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Vren

@vrengames
1 bookmarkindexed Sep 9, 2026updatedlast updated Sep 9, 2026importedlast imported Nov 5, 2026
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Next Pose Poll!
Oct 30, 2022 0
Lab Rats 2, but Open Source!
Lab Rats 2 has made the move to being open source! If you're technically minded you can check out the public repo on gitgud.io! You can read all of the details about what being open source means and why I'm doing it for Lab Rats 2 in this post here. The tl;dr is that it will let the community at lar
Oct 8, 2022 0
Update: Gitgud is back up!
Oct 5, 2022 0
Open Source-ing Lab Rats 2!
There is no new version of LR2 this month, but there is a major development for you all to hear about: Lab Rats 2 is moving to an open sourced model! There are technical details at the end of this post for anyone interested in getting into development, but first let's cover what it actually means fo
Oct 1, 2022 0
LR2 Update - Live2D Woes and Delays
Hey, I'm finally here to give you an update on what's been going on with LR2 and my work on it's Live2D update! This progress recap is a little later than I had been planning - about three weeks, actually - because I've been slamming my head against a whole bunch of development issues without making
Sep 14, 2022 0
LR2 Code Wranglin'
It's been a busy few days IRL days, which has unfortunately meant less coding time than I would have liked. I was still able to get some work done and smooth out more coding issues with the upcoming Live2D display system. Most of my work went into solving a major performance issue linked to displayi
Aug 2, 2022 0
More Live2D Progress!
Just a quick update for today as I continue to work on the new character display code for Lab Rats 2. With the move to Ren'py 8 (and with it Python 3) complete I've gotten back to refining the code that actually displays characters throughout LR2. I've had the basics of the display system figured ou
Jul 21, 2022 0
Python 3 Update Complete!
The recent release of Ren'py 8 moved from Python 2.7 (which has been depreciated since 2020!) to Python 3. I decided it was a good idea to get this shift done sooner rather than later and have spent the last couple of days sorting out minor issues. I'm happy to say the transition has been mostly pai
Jul 17, 2022 0
Updating to Ren'py 8!
First, an update on how the LR2 display work is going! After a few days of ironing out issues (and fixing bugs that were, on review, painfully obvious) I have the basic clothing and character display code working. It properly grabs character faces, hair, and clothing, and applies only those images f
Jul 12, 2022 0
A Non-Update Update!
I'm back from my trip! I had hoped I would have had time to check in here, but I ended up being swamped with other things to do. There's nothing to really report (I haven't been working the last week or so), but I'm feeling massively energized to get some work done now! The current goal is to hammer
Jul 3, 2022 0
Stand_1 Model Preview and a Few Days Away
It's time for another progress update! I finally have the full Live2D model for the stand_1 position with all* of the clothing items finished! Now I can start writing the final code for LR2 to load, colour, pattern, and display this model. I had planned (drink!) to put this model into a little demo
Jun 19, 2022 0
Yet Another Progress Update!
Another short update for today. Right now I'm at 103 of 121 clothing items for the "Stand_1" position added to the model. At current pace that's 2 more days of image setup, and then I can get stuck in on the Ren'py side of things. One thing I've learned while working on this is that the tedium of tr
Jun 6, 2022 0
Another Progress Update for v0.52
Hey everyone, I'm here to give you another progress update to keep you up to speed! This should be a short one, as all of my work has been on one task: Live2D model construction. As of writing I have added 53 of the planned 121 clothing items to the basic stand Live2D model. I now have a good method
Jun 1, 2022 0
v0.52 Progress Update - No New Demo, But Progress Nonetheless
Work on v0.52 and the big shift over to a Live2D centered display system continues. I had hoped to have another demo to go along with this update, but progress had been slow and I figured a dev log is better than nothing! My recent work can be divided into four categories: Experimental stuff, Ren'py
May 24, 2022 0
Live2D Character Demo v0.1 Public Release!
About a week ago I released a demo to patrons to show off some of the progress I had been making with my Live2D work. This is that demo, now being released to the public so that everyone who is even a little bit interested in the new tech can take a look! The demo is a short walkthrough of the new t
May 8, 2022 0
v0.52 Release Delayed.
Work continues on the Live2D version of Lab Rats 2. A few days ago I released a second short tech demo, and I had planned to have a very limited version of that same system integrated into LR2 in time for my normal release schedule. Unfortunately, it doesn't look like I'll be able to hit that timeta
Apr 30, 2022 0
LR2 Live2D Demo #2!
Apr 26, 2022 0
v0.52 Planning - Do we Commit to the Great Rendering Update?
Apr 9, 2022 0
Live 2D Tech Demo - This isn't v0.51.1!
Apr 6, 2022 0
Dormammu, I've come to bug-fix! v0.50.3
Alright, let's try this again! There were a couple scattered references that were missed in the last wave of refactoring and apparently computers don't like that. v0.50.3 fixes the date crashes, city rep interaction crashes, and miscellaneous breast-related crashes. PC: Lab Rats 2 v0.50.3-PC Mac: La
Mar 17, 2022 0
v0.50.2 Bugfix + v0.51 Poll!
