True volumetric clouds release 3
Cockpit droplets and incremental improvements to other features. Full changelog here:
Cockpit droplets and incremental improvements to other features. Full changelog here:
Update 26/08/2023: Fixed an issue with clouds not loading when using steam launch options, and low fps in main menu.
This new version focuses on fixes and incremental improvements to existing features. Next version is (planned) to be a performance update.
Cockpit droplets and rain improvements


Droplets are now visible from IVA on cockpits and windows when it rains, at higher speeds they change direction and form into streaks, at supersonic speeds they dissipate/evaporate. Droplets will also appear when flying through a regular cloud.
A different sound will play in IVA to emulate droplets hitting the canopy. Rain has also been made more frequent, it is now always raining somewhere on Kerbin so if you want to chase rain/storms you can just fly in a random direction.
Load on demand
Load on demand is now implemented, textures are only loaded when needed and textures are compressed, lowering RAM+VRAM usage and load times (if you don't have KSP community fixes).
BC4 compression is also now supported (and recommended) for cloud maps.
HDR compatibility
In previous versions, using TAA in Scatterer would break HDR completely, and not using it would still break it on opaque objects. This is now fixed, if you have shiny/reflective parts (with TU) and you have TUFX bloom and HDR enabled you can see this kind of highlight:


Before/After comparison:

If you don't have a TUFX config you can try mine which I use in the above shots (scroll down to the end of the post) or try one of the popular ones.
If you're going to be repainting crafts like this you need TU (TexturesUnlimited), TURD (Recolor depot) but I also recommend LazyPainter, it allows to repaint multiple parts at once.
Better cloud shadows
When using volumetric clouds, cloud shadows will now match the volumetric shape instead of using the 2d texture

Before/After comparison:

Temporal upscaling improvements
Temporal upscaling has been improved to handle movement better (less blurring and trails) and to handle orbit view better (eliminates flickering and jittering that previous versions had from orbit).
Ozone layer support
Ozone is now added to Scatterer, and if used with the right settings it can make sunsets more realistic and less green.
It is somewhat subtle on Kerbin but turned up much higher on Laythe for dreamier sunsets:


Other fixes
There's been a few fixes (full list in changelog) but the most noticeable visually are these stair artifacts on cloud/terrain intersections:

Shading artifacts for some light angles:

And this visible line which appears when thick mie scattering is used:
Install instructions: Remove any existing config packs for EVE (BoulderCo, AVP, SVE, Spectra, 64k clouds, KSRSSVE, etc) then overwrite your GameData folder with the one included (you need to overwrite your EVE and Scatterer plugins with the new ones as well).

Download:
Performance-heavy config for 3090/4080 class GPUs (requires ModuleManager, drop in your GameData): https://drive.google.com/file/d/1M1jU0thYYt89okCZySFL-f9lnZW22oN0/view?usp=sharing
Other
TUFX:
If you want my (subtle) TUFX profile which I use in the above images you can get it here: https://drive.google.com/file/d/1Kxz5q6nvA7TKddxc2rGgPujyrEgIEBTi/view?usp=sharing
I'll check which RSS/KSRSS configs are still compatible and link them here.
TURD patch (OBSOLETE):
Note: this is obsolete after Deferred's release which gives a similar effect while preserving the look of stock parts and improving ALL the materials in the game
You can also try my patch for TURD which makes all the parts look a bit more like real plane parts by default.


Note this just one-off thing and may not apply correctly or may look weird on some parts. I just needed something to make planes look better by default, as a plane and atmospheric flight lover.
To install, download TU, TURD, ModuleManager and place this patch anywhere in GameData: https://drive.google.com/file/d/1LJZimi8eqXP9IbtfffMXlC-1PRO1Ot-5/view?usp=sharing
RSS and KSRSS configs:
BallisticFox's RSS config (has weather):


Go to BallisticFox's Patreon https://www.patreon.com/ballisticfox and open the latest post about RSS-Reborn, you'll find instructions inside on how to install it, you can download just the atmosphere/cloud configs or the full version with improved celestial body textures.
