Tower Defense: Animation
The final part of the Tower Defense series is about animating enemies. We record our own animations and play them by creating a playable graph. Then we also import an existing model and animations from the asset store and make those work as well.
Comments (6)
Any hints on the next tutorial series? It would be awesome to see more large projects like the Hex Map.
Some people are gonna be happy! But not, it won't be as large as Hex Map. That one took more that two years to complete.
Hey Jasper, I just want to say thank you for these tutorials, despite them being too advanced for me. They're god-tier for presentation and I hope one day you can do some more beginner to intermediate tutorials.
Just take 'em slow and steady! You can do this one after the basics and object management series.
What are the advantages of using Playables and Playable Graph over the Animator Controller?
The animation controller has a lot more going on to support complex state machines, while at the same time being fixed as designed. Our custom animator is lightweight and works with a variable animation configuration. So we don't have to create a dedicated controller per animation set. It would also be easy to include sounds, which the animation controller would have to do via event messages.