Sorry for the longer-than-ideal wait for a bugfix on v0.50.2! I wanted to make sure I squashed all of the bugs that had been reported in addition to rolling in a large patron-provided patch. You should notice the interview UI provides more information depending on the level of recruitment knowledge
Mar 16, 2022 0
RPY
Plans for v0.48.0 (And an easier Business file)
First up, I've attached a new Business.rpy file that increases the amount of market reach generated by a factor of 5, which should make it much easier to keep serums profitable, especially in the early game. Drop it into game/major_game_classes/business_related and replace the similarly named file.
Dec 12, 2021 0 1
The Purpose of the Business Cycle
The focus for the v0.47 release is a rework of the way serums are priced and sold. There's nothing in the new system that adds any new porn content, so it might not be clear why it's worth the time and effort to refine compared to adding new content. I thought I'd take a few minutes and explain why
Nov 15, 2021 0
Serum Business Overhaul Planning
As I get v0.46 tidied up for it's public release in a couple of days I've been thinking about what part of development to focus on in v0.47. Character renders are still high on my to-do list, but I think they're going to wait for another month or two before I dive in and rework the entire system (I'
Nov 6, 2021 0
Lab Rats 2 v0.46.0 Release!
Nov 1, 2021 0
Tidying up the Writing!
I don't have much to report with update, since all of my work has been on writing new content, but I thought I would check in either way to let you know how it's going! I've finished up the last (I think) of the writing for taboo revisit events that are being added to Lily and Jennifer this update.
Oct 25, 2021 0
More and More Writing - Taboo Revisits
Oct 20, 2021 0
Writing Stuff!
I've spent the last few days tidying up some of the bugs that have turned up in v0.45.1 and it's time for me to get to work on new content. Last month I promised new storyline stuff for Lily and Jennifer (amongst others), but that was delayed due to the strip tease system taking more time than expec
Oct 13, 2021 0
v0.45.0 Release - Get it here!
Oct 1, 2021 0
"Quick" Detour - Are We Sure This is a Shortcut?
Sep 26, 2021 0
Quick Detour - New Strip Teases
Sep 19, 2021 0
v0.45 Writing - Which character(s)?
Sep 17, 2021 0
v0.45 Content Plans - Vote Here!
Sep 14, 2021 0
v0.44.0a Bug Fix Release! Resolves display issue.
Sep 4, 2021 0
v0.44 Progress Update
Aug 24, 2021 0
v0.44 Details
Thank you to everyone who participated in the content poll for v0.44, it really helped me narrow down what bits of content people were interested in and what could wait a little longer. I've also read through all of the comments people left, they were all great feedback and have given me a lot to wo
Aug 17, 2021 0
v0.44 - Makin' Content Plans
Aug 11, 2021 0
v0.43.0a Patch Released!
Aug 3, 2021 0
Head Researcher Event Rewrite
The release of v0.43 is just a couple of days away, so I'm busy finishing up my last few tasks for the update. All of the trainable descriptions and effects have been written and all of the old events have had their sluttiness increases rescaled, which means the only major thing I have to do is rewr
Jul 28, 2021 0
Trance Progress - Writing Trainables
Jul 20, 2021 0
Getting Back to Business
It's been a slow week for Lab Rats 2 development, mostly due nerd sniping myself with Live2D experimentation (The recent Tarkov wipe hasn't been helping my productivity either). I had fooled around with Live2D before as a potential replacement for the old shader system, but I didn't really have a go
Jul 13, 2021 0
Plans for v0.43 - Making Girls Trainable and More.
Jul 4, 2021 0
Relationship Writing Progress
Jun 22, 2021 0
Uniform UI Preview
Jun 17, 2021 0
Ren'py Statement Equivalents and Uniform Management work
The initial release of v0.41.1 contained a bug that caused crashes during certain sections of dialogue. That bug was addressed in v0.41.2 (which you can get here), and I thought the root cause was interesting enough to talk about, and that my experiences might help some other Ren'py dev out there. I
Jun 12, 2021 0
Character Frame Design
Jun 5, 2021 0
Belated Writing Update
I planned to have this update on my progress out a few days ago, but there has ended up being significantly more writing involved than I had initially anticipated. So instead of a detailed post about it you get a quick recap, then I have to get right to work doing final testing and polish for v0.41,
May 31, 2021 0
LR2 v0.41 Writing Progress
The results of the last poll were clear, with more content for Lily being the clear winner, with more content for Jennifer being a notable 3rd place as well. Since posting that poll (and reading all of the comments, a ton of great ideas in there that I'm keeping in mind going forward!) I've been bus
May 21, 2021 0
v0.41 Focus Poll
May 16, 2021 0
Native Shaders and Ren'py Version Update
Shortly before the public release of v0.40 I spent a few days experimenting with the native shader support Ren'py 7.4 introduced. I found that native shaders ran significantly faster, and would let me cut out a huge amount of janky, bug prone code. I've spent the last week moving LR2 over to the new
May 15, 2021 0
Showing 1 - 50 of 337