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Catlike Coding

@catlikecoding
383 posts325 images0 bookmarksindexed Sep 17, 2026updatedlast updated Nov 1, 2026importedlast imported Nov 10, 2026
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Tower Defense: Animation
The final part of the Tower Defense series is about animating enemies. We record our own animations and play them by creating a playable graph. Then we also import an existing model and animations from the asset store and make those work as well. Animation (Catlikecoding)
Sep 19, 2019 0 1
Tower Defense: Scenarios
It's getting rather cozy on the board, because we're spawning waves of enemies! Small, medium, big, cubes and spheres, all spawned according to a scenario. Survive all waves and win the game! Unless it's a survival scenario and it goes on until your unavoidable demise. Scenarios (Catlikecoding)
Aug 22, 2019 0 1
Tower Defense: Ballistics
We expand our game with support for mortar towers. This involves calculating ballistic trajectories so we know how to launch our explosive shells. So there's a bunch of math, safely hidden away in asides for those who are curious. Towers (Catlikecoding)
Jul 21, 2019 0 1
Tower Defense: Towers
Our tower defense game gets its titular element! Put towers on the board, have them acquire a target, track it, and apply the heat with a laser beam. Towers (Catlikecoding)
Jun 22, 2019 0 1
Tower Defense: Enemies
The second tower defense installment is here, and it introduces enemies! Their movement starts simple but we gradually make it more interesting. Enemies (Catlikecoding)
May 11, 2019 0 1
Tower Defense: The Board
We have a new series, and it's about creating a game! Specifically, a tile-based tower defense game. The first installment covers the board, including pathfinding and the placement of destinations and walls. The tower defense game comes after Object Management. It uses things that we learned from th
Apr 25, 2019 0 1