JRodgriv's RSS config (only has earth configs):
1- Install RSS normally
2- Install EVO but use only the EVO folder from inside (don't copy the old included EVE and Scatterer versions): https://github.com/Its-Just-Luci/EVO/releases
3- Install JRs_RSSEVO, replace the existing EVO folder https://onedrive.live.com/?cid=919faaedb82e592c&id=919FAAEDB82E592C%2143845&authkey=%21AGvQK73M7Re6iv4
AtmosphericBeats' KSRSS config:
1- Install KSRSS normally
2- Install KSRSS reborn from BallisticFox. Go to BallisticFox's Patreon https://www.patreon.com/ballisticfox/about and click KSRSS, click the download button next to clone. Extract the KSRSS and KSRSS-64k folders and drop them in your GameData, overwrite existing.
3- Install AtmosphericBeats config https://github.com/atmosphericbeats/atmosphericbeats_eveconfig_ksrss/releases/
4- Download this patch which fixes it for release 3 and drop it anywhere in GameData, make sure you have ModuleManager: https://drive.google.com/file/d/1WrRviwfhFvzF-sEy8s5yHuG_ZvNXk1fg/view?usp=sharing
Comments (263)
Oops, thanks!
Hey I'm having some trouble getting the mod to work. I'm using the versions of EVE and Scatter that comes with the download. I can't see the clouds in-game but I do see the shadows they cast. I can see them in the title screen but there is a weird shadow issue with them.
Hi, can you share your KSP.log file and some screenshots of what you're seeing? You can use google drive. Also can you make sure you don't have GameData inside of GameData and that you merged them instead?
I'm using this version with JonnyOThan's KerbalVR mod (since it's the latest one supported) and I can't get the clouds/atmosphere to look right. the game runs fine, but I can't see the clouds from below if I use the configs and shaders that come with the scatterer mod, and if I use the configs and shaders that come with this volumetric clouds mod, the entire atmosphere turns grey and I still can't see the clouds from below. Can anyone help?
Can you post screenshots of what you're seeing as well as your KSP.log file?
Anyone knows the mod that makes the parts metallic? It looks incredible
It's TU (TexturesUnlimited) with and LazyPainter, you then use LazyPainter to apply a color/material to the whole craft.
solved!! I´ve reeinstalled and now works, is beatiful but now i want a better graphic card than my 3060 :P
I followed the installation instructions and removed the Spectra, which was the only mod of those mentioned that had a conflict. Now the game doesn't start :/
Does it get stuck on the loading screen? Can you share your KSP.log file (upload to google drive or anywhere).
hello, im having a trouble when installing opm volumetric clouds, seems that scatterer or some planet clouds doesnt works, how can i fix it?
Which planet doesn't work? Can you show some images of what you're seeing in-game and upload your KSP.log file (you can share both via google drive)?
I followed the atmosphericbeats instructions and it runs, but there is a strange issue where the sun seems to shine through earth and out the other side. I posted a thread in the ksp subreddit with a screen capture, as I cant post images here.
Can you link the thread here and I'll look at it?
As you're now on the KSP2 team, will you continue working on this?
Yep, I'm working on it
I have followed the installation guide for downloading it to KSRSS but it's not working for some reason
Try Jonny's version which is newer, you don't have to use my patch with this one: https://github.com/JonnyOThan/atmosphericbeats_eveconfig_ksrss
Is there a config tool like Scatterer?
Scatterer no longer needs the config tool, all equivalent functionality is in-game. For EVE there is a painter tool in-game, check the wiki linked in the readme to know more.
I just recently supported this. I am so impressed this is so good this is well worth suppporting. I do wonder the release 3 supported for OSX?
Thank you, it is supported.
Hi! Thank you for the amazing mod! I was wondering if it was possible to combine this with AVP? I've heard it's possible to install both, then delete the cloud cfg files from AVP, is that true?
