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Naughty Fox Games

@naughtyfoxgames
2 bookmarksindexed Sep 10, 2026updatedlast updated Sep 10, 2026importedlast imported Nov 3, 2026
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Status Update #69
Hello there. This week we have a different kind of status update. After a long internal discussion, we have decided to pause the pledges on the NFG Patreon. The reasons range from personal to preventative, but the main reason is that we believe this is the best decision for Summer Heat in the long r
Jan 31, 2026 0 1
January Special Render - Eve
January special render set featuring Eve and her cat ears headband, which you might've spotted in her browser bookmarks back in 0.5. She is also rocking a ponytail so her hair doesn't get in the way. Well, mostly. No-text versions attached below.
Jan 31, 2026 0 32
Status Update #68
Hello there! This week we did dialogue changes, graphical edits and general improvements, including drawing missing pictures and replacing some of the more primitive squigglies and line art made by our kindergarten-tier artist. We had some minor but annoying problems with fire-related renders that d
Jan 25, 2026 0 1
0.7 Preview - Ms. Hill
A moment with Ms. Hill in 0.7. Depending on your choices, there will be two big differences.
Jan 23, 2026 0 1
Status Update #67
Hello there! This week we made many changes to improve visual flow and how you interact with some of the scenes. For example, we decided to remove a minigame. It felt a bit out of place and we replaced it with something more akin to a quick time event that fits much better. We haven't had these befo
Jan 18, 2026 0 1
Special Render Poll - January
Jan 15, 2026 0
Status Update #66
Hello, everyone! This week the playtesting and editing has continued, and we're quite happy with the changes we've implemented lately. There's a scene with Bree where we want to make a punch land just right, and we've tried several different ways to do it already. Switching renders around, choices,
Jan 10, 2026 0 1
Status Update #65
Hello there! Hope you had a nice holiday and survived through the New Year! The holidays are almost over here in Finland, and soon it'll be peaceful again. The coding department got some R&R and is now ready to tackle the pains of SFX and Android again. On the rendering/art side, we've been cooking.
Jan 4, 2026 0 1
December Special Render - Sophie
"They're about to start shooting fireworks, we better run! I just wish I hadn't left my jacket in the car..." Happy New Year, everyone! ✨
Dec 31, 2025 0 2
Merry Christmas from Caitlynn!
We'd also like to wish you all a very Merry Christmas and Happy Holidays! πŸŽ„
Dec 24, 2025 0 1
Status Update #64
Hello, everyone! This week we revisited Eve's scene to see what more we could add to it before calling it done. We ended up adding an additional option with a small path like in 0.5 to better match her energy. Earlier in the production stage we thought about making a few key animations as well, but
Dec 21, 2025 0 2
Status Update #63
Hello everyone! This week we've been focusing on animations. Animations are one of those things we try to improve on with each cycle because they're so requested. Back in the day when we had no animations, we kept hearing that we need them, and lots of them! We didn't really have any scenes to put t
Dec 14, 2025 0 2
Special Render Poll - December
Dec 8, 2025 0
Status Update #62
Hello there! This week we've continued with polishing. Literal polishing too, since we added some much-needed glints, or reflections, to certain renders. Unfortunately such magic isn't always easy to do in the raw renders without excessive blooming, but luckily Photoshop comes in clutch so we don't
Dec 6, 2025 0 2
November Special Render - Bree
"What do you mean distracting? I'm just sitting here..."
Nov 30, 2025 0 1
Status Update #61
Hello there! This week we've continued filling in the gaps with missing content and placeholders. Mostly things like drawings and alt angle renders for the perspective button that sometimes shows up in the top right. We've also been editing a lewd scene for better consistency and flow. There were al
Nov 29, 2025 0 2
Special Render Poll - November
Nov 23, 2025 0
Status Update #60
Hello there! Hope you've had a good week, or if not, hope that your weekend is going better. We've had an interesting week! Surgeries and lots of driving. While sourcing parts for our animation rig, we came across an opportunity to grab ourselves a new-ish 4090 in near perfect condition. And it wasn
Nov 22, 2025 0 3
Status Update #59
Hello there! The post-production work continues. We've continued editing one of the biggest scenes in the game. We were pretty nervous writing the script and screenplay, and making the renders was as tense. Editing tends to be much more chill. But there's always that voice in the back of your head w
Nov 8, 2025 0 2
0.7 Preview - Sophie
Snapshot of a moment with Sophie in 0.7.
Nov 7, 2025 0 1
Status Update #58
Hello everyone! This week we don't have that many interesting topics or notes to talk about. We made a new batch of renders, post-processed another, fiddled with animation frames, did many lines of SFX and a lot of other coding related tasks. The usual. We've been trying to sync the SFX better in th
Nov 1, 2025 0 3
October Special Render - Eve
Happy Halloween from Eve! πŸ’œ "It's time to drink coke and smash pumpkins... and I'm all outta coke." This month's specials are inspired by Selene and the Underworld series. Hope you enjoy!
