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December 16, 2025

Next card - Bea (Important Notice)

Hi everyone,

I’m really sorry for the long gap between updates. Toward the end of the year, I had to deal with a move along with several other issues, and it took some time to get everything sorted out.

Because of that, a lot of the card work and scene production I had planned ended up being delayed. I’ll do my best to get things moving again and share updates as soon as possible, and I truly appreciate your understanding. I’d also like to talk a bit about my plans going forward, so I hope you’ll read through to the end.

The next card I’ll be releasing features Bea from Pokémon.

I’ve completely replaced all of her outfits and redone all of the textures from scratch.

I also reworked her face to look more natural while keeping her overall vibe intact. For her body proportions, I adjusted them to better align with my previous work on Nessa, so there’s a stronger sense of consistency.

That said, Bea’s character design is very heavily stylized and cartoon-like, which made the process less straightforward. The same applies to Nessa to some extent, but with Nessa, it was easier to picture a more traditional “model” type, which gave me a clear goal. Bea, on the other hand, has more contrasting traits, so I spent a long time thinking about which aspects to emphasize.

I’m very happy with how the final result turned out. However, since the card went through many revisions, there may be minor issues in certain poses, and I hope you can understand.

I’ll be releasing the card as soon as possible, so please hang tight just a little longer. Thank you, as always, for your continued support.

Lastly, I’d like to talk a bit about my plans going forward.

Part of the reason for the delayed updates was the series of issues I mentioned earlier, but to be honest, there’s another reason as well. Recently, I’ve started studying Blender again and have been investing time into learning the fundamentals needed for modding.

During the period when I wasn’t able to work as much, I had a lot of time to reflect. I eventually came to the conclusion that I need to expand the scope of my work. By doing so, I’ll be able to create characters I’ve wanted to make for a long time but never had the chance to try, and I believe it will also bring new energy to my work, which had started to feel a bit stagnant.

Another key reason is the release of a powerful plugin 'Blendshape Creator', which has helped overcome many of the limitations of the game itself. To make proper use of it, learning Blender has become a necessity.

I’m still at a very basic stage, but I plan to gradually recreate features I’ve personally missed, and if possible, work toward producing fully finished mods. Alongside that, I’d like to fix the issues in a head mod I made a long time ago, and ultimately challenge myself to create a new head that improves upon the shortcomings of the default one.

Because of this, future updates may come a bit more slowly. I sincerely ask for your understanding—not only from my patrons, but from everyone who supports and enjoys my work.

I hope you’ll continue to look forward to what’s coming next. Thank you very much.

Comments (1)

U
Ulises-Gus · December 17, 2025

Bea looks quite pretty and well made the new remake. Please, take your time, 🙌🏻.