Update on ____ Like Animals (Gay Werewolf Dating Sim)
I know significantly less of you are here for my original Game Dev work, but I've been splitting my time evenly nonetheless so here's a progress update!
FIRST SOME VISUALS!
Okay so, I am very much still a beginner pixel artist and probably none of these will make it to the final game, but I wanted to share some of the character concepts and sprites I've been working on. Up first is Simon, the titular werewolf you play as in the gay werewolf dating sim. As you can see he goes through a bit a growth spurt as part of the transformation. Up next is Piotr, the wolf that starts, who scratches Simon during a hook up and sets him off on his new life. Piotr's an ancient werewolf, as we fight out in the games opening, hailing from a pre-christianised Poland, where he makes a deal with Czernobog (the suited man in antlers) to escape persecution. Finally there's Tony whose one of the several romantic options and one of my personal favorite characters to write. He's a bear (I know, I need to give him more body hair) with a Tiger fursona who also happens to be a werewolf.
In addition to this early sprite work, I've recently pivoted from Google Docs to a program called Twine for not just writing dialogue of the game, but also to mapping out the overall structure and gameplay loop of game based on player decisions.
This helps me keep track of all the branching dialogue trees in an individual cutscene, as well as questlines and romance routes as the game progresses. So far I have about 96 of these individual squares which contain anywere from a few lines of dialogue to a couple pages of cutscene. What I like about Twine is that I can easily export an HTML doc that allows someone to read through the game's and make decisions like they would in the final product, so there will be plenty of preview material for ya'll when I'm ready to get your feedback.
