Soulspire Dev Update #2
Happy January everyone! I hope you've all had a good holiday season and are having/will have a good 2026. Progress on Soulspire is going well - the intro is done and I'm working through the big, first chunk of renders I'll need for the game. Once that's done, I'll be able to integrate the writing and coding and get something playable going. It's a bit backwards compared to PoP (which was writing, coding, then art), so though it feels weird, I'm sure it's the right way to go here.
I don't want to give away too much about the intro and first chunks of content, but my goals are to introduce the characters, their relationships with one another, and the world at large. I think they're all really fun to write so far and I think that'll show through quite well in the game. I'm still aiming for a late January release, but I don't have a specific date quite yet. It's hard to know exactly what the dev cycle is until I've done a couple of rounds of releases, but as soon as I have a firm date, I will let you all know.
I'll be posting the first special render poll for Soulspire soon - I'm excited to get back into doing those! I'll start with two public, two Patreon-only for now as I get used to doing them in Blender, but I hope to increase it back up to what I did for PoP once I get rolling. :)
As always, thanks for your support!
