Update on the Gainers And Feeders reboot!
Happy Halloween everyone,
I just wanted to check in with Mod update progress and give an all clear for yesterday's patch.
About that- MODS ARE ALL CLEAR! It appears nothing really broke with yesterday's updates, as the changes seem to mostly be about tuning rather than scripting. If you use any override mods, be sure to check in with tohose creators.
That being said, this was a highly anticipated update for me as it allows me to start working in earnest on the Gainers and Feeders reboot. Allow me to explain- a lot of people might've missed it but this food update has been on the docket since the beginning of the year. Prior to finding out about it, I had begun catelogueing some data about foods (particularly Calories) so I can start building goals and objectives focused around high calorie foods for the Gainer mod, as well as begin to wrap my head around weight gain across long term gameplay, so I can begin to build to shape a difficulty curve around weight gain goals. What I discovered was a bit grim- a vast majority of new food items being released were completely missing calorie data, meaning they literally had zero impact on weigh gain as a whole. I began using a mod which injected calories into foods, and my intention was for this mod to be required for Gainers and Feeders. However as the conversations around this food update began to take place, I decided to hold off on further development of those systems with the expectation that this update would address those all those missing calories, and low and behold- they did. So NOW I can go back to cataloguing calorie counts, and start developing social events for feeders and aspirations and whims for Gainers. These sound like they should be an easy thing to develop but they really define the gameplay loop of the mod so they require a lot of forethought, experimenting, and playtesting.
And of course I haven't just been sitting on my hands. As I mentioned in my last Gay Archetypes release I've been using my work on other mods to sort of prototype what I want to build in Gainer's And Feeders. I've been working a lot on Muscle Worship to refine the Sponsor relationship (which is very much like a Feeder) so that I would have the scaffolding for the Feeder/Gainer Relationship ready for this update. That is to say, be prepared for a simultaneous update on Muscle Worship when the reboot finally releases- Gainers and Feeders WILL require Muscle Worship to be installed, but I'll be making sure that Muscle focused systems wont be intrusive for someone just interested in the weight gain/feeder game play.
Speaking of, another mod that I had forgotten about that was a casualty to the apocalyptic August 2025 update was my Flour and Sugar Crafting mod. Now, this is an easy fix to be honest and I may just post the easy fix soon, BUT with so much focus going into food and crafting, I want to take this time to fix up those recipes and (optionally) incorporate newer Appliances into them, as somone had suggested. For instance- making flour in the blender from Adventure Awaits or the Food Processor from Home Chef Hustle! Or making sugar in the slow cooker from For Rent!
And just to give everyone a heads up on Early Access Pricing-
Gainers and Feeders will be released at the $15 tier.
Muscle Worship Update will be released at the $10 Tier.
Flour and Sugar crafting (with all the bells and whistles added.) will be at the $5 tier.
The Early Access period will be 90 Days. IDEALLY this update will release sometime in November, but more likely early December.
Comments (2)
Looking forward to it.! When does gay archetypes update from August become public download?
November 11th! I wish patreon would do a countdown or something- I had to go into editing the post to double check ;-;
