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April 29, 2025

Scuffed Dungeon playable demo A

BEFORE you download - please note that this is a very early version and for enthusiasts only. It still need like at least 2-3 month of work at least before I consider it to be a v0.01 alpha. You are warned!

EDIT: download link taken down to fix some reported soft-lock problems. Will put up a fixed build shortly.

As I said last time, this is a intermezzo project in-between Heroine Rumble 2 and eventual "HRT2". There is a lot I want to do for "HRT2", and working on a side-view brawler game allows me to focus on the out-of-combat systems first while reusing the Heroine Rumble 2 combat mechanics.

What this demo features is a side view dungeon brawler of sorts. While lots of things are still missing, it's somewhat playable already, much more than the demo in last December.

  • The character cards exported in HR2 works btw so if you want to start as a female character, import a character card.

  • You should probably talk to the free recruit in the first room and add to party.

  • You can open up the loadout screen via the buttons on the bottom right.

  • There is a stair down somewhere on each level so the dungeon is technically infinite, but there probably isn't much reason to go beyond level 2 or 3 at this point.

  • You can only have a maximum of 3 members in your party, so 2 additional recruits.

  • You can talk to existing recruits and fire them.

  • Some randomly generated characters are hostile.

  • Be careful attacking neutral characters, unless that is what you want to do.

  • Only the healing potion and equipment have uses at the moment, probably should sell the materials and trophies to vendors when you see them.

  • You do get EXP by defeating foes, so check the loadout screen to level up occasionally. This is a very last minute addition so there isn't any UI to indicate EXP gain.

Here is a partial changelog of gameplay changes.

Brawler:

  • Ending grab with guard keys will always throw the target even when no directional keys is pressed

  • Added reversal-attempts mechanic: when grabbed, pressing attack button (new change) instead of other ones you will enter a reversal attempt instead of just escape

  • During reversal attempt, at end of the grab, there is a about 50/50 chance you either reverse the grab or the attacker gets a free renewal

  • It is now more difficult to interrupt an existing grab via damage, especially if the grab attacker has higher staggerClass

  • Reduced the number of targets hit by basicAttacks to 1

  • Removed character-character collision because it interacts badly with the forced side-facing

  • Outfit damage is much higher

Misc:

  • During trading, item cost now displays the sale cost instead of base cost

  • Characters with no grabs defined (from old exported char cards for example) now selects from random grabs instead of instantly ending grab

  • Added mechanic to support instantly carrying characters placed onto devices without having to grab them first

  • Fixed game crash when unit attacks with empty .basicAttacks in their moveset. (Only through modding)

  • Fixed "grab_-1_grab_reversal_ground_to_ground" using incorrect anim id so a larger character reversing on smaller character was softlocking the grab

  • Removed some unused unit stats from CATC such as .initiative