Slime Launcher.. is here [+ Housekeeping]
Behold, the object of my suffering finally excised- the thing nobody asked for.. but I still poured many hours into: Slime Launcher. It’s compiling. it's mostly stable.. So, here ya go: go launch some slime!
Instructions: Launch the slime, absorb everything you touch, buy upgrades, rinse and repeat. People, trees, cars, buildings.. everything you can see, you can absorb. It’s all on the menu.
Download it on the mega!
Download and unzip 'Launcher_x64.zip', where you can run the game with Launcher.exe
If anyone here has a x32 bit system and needs a x32 build.. let me know, I'll build one!
Shoot me a message on discord if you find any bugs or have any issues!
I’ll admit, it’s pretty rough around the edges. The original plan was to use this project as a learning exercise to cut my teeth on “taking it the full 9 yards” of polish and production. While I have learned a lot with this.. I'm going to be learning no matter what I’m doing- and there are much more exciting projects that I could be working on, and that you would want to see.
... That being said, if you play this very rough prototype and this is Your New Favorite Game, let me know. 50% of posting it up in this state is to gauge reception, and how far of a backburner to push it onto. If there's a surprise secret cohort of slime titty absorption loving fans lurking here, this'll be getting some attention much sooner.
There’s more I could do on this project- I’m expecting a few bugfix patches, there’s lots of room for cleaning and polish, and a ‘second stage’ where things get Global scaled- But my main priority for ‘Unity Stuff’ (after VaM and Atlyss) is going to be getting my next project idea off the ground.
What's Next: Atlyss Update and VaM Mocap Scene
I’ve been making headway with the VaM scene I mentioned before. I’m going to be bringing that up, while spinning up another Atlyss update. There’s some bugfixes that need to be done, a couple new QoL features for the big NPC’s, and some tweaks here and there. I’ve been dragging my feet on Atlyss, kind of hoping for Kiseff to release the next update with the summonable companion- but it looks like that’s going to be in the oven for a while.
Future Unity Stuff
This project has taken so long, and so much headache, because in my naivete I had basically made every bad architectural decision you could. Looking back knowing what I know now, I could have probably cranked this project out in a week - honestly. There’s a couple game ideas I’m confident I could execute cleaner, that I want to tackle next:
Simple VR ‘Hide and Shrink’ size theft themed minigame you play with a suite of different maids
A dungeon crawler where you fight off various mobs that inflict various expansions/transformations on you, where the deeper you can survive to, the bigger you get. Also VR.
Multiplayer top-down shooter, where you can expand your character; getting minor hitbox/movespeed penalties - but also a ‘style’ score multiplier for the flex of dunking on your foes despite the handicap... ( ...also VR 😭)
Most likely going to execute them in the order listed, but things may pan out differently as I nail down the scope with some demos, we’ll see. More on this soon, I’ll be revisiting this with some more fleshed out plans after I push out the Atlyss update, and VaM scene
Comments (7)
I'm not currently a paid member so I have no feedback on the prototype, but I'm very excited for more non-VaM game development and that will probably get me to re-up my Patreon sub. I just don't like having to maintain a separate Patreon for VaM just to also have a Patreon to play your stuff. I've tried other expansion stuff on VaM and don't really like any of it except for your projects. Anyway that aside, I did want to offer feedback on your Unity project ideas. I like all of them, they sound great and super exciting, I really just have two major requests: first, please offer at least basic non-VR support. That was one of the really great things about the VaM projects since I don't have a VR headset, I could still play all of them with a keyboard and mouse. Granted it was a pain in the ass, especially for things like manipulating the camera on Streamer Sim, but I do NOT expect optimized controls, I know I'm not playing in the intended way and making a game work great in VR and non-VR is extremely challenging. I'd just like the option to play these games without a headset. The other thing is the mention of multiplayer in the last game. It just seems to me like any multiplayer game in this fetish category doesn't last because there simply are not that many of us that'd be online at the same time to play with each other. I think this is doubly true for VR. It's fine if you really want to make one but I worry you're going to put a lot of work into the netcode and then it's just not going to have much of a multiplayer population. If nothing else, please just ensure there is some way to play the game offline with some amount of actual gameplay. I just really don't want you to put a ton of work into a multiplayer game that dies from player-count issues.
Thanks for your feedback! I'm in the process of digesting and working on these ideas and others - and am planning on posting a more formal outline with an explicit invitation for commentary and discussion.. the more eyes looking each of these ideas from different angles, the better. Probably something in the discord with threads, so stay tuned That being said, for now I'll say A) I plan on making desktop support a priority. VR is my personal joy but I'm aware that a large portion of my patrons either dont use VR, and of those that do, a large portion of them enjoy being able to play 'casually' without getting their VR headset set up. On multiplayer: I'm well aware that MP for lewd/lewd adjacent titles comes with many issues. Most people want to enjoy these titles with privacy. I'm going with the approach of being a PvE title with 'online' components, and PvP - styled very similarly to Guild Wars 1. Totally playable offline, but able to hop into coop/pvp whenever you want
fun experience, enjoyed the ideas behind the different upgrades, and going turbo, could be fun to see where this goes
It's a fun little launcher game! I like the conceit of absorbing what you run in to and I'll never be displeased with a game about big boobs getting bigger. I'm excited to see the your new ideas, especially the dungeon crawler!
I can't extract majority of the files due to an unknown error
Double check you have admin and are extracting to a non-protected directory, shoot me some more info on discord if this is giving you issues, it should be a simple ZIP
Amazing Roomba simulator. It might not be of the highest priority, but the mass counter doesn't display tonnage correctly. It switches from tonnage back to pounds and shows an integer overflow. It still counts correctly in the backend, though, great job! :) I got to some funny numbers with it, (exploited the boost refill) and enjoyed it thoroughly. P.S. I am excited for your VaM projects as well! I loved the Succubus. Keep up the great work!
