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Catlike Coding

@catlikecoding
0 bookmarksindexed Sep 17, 2026updatedlast updated Nov 1, 2026importedlast imported Nov 3, 2026
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Pseudorandom Surfaces 06: Surface Flow
The final part of the pseudorandom surfaces series adds particles that flow across the surfaces of planes and spheres, flowing either downhill or along elevation contour lines. Surface Flow (Catlikecoding)
Dec 14, 2022 0 1
Pseudorandom Surfaces 05: Spherical Elevation
We're not limited to applying noise to planes. Now we can also displace the surfaces of spheres. Spherical Elevation (Catlikecoding)
Nov 14, 2022 0 1
Pseudorandom Surfaces 04: Voronoi Derivatives
We also calculate the analytical derivatives for Voronoi noise. As this noise has sharp ridges and points we also introduce a smooth variants of F1 Worley noise. Voronoi Derivatives (Catlikecoding)
Oct 14, 2022 0 1
Pseudorandom Surfaces 03: Perlin Derivatives
After taking care of Simplex noise we also calculate the analytical derivates of value and Perlin noise. Perlin Derivatives (Catlikecoding)
Sep 15, 2022 0 1
Pseudorandom Surfaces 02: Simplex Derivatives
In this tutorial we introduce analytical derivatives and use those to construct normal and tangent vectors. Simplex noise is simplest, so we start with that. We also include a smoothed version of turbulence. Simplex Derivatives (Catlikecoding)
Aug 30, 2022 0 1
Pseudorandom Surfaces 01: Surface Elevation
Now that we have both pseudorandom noise and procedural meshes, we combine the two and create pseudorandom surfaces! Surface Elevation (Catlikecoding)
Jul 28, 2022 0 1
Procedural Meshes 10: Icosphere
Finally we arrive at the icosphere, both the normalized and the geodesic variant! Icosphere (Catlikecoding)
Jun 29, 2022 0 1
Procedural Meshes 09: Geodesic Octasphere
If we positions the vertices of an octasphere along geodesic lines we can improve its vertex distribution, so they no longer bunch up as much near the octahedron corners. Geodesic Octasphere (Catlikecoding)
May 31, 2022 0 1
Procedural Meshes 08: Octasphere
Somewhere in between the UV sphere and the cube sphere we find the octasphere, which offers a better vertex distribution in combination with lat/lon mapping. Octasphere (Catlikecoding)
Apr 30, 2022 0 1
Procedural Meshes 07: Seamless Cube Sphere
This time we transition from our existing cube sphere to a variant that shares vertices and doesn't have any seams. Seamless Cube Sphere (Catlikecoding)
Mar 31, 2022 0 1
Procedural Meshes 06: Cube Sphere
This time we generate a cube with six grids for sides, then turn it into a sphere. Cube Sphere (Catlikecoding)
Feb 18, 2022 0 1
Procedural Meshes 05: UV Sphere
This tutorial marks the transition from generating flat grids to spheres. We initially create a UV sphere, which is the simplest not but the best way to procedurally generate a sphere. Other approaches will follow later. UV Sphere (Catlikecoding)
Jan 31, 2022 0 1
Procedural Meshes 04: Triangle Grid
Two new tutorials this month! This second one continues the Procedural Meshes series, introducing triangle and hexagon grids. Triangle Grid (Catlikecoding)
Dec 18, 2021 0 1
Procedural Meshes 03: Modified Grid
We continue our Procedural Meshes series by introducing a variant grid that shares all vertices. We follow that up with a shader that animates the vertices, giving purpose to a high-resolution grid. Modified Grid (Catlikecoding)
Dec 7, 2021 0 1
Procedural Meshes 02: Square Grid
We proceed from a single quad to a grid of them. To make this and other procedural generation via Burst jobs possible, we introduce a procedural mesh framework to generate arbitrary meshes with arbitrary mesh streams. Square Grid (Catlikecoding)
Nov 23, 2021 0 1
Procedural Meshes 01: Creating a Mesh
This is the first part of a new Procedural Meshes series, that both follows Pseudorandom Noise and also supersedes Mesh Basics. The first part begins with the simple Mesh API that shouldn't be anything new for most people that have done a lot of my tutorials, but then it introduces the advanced Mesh
Oct 30, 2021 0 1