - Player default weight capacity adjusted - Chocolate bar eat detection adjusted - Added few more currency amount choice for currency transfer panel - Fixed magazine slot update when throw into trash bin issue -
Dec 30, 2023 0 1
New illustration! by Ken~Ta-ro
Special Thanks to Ken~Ta~ro for the Amazing Work! <3 Email: https://twitter.com/Kentaro99599200 Pixiv : https://www.pixiv.net/en/users/35235120 Discord: Ken~Ta-ro#1351. https://kentaroart.carrd.co/
Dec 15, 2023 0 1
New illustration! by Ken~Ta-ro (Animated)
Special Thanks to Ken~Ta~ro for the Amazing Work! <3 Email: https://twitter.com/Kentaro99599200 Pixiv : https://www.pixiv.net/en/users/35235120 Discord: Ken~Ta-ro#1351. https://kentaroart.carrd.co/
Dec 15, 2023 0 1
Zombie World_Hide Out update [v2.4]
(Migrate to Unity 2022) - Added Christmas Decoration - [Outer Area] added Lost Supply Drop: (either other people didn't find it?, or someone left there on purpose) Increase Campsite Supply +1 Food, +1 Water when carrying it extract - Added Time Progress Event: Day 14, Time Progress Event 2: Stagnant
Dec 12, 2023 0 1
Zombie World_Hide Out update [v2.3]
- Fixed Ammo Price display issue - Fix dynamic price networking sync for other players - Purchase confirmation panel remain time increased - Grenade Pin networking sync fix & adjust, now can be pulled by others - Yellow arrow icon adjusted color and brightness issue - Fix all single cartridge insert
Nov 28, 2023 0 12
Zombie World_Hide Out update [v2.2]
- [Outer Area] Added - Price list board extended - Grenade fixes - Fixed can't equip gun again when grabbing gun while unequipping - Fixed potato chips invisible problem - Other adjustments and fixes [Patreon Access Code: 1479] Zombie World_Hide Out [v2․2] by J_Z_U (Vrchat)
Nov 19, 2023 0 1
Zombie World_Hide Out update [v2.1]
- Fixed inventory item disappear when close while holding - Masuser C96 problem fixes - Added back 2 types of campsite resources. - New Outer Area (In progress) - Grenade pin fix - Added sign text "Please unload your weapon before saving." - Added lock pick can buy +5 at once - [Food Court Area] has
Nov 12, 2023 0 1
Zombie World_Hide Out [Full Release] [v2.0]
[All Save code will be reset due to the Traits, Currency transfer, Patreon detection etc,] - Added HMX Grenade. - Traits' effect fixes. - Currency transfer access lock added - Some starting loot will be disable as the story goes/load save code. - Hips slots' horizontal adjustment button added - Patr
Nov 7, 2023 0 1
Zombie World_Hide Out [v1․9]
- Fix Shotgun shell disappear problem - Found the issue causing collider break when instance running too long - Increased Items click collider size for others - [Sewer] level environment adjusted - Fixed issue with kicking didn't apply damage when using "Strong" trait - Boss giant zombie has been be
Nov 1, 2023 0 1
Zombie World_Hide Out [Full Release] [v1.8]
- Some environment has been optimized with better occlusion - Revolver shell insert pickup range increase - Item selling detect logic changed [For fixing can't sell item when game running too long] - Traits: "Lucky" & "Unlucky" adjusted. (Lock pick range will become easier or harder based on the tra
Oct 27, 2023 0
Zombie World_Hide Out [Full Release] [v1.0 - v1.7]
- Water dehydrate effect - Out food/energy debuff effect - desktop “F” can open food items - Sewer added level extraction guide lights - THE SOURCE level extraction event added - Can’t reload gun issue seems fixed by reversed script to previous version - Backpack Shop button replaced with more stabl
Oct 2, 2023 0 1
Zombie World Beta_Save system
- Save System has been added - Backpack break caused by chocolate bar bug fixed Zombie World Beta_Save system by J_Z_U (Vrchat)
Sep 29, 2023 0
Zombie World_Beta Water Canteen
- Water Canteen added (Can gather water from sinks in the game area, some water might not clean and will chance cause "Stomach Sickness" state) - Pain Killer change to Antidote (For healing "Stomach Sickness" state) - 3F Cold Environment threat added (Ferro Rod & Small Sticks are required to light u
Sep 22, 2023 0 1
Showing 1 - 50 of 72

