August 28, 2026

(Bugfix 9/3) Atlyss Mod Mini-Update (V1.0.4) : New Weapons! [Housekeeping] +

Bugfix: 1.0.5 (9/3)

Fixed bug where the 2h weapons (katars, hammers, bells etc) carrying a new custom enchant would have 0 chance of triggering size steal without a dummy shield equipped

Sorry for the ping! If you have downloaded before this: please download the updated .dll on the mega!

Changelog for Version 1.0.4

  • Three New weapon variants: Dominating, Leecherous, Thieving

    • These enchants are available in the wild, or from Vivian.. but they have a lower spawn rate!

    • Each one corresponds to a different attribute (dex/mind/str) and has a chance to steal the enemies size on hit, based on damage dealt

  • Replaced the 'Leecherous' mob type with chance of being [Dominating, Leecherous, Thieving]

    • Now mobs spawning with the Siphon Leech ability will have an visual glow on them, in addition to their name changing

  • NPC's interaction range now scales with them

  • NPC's have their scale dampening removed, and will instead move to a new location when they're too big for their original location

    • This refreshes when you zone in/out: NOT dynamically.. (yet...)

  • Single new dialogue option for Sally to measure player. Thanks to the contribution from Amiu for creating the DialogInjector plugin!

    • Only had enough time to briefly mess around with this, planning on doing some more with it next time

Shouldn't cause any issues in multiplayer: new weapons enchants will just appear like their unenchanted base model to other players. Hosting with the mod is untested, and probably causes desyncs: Don't recommend atm

Bugfixes:

  • Large mobs size shouldn't "Flicker" taking damage, or shrink to original scale on death

  • Fixed bug where titles would 'infect' the names of enchantments, and unrelated mobs

  • Fixed bug where some drained mobs would invert themselves, or die on spawn

Next Update's Plans:

  • Cursed weapon variants

  • Size based dialogue options, dialogue only accessible at certain sizes

  • "Hard Mode X"

  • Rework colliders, attack range, etc to better match changing size for players, npcs, etc

Updated files on the mega post, as usual!

Shoot me a message on Discord if you run into any bugs!

Housekeeping!

A little later than expected, due to various circumstances .. but here we are! This update was only a little late instead of much much later, thanks to the help of Bambinimobini's help in debugging, and AmiuLittle's help writing a whole ass plugin to inject dialogue options with, (and for the idea of having Sally measure height!) I was really excited to do more with this, but again, various circumstances happened, and I'd rather put something out now, than push this too much later.

Current roadmap is to first Wrap up the VaM project, then move onto the Mystery Maid or more Atlyss stuff.

For the VaM project; I've ironed out the mocap, got the scene set up - currently working with VA to get it voiced, and then all that's left is to tie it all together)

I've got a lot of 'nearly ready' almost features for Atlyss that I had to set aside, and a bunch of cool ideas (Again, thanks to Amiu!) I want to implement, probably going to push out another Mini update soon

Mystery Maid, the next Unity project is making good headway. Of course at the moment, and foreseeable future its boring grey-box scripting; all the early work is always unglamorous foundation stuff, but its getting done!

Also, planning on putting a quick spit polish on the Launcher game and putting it up on itch; there's a couple fixes that would take 10 seconds to do, and I want this bastard child to be free to find love, out in the wild. Curious if it'd actually compile to run on web, or just explode. I've got a hunch, but there is only one real way to find out..

Comments (3)

B
Bugatoli · September 12, 2026

so. I don't know if you want questions anywhere in particular but is it possible to scale speed and jump height with size? I was curious cause it feels awkward feeling so slow at really large sizes

B
Bury She · September 12, 2026

This is in the works (along with more accurate collision at small/larger sizes)!

S
SmolFoxyGal · August 28, 2026

I do want to mention quick that my DialogInjector plugin is untested with Localyssation, but im fairly certain one or the other will break when both are installed. I just got a new job so im a bit busy, but when I have time I will code a few compatibility patches and post the finished mod on thunderstore if anyone else wants to use it.