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May 5, 2025

Scuffed Dungeon playable demo A hotfix

Download LINK.

Fixed/changed the following:

  • Fixed a softlock in doing grab reversal when there are encore attackers

  • Fixed missing unit flag when importing char card causing the unit to be treated as both dead and alive

  • Its now possible to have multiple grab encore attackers

  • Climaxing now no longer eject grab encore attackers

  • The "Can't Grab, dealt damage instead!" only applies to new grab attempt. Failing to join in on existing grabs is now excluded

  • When initiating a new grab, units are now moved away from nearby obstacles (complete different implementation than HR2's)

  • Aerial units gets a larger obstacle obstacle collision box so when lying down next to a obstacle, half of their body shouldn't be in obstacle anymore

  • In side-view camera mode, initiating a grab "moves" the attacker to directly left or right of the target instead of any direction

  • AI follower now returns to neutral aggression state when nearby enemies are defeated (can talk to them again)

  • Fixed left clicking cursor when grabbed can move the character

  • Enemy team can no longer gain super meter (probably phasing out for player team too)