Kabloom 1.0.5 Update
I wasn't able to replicate it, but did notice that the script was a bit old-fashioned, and the interaction relied on a debug buff that wasn't always applied. Finally, I fixed a potential error if you used this on a lot with wild sage nearby (wild sage has no 'plant states' -- it's always mature).
The new version should be more compatible as well as more reliable.
Go forth and harvest 400 tomatoes!
Instructions are on the Ka-Bloom mod page.
Comments (8)
I love this mod... could you update for the latest patch, please?
Check on the main Kabloom mod page, and use version 1.0.6: https://www.patreon.com/posts/kabloom-cheat-1-76365346 Sorry about the confusion.
Hello, thanks for the update! I seem to keep getting a BE Error with Freelance Entertainer? It is saying that the script for it is broken. Would you like me to share the error? If so, what would be the best way to do so?
Hello, you know, I think I have an update for the script, but forgot to post it! It was due to the tunables change. I'll try to get the update for that posted today. It's the first day of my holiday staycation, so I should have time. Thanks for the feedback! (and the reminder!!)
I was able to test a bit more and found the error, the AllCheats dependency has not been removed from the mod! Out of season plants cannot be harvested. Could you include this so that it is possible? Upgrading the plants to perfect would also be great if that is possible.
Oh, that's pretty much where I was leaning. Thanks for finding and confirming it! I only recently noticed the out of season restriction -- it must have been added in a patch. I'm looking for a way to override that from the mod. It's been a little tricky. Thanks so much for the feedback and troubleshooting!
https://i.imgur.com/adP3LII.jpg The mod is not compatible with people who don't play in English, no text is displayed. See picture. I translated the mod first. And unfortunately the mod doesn't work at all. Nothing happens when I use the cheat. The message appears at the top right, but nothing happens with the plants. :(
Thanks for letting me know about the language translations issue! I'll get that fixed. If you're getting the dialog, but not the effects, then it sounds like something might be wrong with the script? We can test that: Open the console window at the top, and type this cheat code in: devnull.kabloom It should print a message in the console if the script has been loaded. If you get a chance to try this, let me know what happens. In the meantime, I'll look at what sorts of things might break it (since it seems to be working for several users and myself).
