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September 19, 2019

Tower Defense: Animation

The final part of the Tower Defense series is about animating enemies. We record our own animations and play them by creating a playable graph. Then we also import an existing model and animations from the asset store and make those work as well.

Animation (Catlikecoding)

Comments (6)

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Cody King · September 21, 2019

Any hints on the next tutorial series? It would be awesome to see more large projects like the Hex Map.

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Catlike Coding · September 21, 2019

Some people are gonna be happy! But not, it won't be as large as Hex Map. That one took more that two years to complete.

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Cam N · September 19, 2019

Hey Jasper, I just want to say thank you for these tutorials, despite them being too advanced for me. They're god-tier for presentation and I hope one day you can do some more beginner to intermediate tutorials.

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Catlike Coding · September 20, 2019

Just take 'em slow and steady! You can do this one after the basics and object management series.

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Matei Giurgiu · September 19, 2019

What are the advantages of using Playables and Playable Graph over the Animator Controller?

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Catlike Coding · September 19, 2019

The animation controller has a lot more going on to support complex state machines, while at the same time being fixed as designed. Our custom animator is lightweight and works with a variable animation configuration. So we don't have to create a dedicated controller per animation set. It would also be easy to include sounds, which the animation controller would have to do via event messages.