Not a good idea at all, they will mess with each other and you won't get the intended look from either, for example the lower layers of Jool will not be dark anymore and the lighting and atmosphere will in general be off and not mesh with the volumetrics correctly.
How did you make parallax work with this mod? Haven't installed anything else and it stopped working.
There's nothing to do, they just work together. Send your KSP.log file if it stopped working
Amazing mod, without it I may have left ksp four weeks earlier! question as well, what planet adding mods is it compatible with?
Kcalbeloh, opm, ksrss and rss have configs for it. Quality varies per config.
It looks like Enviro 3 Weather and clouds yes... or perhaps Gaia 2023 Pro (50% off atm) Whatever you used.. love the effects, Thx
I wrote everything from scratch
What Unity Asset you are using to develop the clouds /rain ? Enviro 3 - Sky and Weather is a sky, volumetric clouds and weather system in a modular design. Easy to use, lots of customization.
Cool, thats nice to hear (read? lol)... In case you're accepting external ideas: • It'd be nice to have a better model of the Kerbol lights (as a real sphere). KSP 2 kinda simulates this as far as I can see on YT videos. • Also, planets and moons casting real shadows on theirs neighbors (imagine seeing real eclipses thru those volumetric clouds). I can only think about the feeling of entering into Jools atmosphere next to a massive penumbra. Again, that 5 bucks aren't enough to thank you. Duuude, you made a MAJOR update to this game!
Real eclipses are already a thing, you can see them from map view and in flight, you can see the shadow creep up on the sky, land and clouds. Just go to Laythe, wait for it to pass beyond Jool and let the dread set it. Or just watch Jool in map view and see the shadows pass over it. It also has realistic umbra and penumbra.
Maaaaan! How could the community lived without this for so long?! Amazing job. Now my Kerbal Space Program is complete! Technologically and Visually! Do you have a roadmap or any ideas on what do you plan to implement in future versions?
Thank you, I have a lot stuff planned, including: New lighting model and long distance cloud shadows + godrays on the atmo outside of fog/rain (for next update), overlapping layers and better cloud types, aurora and rainbows, multiple light sources e.g. planetshine and moonlight, then after that I will keep exploring other areas or come up with more ideas.
How do I replicate the highlight shown with HDR and TUFX are there any incompatible mods that may confilct?
The parts are highlited but not as good looking and some parts are not affected
Absolutely best 5 bucks I've ever spent on patreon, amazing work dude!!
Thank you!
It seems like the clouds have a grid pattern, it looks great but very.. patterned. Any reason why? https://imgur.com/a/jV2M3j8
That's a bad config. If you play RSS use ballisticfox's, it's the best one for RSS.
Worth my 5 bucks a month
100%
Hello, love the work! I have some issues with the volumetric clouds, however. There are moments when a seemingly clear sky gives me performance issues while launching a rocket, and then another launch has perfect FPS with a heavy cloud cover. Other times, aerobraking at 50km above Kerbin works just fine, with many beautiful clouds in sight at 4x timewarp, but then orbiting Kerbin at 100km creates lag and pixely clouds on 1x warp. Cloud shades don't always follow actual cloud shapes (except when there's clouds over water), especially when flying above ~20km, and there was this weird shape on Mun, when Kerbin blocked part of the Sun. I am only using the Scatterer, EVE, and Stock Volumetric Clouds files provided in this post, with stock configs. Is it a mod issue? Is my computer not good enough? What could I do to improve stability and overall performance?
What's your GPU? All these issues are normal, the clear sky still has to be raymarched to check for clouds, while on the overcast sky the raymarching stops where you can no longer see, this will be improved in the future. For the pixelation you can reduce temporal upscaling but that will lower performance even more.
Blackrack, I love your mods, They are absolutely stunning and beautiful, I'm still figuring out how to install both turd and tufx, I just want to say even though i wont have access to the mods in the future, You mods are beyond from 10, I'd rate it out of a big 15, Keep up the good work man and your team, Best wishes.
