October 3, 2026

Atlyss Growth Mod: Major Update (10/14 Patch V2.1.0)

Thanks to the winds of whimsy and circumstance (read: I don't know how to get RDP setup reliably), I had the misfortune joy of being locked in a room a week straight with nothing to do but plink on my sad little laptop on a decompiled .dll of the last mod build, far away from my main rig, all my Unity projects.. Secret Succubus..

Well, my involuntary furry conversion therapy session is your new mod update. While I'm crying into my pillow at night trying to get bouncing poon booty out of my head, please enjoy this latest release!

Patch 2.1.0:

Updated files are on the Mega and will be required for joining the server!

  • Combined/renamed difficulty modes

    • "Hard" is now combination of "Damage causes size transfer" and "Size affects damage"

    • "Nightmare" still periodic shrinking/compression. Costs size to talk to NPC's

  • Nightmare mode periodic shrinking ramps more frequent, and stronger, the longer you don't have a positive growth event. New option to cycle to randomized difficulty modes each ingame day (midnight)

  • New World Decay options for hosts, to drift Mob and/or NPC tallies (Slime Diva counts as an NPC) back to baseline, so over/underpowered mobs and NPCs dont run away to infinity in multiplayer:

    • World Decay: None / Mobs / NPCs / Mobs + NPCs

    • World Decay Style: Subtraction (a flat amount every ingame hour) or Division (a % of every tally each midnight; 1 resets everyone, 0.5 halves them daily)

  • Hosts have option to force sync of NPC size multipliers, ensuring all players see the same size

  • Minor tweaks to compression allotment: redistribution should be more clear

  • Option to opt individual attributes in/out of compression vulnerability

  • Character selection screen shows ingame sizes

Bugfixes

  • Cursed weapons should no longer size steal allies with healing (lol)

  • Pending possible fix to Bleed condition from overpowered boars

  • Server should properly give "Restart soon!" warnings for Tuesday restarts

Bury Growth Mod: Version 2.0.0

  • Even more Enchants! Cursed weapons that are stronger than usual, but you can't use them for free..

  • New effect: Compression! You're shrunk, and your size is reallocated to a random, other attribute - Inspired by the 'shortstack' genre. (I'm still feeling this feature out; its only caused by a few sources.. ask Vivian in game to know more!)

  • New game-modes (Thanks again to Aimu for the idea!)

    • Harder mode: Your damage partially scales with your size! But.. same with the mobs, too

    • Hard Mode X: Same damage scaling, but you have random pings of shrinking, compression, and it costs size to talk to NPC's.. you better be well equipped to make up for it, or you'll shrink to nothing in no time

  • New Attribute: Shlongs! Don't ask.. but they're there now.. (You can hide them all in settings, if you don't want to see them)

    • Your shlong will "excite" or "relax" based on how big an NPC, or player is on your screen (And, a manual 'pump' button can be configured in settings)

  • Sound effects: New sound effects for shrinking, growing

  • NPC's and players heads look up/down to account for .. potential size differences

  • Added dialogue for Vivian, Angela as for quick ingame reference of this mod's features.

Multiplayer?!

  • All of these new features, and old ones work in real time, in multiplayer!

  • New weapon enchants affect other players flagged for PvP: including a new 'Taunt' emote effect

    • ('Taunt' emote effect works outside of PvP too.. but you can smack em' to knock it off)

  • Hosts get a handful of 'override' options to customize the experience to how you like; via EasySettings, or available via console with "/gmhelp"

Can't host your own server? Join mine! I'm hosting my own! Right now! "Bury Growth Mod 24/7", Loodia server. Password is "downloaded" - only join if you have all the mods installed or you'll be locked in the Sanctum! Come plink around, maybe someone will join you!

Expect.. many hotfixes in the days upcoming. I'd rank this code quality as "barely lucid fever dream". Not to mention I'm totally new to the world of hosting Atlyss servers, so I'm expecting some hiccups there, too

The Mega link is up to date, unzip the new zip, drag and drop its contents in, and you'll be good to go! (remember to delete the old growth mod .dll, too!)

Swing by the discord if you have any questions or spot any bugs!


Housekeeping!

Secret Succubus! I'm so close to a 'barely worth showing off' build that's got something more visually engaging than a bunch of grey default cubes, look forward to an update on that front soon!

If kiseff posts an update tomorrow I'm going to explode into a million pieces! A million billion!