Development Update: Solving the most annoying problems in the mod
Working on the quality of life update. There were some poor game design decisions in the past that I am trying to fix right now:
Selecting pawns every time to do any task have moved the game play away from dwarf fortress to classic RTS, that doesn't play well with the rest of features. So in the next update that will be optional! By default any free worker will take the task and only if you want you will be able to select some pawns directly.
Finally moving all keybindings from hardcoded values to the settings. So you will be able to rebind all buttons as you wish.
Removed hard cap on the amount of selected blocks. While it prevented crashes on some devices, it's generally annoying feature
Also my plans are:
make buildings houses more casual, so the villagers won't get stuck and won't die
once you place the campfire it will cleanup some forests around the campfire making the start smoother
fixing how chopping trees works
All this in the next update. so stay tuned!
p.s. for anyone wondering, I just asked ChatGPT to generate image. Though I hope that eventually we will have similar bases built with MineFortress
Comments (11)
This is such a an amazing mod! Definitely with the download, can't wait for future updates keep going!
🥹🥹no
Nice work
Very nice work with this mod I hope your team gets bigger and you have more resources
when does 1.21 release?
1.20.1?
1.20.2
😔
🤔🙂
What about when miners are trying to get into a pit mine, and jump into caves to never exit again? Always annoys me.
I can’t promise that I will fix it in the upcoming release because it involves quite complex logic. But this problem is also in my focus. So I will for sure fix it for sure in the coming month