Thank you! You've been subbed for a while so I'll send you the next update. Do you need help with a specific step installing turd and tufx?
Is there a way to lower the visual fidelity/rendering requirements? I'm struggling with getting good framerates...
What are your specs? For now the easiest 2 ways are to increase temporal upscaling and disable anti-tiling, see here: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
I know I've asked before, but has anyone made JNSQ configs?
Not to my knowledge
Am I downloading the https://drive.google.com/file/d/1rwUYJVSBGQLaYbCAlVMN36pKJznoqItP/view?usp=sharing file and then 3- Install AtmosphericBeats config https://github.com/atmosphericbeats/atmosphericbeats_eveconfig_ksrss/releases/ 4- Download this patch which fixes it for release 3 and drop it anywhere in GameData, make sure you have ModuleManager: https://drive.google.com/file/d/1WrRviwfhFvzF-sEy8s5yHuG_ZvNXk1fg/view?usp=sharing I am trying to make this work with KSRSS. And If possible I would like to use the full version 3 release. If anyone can help I would greatly appreciate it. Thanks
Did you skip the krss reborn step?
will you ever consider doing rare weather events like dust devils or wather spouts?
Yeah but I'd need to be able to have layers overlap which I haven't implemented yet. For now you can find dust devils on Duna
Do I only take the EVO folder out of 'EVO v0.3 Release Candidate 2', or take everything except scatterer and environmental visual enhancements?
I think just EVO, you can try with the other stuff included which looks optional and from memory might be outdated, like the Kopernicus Expansion stuff.
I just found an absolutley monster of a storm cloud thats like 5 times the size of the normal ones then it made me think that real storm clouds are really big. So is it possible to make huge stormclouds a bit more common (not make storms more common just larger ones replace the tiny ones) cus its cool
There's quite a few big ones already, making them all big will lessen the impact of the big ones imo, plus it will look really crowded with how small the planet is. I do plan to revisit them in the update after the next one, but I plan to mostly make them taller and make them more chaotic looking.
Been loving the work man, the clouds look amazing!
Thank you!
I just had a quick question, are the storms on Duna optimized because I get around 40 fps in them (when the storm disappears my fps goes back to normal). I am running parallax 2 though. Just wanted to make sure this was normal. (I have a 4080 and 5900x for my pc, if that helps)
They are optimized but 40fps is low unless you're using the overkill config for 3090s and such. What's your fps outside of them and your fps inside them without parallax?
ive found a minor bug that i don't know exactly what happened to make it but the kcs is visible from space i do know that the kcs is covered in fog though. (it makes the kcs black)
had this issue as well.
Wow, awesome work, the views in this mod are a gamechanger. I noticed since installing I run into some fairly severe framedrops when lighting effects are present near ground level. Seems like this might be related to scatterer? (Might be a problem with my system, i'm pretty cpu bound - i7 6700k+1080)
I've only heard of this being an issue if you have a lot of lights on while it's raining around the camera, or if you are around parallax grass
I'm currently resetting my mods, but can anyone tell me if Jupiter from RSS has volumetric clouds like Jool? If it doesn't, I would like a step by step guide to make my own volumetric clouds texture.
Last time I checked it didn't
Do i uninstall eve redux as well?
Yes
hey im wondering first how do you find rainstorms on kerbin and second any way to change how much they spawn?
Just fly around and look around anvil clouds, that's it. You don't need to make them more frequent because it's always raining somewhere. If you want to make them more frequent you need to manually paint more rain areas in weather coverage map and weather cloud type textures.
dude im so happy you were able to help in the making of ksp 2 your work is genuinely amazing and you make a huge difference to how the graphics are in the game.
Thank you!
Great work! just Installed it, i noticed that it changed all my waterfall engine plume to a flickering mess, and vessel edge pixelized when moving camera alined with the clouds. What can i do to fix those?
Go to ksc screen, press the blue orb icon in lower roght, go to customize settings, disable temporal anti aliasing and enable subpixel instead.