Oct 31, 2025 0 4
Status Update #57
Hello there! Alongside nerding out with code this week, we also made some small graphic improvements. Normally, these improvements aren't much to show or talk about since they're mainly technical, but this week there are some renders for worldbuilding purposes. These will replace the shitty thumbnai
Oct 25, 2025 0 5
Special Render Poll - October
Oct 19, 2025 0
Status Update #56
Good evening, night, morning or day! This week we... well, we did pretty much the same as last week. Editing, dialogue proof-reading, and post-processing renders. New renders were also made for the last scene, and some supplementary renders for other scenes. There is a semi big branch right at the e
Oct 18, 2025 0 2
Status Update #55
Hello everyone! This week we continued with polishing, editing and clicking pixels. We ended up dismantling a branching scene with several paths. It felt fun in the scripting phase, but it's a branch that limits playthroughs unnecessarily with needless options. In some ways sure these are great sinc
Oct 11, 2025 0 3
Status Update #54
Hello there! This week we've continued working with animations, editing, ambience and SFX. A lewd scene with animations is proving to be slightly painful when it comes to rendering and Iray convergence. And for those who aren't Daz nerds like Npx, Iray convergence is responsible for render quality a
Oct 4, 2025 0 3
September Special Render - Ms. Hill
"You know... that wasn't what I meant by 'you can come later.'"
Sep 30, 2025 0 2
Status Update #53
Hello everyone! A couple of weeks ago we started using the fade-in progression from the last stretch of 0.5 in the header. It's pretty vague, but it works. The progression % was always quite flawed on our end, and the next time we use numbers it'll be a total render count with a goal. This should be
Sep 27, 2025 0 4
Status Update #52
Hello! This week our main focus has been on editing, polishing and some playtesting. We ended up changing a scene in the evening to be a bit more interactive. It's a little bit like the scene in 0.5 with Bree, or at least has a similar type of interaction. The choice boxes are a pretty default way o
Sep 19, 2025 0 2
Special Render Poll - September
Sep 16, 2025 0
Status Update #51
Hello there! This week we worked on a custom development tool, BIOS updates, taming Daz, and making the final RAM upgrades for the foreseeable future. The random system freezes caused by Daz should now be over, and we're not looking to up the rendering quality or complexity any further either. We mi
Sep 12, 2025 0 2
0.7 Preview - Bree
Sep 10, 2025 0 1
Status Update #50
Hello everyone! This week we've been creating renders for Kate, toying with animation frames, and discovering how to pop a fuse by using too much electricity. Coincidentally, we also solved a black screen issue we had a while back, which most likely resulted from voltage drops. Finnish room design c
Sep 5, 2025 0 2
August Special Render - Bree
"So... what should I do next?"
Aug 31, 2025 0 3
Status Update #49
Hello there! This week has been editing focused, with many render fixes and lighting changes as well. Necessary optimizations were made for rendering speeds. This one always feels like a proper chore with many scenes being opened, edited and saved. Not as bad as moving a wall by a few units in hundr
Aug 29, 2025 0 2
Status Update #48
Hello, everyone! Last week we talked about the character bios, and we had no idea the amount of messages and comments we'd get about them! We thought we should answer some of the questions publicly as well. Some of the bio information will be hidden unless you've played that content or discovered it
Aug 22, 2025 0 2
Status Update #47
Hello, everyone! This week we've been working on the bio info for the main ladies, among other things. It's basically their profile for the game, in the game. These profiles will include all the typical kinds of information you'd expect like eye color, traits, booty size, cup size, height, weight an
Aug 15, 2025 0 2
0.7 Preview - Eve
Ready for a little ride with Eve?
Aug 13, 2025 0 1
Status Update #46
Hello, everyone! This week was very straightforward. We made renders, worked on a couple of new animations and made some graphics for the game UI and Patreon. Some Discord changes are also coming up soonβ„’ with a new role and selectable best/favorite girl roles. The Ember content has also been worked
Aug 8, 2025 0 2
Special Render Poll - August
Aug 7, 2025 0
Status Update #45
Hello, everyone! This week we've been busy with general editing and playtesting. In the render department, we've been making renders for Bree's and Sophie's scenes. Some render fixes are also on the to do list. After the weekend we'll be continuing with the rig upgrades and praying for Daz to have m
Aug 1, 2025 0 2
July Special Render - Eve & Helen
"Tfw when your friend is too shy for OnlyFox! πŸ‘€ Check my bio for more! πŸ‘πŸ’πŸ’¦ #OnlyFox #NSFW #Foxly #ThighTrap #SummerHeat #HelensWorld"
Jul 31, 2025 0 4
Status Update #44
Ahoy there! This week we returned to the pool content for a bit, polishing some reflections and editing a scene with Eve. We also realized that we haven't mentioned her scene a lot in the previous status updates. We don't always talk about every scene we're working on and tend to stick to things tha
Jul 25, 2025 0 3
Status Update #43
Hello everyone! This week we thought we'd keep the status update a bit more on the technical side. Some numbers and some pictures. There are roughly 400 renders left to create for 0.7. There will also be some branching at the end that will add more on top, plus some animations. This is to say, estim
Jul 18, 2025 0 3
Special Render Poll - July
Jul 15, 2025 0
Status Update #42
Hello everyone! This week we've been focusing on coding, SFX and music. We have a couple of scenes that require new music and we've been searching for the right fit for a while. Originally we wanted to make a short cinematic clip for 0.7 but the scene plays out fine with just renders too. But what i
Jul 11, 2025 0 2
Status Update #41
Hello there! This week's progress was fairly normal with nothing special standing out from a game development perspective. And sometimes, that's a good thing. However, the main monitor which has been used to create renders is starting to opt out from this world and will be annoying to replace. We've
Jul 4, 2025 0 2
June Special Extra
Jun 30, 2025 0
June Special Render - Mia
"I did say you could see them any time, didn't I...?"
Jun 30, 2025 0 1
Showing 1 - 50 of 434