Procedural Meshes 01: Creating a Mesh
This is the first part of a new Procedural Meshes series, that both follows Pseudorandom Noise and also supersedes Mesh Basics.
The first part begins with the simple Mesh API that shouldn't be anything new for most people that have done a lot of my tutorials, but then it introduces the advanced Mesh API. This paves the way for generating meshes via jobs, which we'll do in future tutorials.
Comments (4)
In the first 01 tutorial and in its code, I noticed that a minor misspelling for the mesh name "Prodecedural" should be "Procedural", as in... var mesh = new Mesh { name = "Prodecedural Mesh" };
Thank you! It is now fixed.
This is a series I gotta follow! It follow the initial Pseudo-Noise tutorials. However, I got lost toward the end. What should we review from that series to help with this series?
Review up to Noise Variants at least. But I recommend you work through all of it. Just take it slow and you'll get there.
