Streamer Sim V4 Mini-Update, New Scene & Launcher Plans [Hotfix]
6/16 Hotfix
Fixed frequency of new Easter Egg events (no longer happens once, then never again)
Fixed missing morphs
Fixed text bug that could rarely happen during shooting
You knew it was coming eventually: Please download the updated StreamerSimV4_Hotfix1.zip from Mega!
Streamer Sim V4 Mini Update:
New Easter Egg event(s): Chance of triggering when a successful Shooting / Streaming request is made
Added ‘Lock Outfit’ option; mainly for compatibility with imported models, but can also lock her into a specific unlocked outfit you like, too
Rebalanced weights of some activities
Many small changes for polish + stability, added a new shrink sfx
Download it on the Mega: and let me know here, or on the Discord (preferred) if there's any bugs!
Housekeeping:
I had an IRL hiccup that threw a large wrench in many things, and took most of my time the past month and a half - but, we’re back on track!
For now, just a little update to Streamer Sim; added a new event, and a few little Quality of Life fixes and polish. I did some experiments with adding a light mGTS progression, which works pretty well! But that didn’t make the cut for this update, and it’ll be the focus of next update- potentially with a light WG progression option, if I can come up with a good implementation of eating that ‘fits’ right
But first, I’ve got a bug in my bonnet for a completely separate scene, of completely different nature. Just a simple size-theft vignette: “the consequences of lying on your dating profile“. I came up with a good script, good model, and am working on getting it voiced and mocapped. Almost done with the voice lines (courtesy of ElevenLabs, though if anyone has a particular VA they’d like to suggest, I’m all ears!) - and going to be doing the mocap myself.. There’s a pretty good open source trackerless option I’m going to give a try.. How hard can it be?
While working on that, I’m going to be mixing in some work in the Launcher project- which is tantalizingly close to a beta release.. Hoping to crank out the last few things it needs and get it out soon!
