June 15, 2026

Streamer Sim V4 Mini-Update, New Scene & Launcher Plans [Hotfix]

6/16 Hotfix

  • Fixed frequency of new Easter Egg events (no longer happens once, then never again)

  • Fixed missing morphs

  • Fixed text bug that could rarely happen during shooting

You knew it was coming eventually: Please download the updated StreamerSimV4_Hotfix1.zip from Mega!


Streamer Sim V4 Mini Update:

  • New Easter Egg event(s): Chance of triggering when a successful Shooting / Streaming request is made

  • Added ‘Lock Outfit’ option; mainly for compatibility with imported models, but can also lock her into a specific unlocked outfit you like, too

  • Rebalanced weights of some activities

  • Many small changes for polish + stability, added a new shrink sfx

Download it on the Mega: and let me know here, or on the Discord (preferred) if there's any bugs!


Housekeeping:

I had an IRL hiccup that threw a large wrench in many things, and took most of my time the past month and a half - but, we’re back on track! 

For now, just a little update to Streamer Sim; added a new event, and a few little Quality of Life fixes and polish. I did some experiments with adding a light mGTS progression, which works pretty well! But that didn’t make the cut for this update, and it’ll be the focus of next update- potentially with a light WG progression option, if I can come up with a good implementation of eating that ‘fits’ right

But first, I’ve got a bug in my bonnet for a completely separate scene, of completely different nature. Just a simple size-theft vignette: “the consequences of lying on your dating profile“. I came up with a good script, good model, and am working on getting it voiced and mocapped. Almost done with the voice lines (courtesy of ElevenLabs, though if anyone has a particular VA they’d like to suggest, I’m all ears!) - and going to be doing the mocap myself.. There’s a pretty good open source trackerless option I’m going to give a try.. How hard can it be? 

While working on that, I’m going to be mixing in some work in the Launcher project- which is tantalizingly close to a beta release.. Hoping to crank out the last few things it needs and get it out soon!