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May 23, 2025

Download MineFortress 1.17.0-beta - Pawns Get Smarter! (Plus Keybinds & More)

Hey everyone!
As I already announced some days ago, in this update I tried to implement features and bugfixes for the most annoying bugs and the worst game design decisions of my past self.
There were some decisions about the mod that I regret and that made the mod way less interesting to play. With this update, the gameplay will become a bit more casual but way more interesting and smooth.

What's new:

  • The mandatory manual pawn selection was one of the most annoying parts of the mod. That is finally removed. Just distribute the tasks and the pawns will pick them up automatically one by one, exactly how it was in the past version of the mod.

  • Manual selection still remains an option! If you need to assign some specific pawn to some task, you still can do it, but it's now optional.

  • Pawns were often stuck while building the blueprints. The process for how pawns construct blueprints has been significantly overhauled. This should make building smoother and greatly reduce instances of pawns getting stuck. Handling for underground portions of blueprints has also been improved.

  • I have finally moved all key bindings to the settings. Rebind all MineFortress-related functions as you want.

  • Floating leaves from fallen trees were always extremely annoying. I have rewritten the way pawns chop down trees entirely. Now they will fell the entire tree with all leaves.

  • Once you place a campfire, the whole area around it is cleared of trees, giving you some space to start your village.

  • Tree felling is now much more reliable, with pawns better identifying and processing entire trees.

Other changes:

  • The number of usable furnaces in your village is now linked to the number of active blacksmiths you have.

  • The "Craftsman" profession now requires logs to unlock, instead of a pre-built crafting table.

  • The old in-game help screen has been temporarily removed. An improved version is planned for a future update.

Bugfixes:

  • An issue where tree chopping might only recognize logs, not full trees with leaves, has been fixed.

  • A crash that could occur when lumberjacks were chopping trees has been addressed.

  • A potential issue within the furnace GUI has been corrected.

  • Pawns getting stuck if too many tasks were assigned at once has been fixed; work should now be distributed better.

  • An issue causing removed buildings to reappear after reloading the world has been fixed.

  • A critical bug has been fixed where dying while exploring the village in survival mode could prevent a return to Fortress mode.

  • An issue with incorrect item/resource counting in survival mode has been corrected.

  • A bug where lumberjacks occasionally failed to cut down trees if they couldn't reach the exact root block has been addressed.

  • An issue where placing a campfire on top of a tree could cause the tree to disappear and pawns to fall has been fixed.

  • HUD buttons' response to clicks has been improved – they now require both a press and release over the button to activate, preventing accidental clicks.

Downloads and support

If you want to help the project, don't forget to support it here on Patreon!

As you know, I’ve just updated the website, so you can now see download links there: MineFortress Website.

Also, if you are a supporter, please explore the rewards you’ve earned so far—if you haven’t already. A special thank you goes out to you for supporting the project; it continues to grow because of you!

Comments (5)

R
Reozil John Ocba · May 31, 2026

Hey Mr Mine Fortress Creator. Can you make a version for Android please? If you can try but if you can't. It's alright then.

A
Amber Luyster · November 12, 2025

Howqqqqqqqq

A
Amber Luyster · November 12, 2025

Hooooooooow

A
Amber Luyster · November 12, 2025

How do I do it

A
Amber Luyster · November 12, 2025

Who do I do it