I just got the latest version, and having changed nothing else in my modlist, the clouds are suddenly extremely bright white, and also occasionally swell to 100x their normal size for a few seconds before returning to normal, they're spawning directly on the ground briefly, and in general look pretty scuffed. Any ideas on what might be going on?
Do you have some screenshots or a video? It sounds like you might be using another config (RSS or KSRSS) which maybe needs to be updated for this version.
Hey Blackrack, so I made some OPM Volumetric configs (to the best of my artistic abilities) for the clouds/layered flowmaps for the gas giants color-maped to PoodsOverhaul textures. Would you allow me to post my configs to SpaceDock? If not, it’s totally fine. I can also send them over if you want to take a look. I love the ancient lore-friendly mod so much and I would love to see it with your amazing clouds! Thanks, Jake
Hey, as long as you didn't use my textures directly and didn't include any of my files you can of course post it to spacedock.
I am having trouble getting the mod to work with KSRSS reborn. The terrain is city night-lights instead of grass. I have copied AtmosphericBeats KSRSS, KSRSS-64k, and StockVolumetricClouds over to my GameData folder (overriding the previously installed folders). Then I copied over your ksrss_EVE_release_2_to_3_patch into my GameData folder as well. Am I missing anything? Thanks!
I'm not sure, you can send me your KSP.log file and I can check if I see anything wrong. Other than that maybe try a clean install? I know that I got it to work following the above instructions.
Hey! Love the mod, it looks amazing. I think i found one bug, not sure if theres a better place to report it. When landed on either The Mun or Minmus and clicking "Return to Space Center" the KSC is completely dark. There is zero visibility at night. Entering any of the buildings and exiting fixes the issue on that particular instance, but it consistently returns every time. I've been playing with the configs and found that this issue goes away if you remove the following snippet from GameData\StockVolumetricClouds\shadows.cfg: OBJECT { body = Mun caster = Kerbin caster = Minmus } OBJECT { body = Minmus caster = Kerbin caster = Mun } it only seems to affect the two moons of Kerbin, any other body works fine. Again, thanks for the beautiful mod, hope this helps!
Thanks a lot for the complete report, I'll look into it.
Hey just dowloaded this guy. First off awesome stuff so fun to see this mod continue to grow! Truly awesome work which I'm more than happy to support! I'm on Mac and ran into two problems. The first being the pixelated clouds problem, but was able to fix by adjusting the temporal upscaling. The second being that the my game appears to be vibrating. It is most apparent while in the space center view. When on the ground in flight view only stuff in the distance appears to do this and when in flight it seems to go away. haven't been able to find a fix or anyone else having a similar problem. Any idea why this might be happening? Any assistance would be greatly appreciated! Thanks so much in advance!
Hey, go in scatterer settings from ksc menu (blue orb icon in lower right), go to customize settings, disable temporal antialiasing and enable the other antialiasing from the same screen.
okay so i just tried that and it seemed to work preety well but one other thing is that there will be outlines of the far away clouds when moving the cameraand i would also know if there is a way to fix those. i will send you a screenshot but you just need to tell me how to do that.
I also am experiencing this issue with the outlines. I’m using BallisticFox’s complete rss reborn and he thinks it may be a scatterer issue but wasn’t sure on a fix. Have you got any ideas @blackrack? P.s. you’re an absolute wizard this work is phenomenal
hello, i am having some problems with the clouds looking weird, and iwas wondering if you could help me. the clouds look pixelated and a bit blurry? could you help me try and fix that?
That's a limitation of temporal upscaling, you can reduce it and get a sharper image but the performance requirements will increase. See here how to do it: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling If it persists send me a screenshot of what you're seeing.
hello, im having some trouble with eve redux & volumetric clouds, my game cannot boot up at all with them installed. When i do a fresh install and re install all my mods, my game will work fine with them installed for an hour or so, ill close and reopen and it goes back to crashing. Anything i could do to fix it?
