Zombie World_Hide Out update [v4.0]
- [Campsite: Car Park area] preview button added. (Behind the whiteboard)
- Fix for ammo box will put into ammo slot when just grabbed.
- Horde logic adjusted: (two phases)
1. Burst: zombies spawn will instantly reach spawn capacity.
2. Almost finish: has a bit spawning gap between each spawn for remaining zombies.
- Area Total Zombie Amount.
- Tutorial Video added in Tutorial Room.
- Added punch glass toggle.
- Fix for pills on right hand dropping angle.
- Added Toggle for revolver chamber fall on right-side when holding by left hand.
- A bit fix for punching zombie sound continue happening.
- [Doctor] occupation added "First Aid" effect & also able use bandage stop heavy bleeding.
- "Light Bleeding" will possible become "Heavy Bleeding" if taking damage.
- A bit fix for possible reason Giant Zombie spawned two.
- Fixes for access desync when join.
- "Sleep" status adjust to refresh after exiting the area.
- Adjusted grabbing magazine from vest and auto return magazine logic.
- Added "Spectator Camera" toggle when mission in progress.
Update [v4.1]
- "Lockpick" campsite resource consumption per each adjusted to same as other items.
- "Lockpick" added uses remaining count, can Drop & Sell.
- "Giant Zombie" added hit-reaction when hit "Leg" or "Head" by heavy impact ammunition.
- Pills on right hand disappear fix.
- MDR and G28 pickup box size increased a bit.
- Locker ammunition storage logic adjustment.
- Loot point networking logic adjustment.
