Use the grab reversal mechanic in HR2?
In the Scuffed Dungeon, I introduced a new mechanic where characters can press Attack button to optionally initiate a Reversal Attempt. Whereas in HR2, the grabbed target can only Escape.
Now that Scuffed Dungeon is out for some time now, do you guys want the Reversal Attempt in HR2 as well?
If >= 65% of people voted yes, it will be included in HR2.
Comments (6)
i simulate most battles and it would be cool to see them pull off reversals.
AI does use it.
In my humble opinion, HR2's current grab system is too snooze mode, its just pressing a button or holding it. Even having the new choice/risk of reversal is fantastic
To reiterate, I believe that grabs/pleasure are one of the key mechanics of your games. And I think that any expansions upon it, or additions to it, are going be positive in the long run. Exploring more Bondage options would maybe be a smart idea.
You could make it optional to serve everybody's needs
Can't, because there might be new passives and perks that relies on the existence of Reversals or lack of.