Hey, what are your specs and how much ram+vram do you have? Send me your ksp.log file after you get a crash, and also monitor your ram usage when the game crashes
Considering this mod doesn't support OPM, is there a way to use the AVP presets for OPM alongside this mod for the inner planets?
Yes, just remove the stock planet configs from avp and leave the rest
Heya, are there any configs around for this to work with JNSQ? If not, do you have any pointers on where to look for starting on learning how to create my own?
I don't think there is for JNSQ. You can read the wiki and check/reverse-engineer my included configs. Wiki link: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki
does it works without scatterer?
Not really, and also why would you ever want that
Congrats!! Hope you keep treating well ksp1... Those droplets looks amazing
Thank you! I will, see 2 comments above
Congrats if true, certainly well deserved and hoping you can work your magic on KSP2 🙂 https://www.reddit.com/r/KerbalSpaceProgram/comments/17d23hn/blackrack_has_been_hired_by_ig_for_ksp2/
Thank you!
Hi i have an issue , with the mod installed my game loads and crashes every time , what should i do to fix it ?
Hi, send your KSP.log file, and monitor your ram and vram usage when the crash happens, I'm guessing you are running out of memory.
just got this mod, absolutely love it!
Hoping to be spending some excellent time at the weekend to test this out! All installed and ready, I'm just curious... Can the rain/snow/etc particles from atmosphericbeats be available without the RSS mod? -I hope to continue flying around kerbin and its planets a little more before moving onto the real solar system mod. Or maybe I'm mistaken and it can be used as well without it affecting the system? Honestly, remarkable work! I created my patreon for you dude! Gave BallisticFox a sub to check out his stuff. I'm not sure if I'll be able to use it as mentioned however. Keep it up! :D
Thank you, I'm not sure what you mean though, AtmosphericBeats is for KSRSS not RSS. And if you want to enjoy stock, it has rain/snow/storms/lightning which are made by me, so just fly in a random direction until you see a storm.
Having an issue with the game being blurry after installing the mod, it's very noticeable around the menu text and in the ship builder. I've played around with the settings in TUFX but none of them seem to be related to the issue. https://imgur.com/a/Lh7cjnd
Might be TUFX taa, does removing tufx fix the issue?
would it be possible to instead of just using greyscale texture maps for where clouds are maybe use rgb so the height (of like part of the cloud, so the middle can be thicker and higher than the edges), and height (cloud height, like where the actual cloud is in the air), and then whatever you currently use can be added? sorry if you already do this and i'm being dumb
The cloud maps don't map directly to height, they map to cloud types which are configurable and can be any height you want. So you can already do this. Read the wiki for more info.
Do rain droplets work with restock parts if not will they work in future?
They work
are you planning to add auroras, cities lights etc?
Auroras yes, city lights no
i know it might be hard to answer this but do you know when the next update is gonna release?
I'm working on some deep changes so I don't know yet, sorry. What I can do is give you a preview of the new lighting model I'm working on: https://cdn.discordapp.com/attachments/717082994657067090/1160169362490130512/Desktop_2023.10.07_-_12.20.22.01-1.mp4 https://cdn.discordapp.com/attachments/717082994657067090/1160648260634030120/Desktop_2023.10.08_-_20.21.43.03.mp4 https://cdn.discordapp.com/attachments/717082994657067090/1160648288152846478/Desktop_2023.10.08_-_20.12.22.02-1.mp4
blackrack do you plan on adding tornadoes or hurricanes?
Yes
Not sure if intended, bug, or mod interaction. at night my clouds are very black. https://imgur.com/a/15v7wee
It's "normal", there's no lighting or ambient for the clouds currently at night. That will change in the future.
Can you, if you can, simply explain in a bit of detail how to install this and the RSS version for an RSS/RO Install? I've been working on it for one weekend day (Saturday) and this is my last weekend day to work on this for the next two weeks. Help would be appreciated!
Which one are you trying to install? BallisticFox's? And is there a particular step you're having trouble with? I followed the above steps for every one of those configs and they worked correctly.
