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[Chw]HS2ChaF_Pokemon_Bea_rm.png 13.5 MB
[Chw]HS2ChaF_Pokemon_Bea_rm_challenger.png 12.2 MB
[Chw]HS2ChaF_Pokemon_Bea_rm_uni.png 10.9 MB
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December 20, 2025

[Card] Bea (remake)

Bea from 'Pokémon Sword and Shield'

Requirements:

Hanmen's Next-Gen shaders

Hanmen's Next-Gen Eyes

BlendShapeCreater

For this card, I experimented with applying BlendshapeCreator.

In addition to adjusting the body to better highlight Bea’s main appeal—her waist and hips—I also used shapekeys to slightly lower her pants, helping emphasize those features.

The left and right sides can be controlled separately, so it’s also possible to lower just one side. However, when a mesh is deformed using shapekeys, some minor issues can occur due to inconsistencies with the weight painting.

At the moment, I’m trying out various approaches using BSC, and I’m hopeful that I’ll discover even better ways to make use of it in the future.

Thank you so much for your patience and continued support.