SimsonianLibrary_FamilyHistory_1.0.7.zip 15.2 MB
ArchaeologyKit_2.0.13.zip 11.8 MB
January 2, 2025

Translation Fix Updates

There are a few Translations for some of my mods that generous players have made available. Unfortunately, my last update changed the internal 'STBL' ID values (the list of the text terms in each mod) of some of those, and broke them, since they are tied to the previous ID values. If you only play these mods in English, you wouldn't have noticed anything (nor will you notice any difference after updating to these versions).

In any case, here are two mods that have a few translations available, and their original STBL IDs have been restored, allowing the translations to load.

I've updated the downloads on the individual mod pages as well.

Comments (7)

h
heidi (Team de luniversims.fr) · February 20, 2025

https://luniversims.fr/links/link/687-lhistoire-de-famille-un-mod-de-simsonian-library/ Les explications en français et la traduction, merci à Simsonian Library pour ces excellents mods, trop bien. Bon plaisir;)

t
tietie · January 18, 2025

This is the Chinese translation of another mod, the Family History mod(https://www.sglynp.com/t169383). We really love mods with such rich historical elements. There are so many stories it can tell. In 2025, we wish you all the best. Love from China.

S
Simsonian Library · January 18, 2025

Thank you so much! I'll include it in the next release. :)

K
Kijikun · January 17, 2025

Very weird request but do you have the sims the pictures are based off of? I want to have one or two of the windenburg ones haunting places there. No worries if no!

S
Simsonian Library · January 18, 2025

No, unfortunately, I don't. And the request isn't that weird, lol. But you have me thinking now, lol. Creating 57 specific sims (for all the ancestors) would be a bit of work, but maybe it could be crowd sourced? For moment after I read your question, I thought about trying to create and actually include them all as possible ghosts, but that would be a lot of sims, lol. But maybe? Anyway, you have me thinking about that!

D
Dbol07 · January 3, 2025

Thanks for the reply on your other post! it's cool that you are now using better exceptions. i use it all the time, it picked up a mod conflict between Archaeology kit and the Charitycodes mod "select any pets" and it also showed an tuning error for the Family History mod, i usually ignore it because it doesn't affect gameplay much but just thought you'd want to know. i took screenshots of the conflict and tuning error but don't know how to post it here

S
Simsonian Library · January 3, 2025

Hello, I checked for that tuning error in Family History, but BE isn't alerting on it for me -- I updated BE jut now to be sure. If you could send the screenshots of the BE error screen to simsonianlibrary@gmail.com, it would help me find it. Thanks!