Status Update #67
Hello there!
This week we made many changes to improve visual flow and how you interact with some of the scenes.
For example, we decided to remove a minigame. It felt a bit out of place and we replaced it with something more akin to a quick time event that fits much better. We haven't had these before in Summer Heat, and we're introducing them smoothly without breaking the immersion. It feels natural and you'll have immediate consequences and different reactions in these moments.
You will have a chance to impress, or disappoint.
Aside from the editing and polishing, we've post-processed renders and fixed render mistakes. New renders were made for the rendering queue as well.
We've also worked on our creative tools and assets, upgrading our ability to design and have more options for our clothes in the future. We'll start going over these on the design workbench when we begin the next dev cycle.
What we've done this week, listified:
Edited a group scene
Animation work
New renders
New SFX
SFX changes (Better timing, less repetition)
SFX fixes (Wrong sound effects being used)
Render clipping fixes (Hair causing black lines)
Custom textures
Clothing morphs/fixes (Better curves and tighter fit)
Next week will be the last preview/teaser for 0.7, featuring Ms. Hill.
Cheers and have a comfy next week,
Robison & Npx
