Group Trails Anywhere
Power walk, jog, and hike as a group in any world. Not just in San Sequoia or Mt. Komorebi only.
Download: CurseForge / SFS
Requirements: Lot 51 Core Library, Growing Together or Snowy Escape respectively
Patch Breakage: Medium


Take a hike (Snowy Escape required), or go on a power walk, regular stroll, or jog (Growing Together required) with multiple Sims at once! This mod adds all four activities as terrain interactions—just click a spot on the ground and choose which Sims you want to join.
The mod also includes a script fix that attempts (though it isn't always guaranteed) to let Sims cancel a walk without getting stuck on an extremely long forced route around the world. What makes these group trails unique is that participating Sims are tied to an invisible object (using the same system as animal objects and robot vacuums). However, this object is very strict and does not release any of the Sims it's linked to if one of them cancels the interaction.
Club/Getaway/Custom Venue activities are made to count my mod interactions into all of them. But just like vanilla ones, they're not made autonomous; you must initiate them yourself.


Due to the complexity of routing, Sims may occasionally have issues navigating certain areas. For example, in tighter corners they may clip through objects or more. These are vanilla routing issues and are not unique to this mod.
Dogs are blacklisted from these walks because, based on my extensive testing, they introduce more routing issues than I can reasonably account for.
Because of the script fix mentioned above, I recommend avoiding cancelling group trails whenever possible and simply letting them finish naturally.
To reduce routing lag at the start of a trail, try gathering your Sims together first and using Go Here Together before beginning the walk. This helps prevent Sims from taking long routes to reach the starting point. It's simply part of the nature of a life simulation game.

All of the mods I create would not exist without Lot51's Tuning Builder & Core Library, Sims 4 Studio, and Maxis.
Comments (18)
I absolutely love this mod and use it all the time!!! But is there a way to make Sims not change into athletic wear when going for a regular walk?
Hi! I love this mod so much. Is it possible for you to create an addon that adds a shorter duration? Like 1 or 2 sim hours? I love having my sims take walks, but it feels like they do it for a bit too long compared to the routes that exists with the signs (like San Sequoia or the lovestruck ones.)
BE is telling me that LunarBritney_FIXES_GroupTrailsFasterDisband.ts4script is throwing an error so I thougt I best mention it. It says "Failure: 'DisbandGroupAnchorFix' (DisbandGroupAnchorFix) name 'sims4' is not defined (NameError: name 'sims4' is not defined)". This appeared as soon as I loaded my game.
Is this with the latest version? Ill look into it asap
So cool ! Thank you !
Thx for this.
This is exactly what I needed in my game thank you
I love this so much!! Thnk you <3 I have wanted this for yearss!! like wish come true
😁👍
Wow, incredible. I've wanted this for so long. Thank you!!!
Nice!!!! 😊
Your mods are awesome—great idea once again. I'm going to share this on our forum. Thanks for everything you do for our games.🌺
You are such a genius 🤯 LOVE THIS ❤️ 😵
Perfect! Thank you. Can't wait to add to my game
p. neat, not a lot of reason for EA to lock these to literally two specific locations in the entire game do you get attacked by bugs and spirits on hikes like in komorebi? I believe that's tied to invisible broadcasters in the game world itself, so probably not, but I think it'd be neat if they happened on a randomized range cooldown, or maybe only in particularly rural/vegetative worlds
This is just awesome!! I wanted something like this for years, I didn’t know it’s possible!
Is your Assign any Sims to Custom Venue mod still up to date or should I take it out before starting up the game? Are you retiring it? Is it broken?
Hey! Sorry, at the moment the mod is retired as I have planned core changes that I am yet to enact. The original mod was incredibly janky behind the scenes