Hi! Great mod, everything looks fantastic. Is it currently compatible with JNSQ, or would I need a config file like the ones for RSS/KSRSS? I'm having an issue with JNSQ where clouds on Kerbin and Laythe are working fine, but Eve/Duna have black clouds and the gaseous planets are completely black. Thanks for the help!
Not compatible with jnsq and it is very outdated. For eve/duna just delete their configs from jnsq and use the ones I provided, don't know about the gas giants though.
Do you have a gallery or somewhere to submit screenshots? I've got my ksp tweaked pretty well and your mod is certainly shining.
Thank you. I don't really have a gallery, usually people share their screenshots on the r/ksp discord (ksp1-pics section): https://discord.com/invite/Y7rw6h9 Or on the subreddit: https://www.reddit.com/r/KerbalSpaceProgram/ I browse both :)
I know it is really hard to do this because water in ksp is mainly used as a reference point for the surface but you should add huge tsunami waves that are rare to laythe.
fantastic work! so glad to be able to contribute...Noticed 3090 was recommended for the perf heavy release. Thoughts on viability with a high memory 3080 12gb?
Thank you. I've heard it doesn't run as well but you can give it a try and if you need more perf modify the file and set upscaling to 4x instead of 2x. Those settings are overkill anyway.
This is amazing work, I have been messing around with this mod for a while now, although I have a question with the Duna dust storms, are they naturally occurring, or do I have to manually use the editor to cause them?
Just timewarp until they appear
Damn, just downloaded the mod, that is really good work, and to have it optimised like that, is an artwork, worth the $5.
How possible do you think it would be to integrate your clouds and weather into the Kerbal Weather Project? Could the data provided from KWP be used as a texture for the placement of clouds, rain and snow?
If you check the KWP forum thread there's a lengthy discussion between me and the author. Long story short: there's not enough data in KWP, it's baked only around launchsites and the resolution isn't vey high.
Wait so for the rss configs do I have to download the 3rd release of EVE as well as do the steps for the config or 1 or the other?
Release 3 and do the steps
Quick question, not sure whether to ask here or in sigma dimensions, but are these two mods compatible? What it seems to do is rescale planets in every possibility, which is primarily why I'm wondering, and I can't find anything on whether this or any regular EVE config works with it.
Pretty sure they aren't "compatible", rescaling volumetric configs doesn't really work and results in them looking stretched and weird. New higher resolution maps are needed to have enough detail on larger scale planets.
How do I add auroras? Great mod btw!
3d auroras aren't implemented yet, purely 2d auroras and clouds aren't compatible with 3d ones so you can only use them on bodies with no volumetrics
how do download it?
Ctrl + f: Download, the google drive link
So I know you have no intentions of using this for rings, even though it is basically the perfect tool for this, so will there be functionality left exposed to other mods to implement it themselves?
It's really not so simple. Maybe look into using nifty nebulae instead?
Thank you Blackrack! The raindrops look amazing. Though, is there any way we can add auroras from AVP or Spectra? I tried adding just the aurora configs and they seem to be broken...
Mixing of 2d and 3d layers doesn't really work, they will sometimes show up but they will render wrong, they will always be behind/in front and look wrong in general. Since the auroras are 2d this won't work. Just wait for when I'll add 3d auroras I guess.
I love how Jool is done. Will there ever be an Outer Planets Mod patch? I would love to explore Sarnus, Tekto, Urlum and Neidon with the clouds this mod adds!
Thank you, I'm really happy with Jool and spent a lot of time trying to get that update right. The additional gas giants in OPM are really tempting, but making good configs takes a long time and a lot of tweaking, and for now I want to keep working on technical improvements and new features.
My Eve clouds appear to be colorless. I removed AVP, not sure if I've missed anything. I deleted the old eve folder https://i.imgur.com/cB7boCs.png https://drive.google.com/file/d/1KfGIWnfHBxPZrGGq4JwNjLHhEeLuWS5y/view?usp=sharing
That looks like the wrong or no scatterer configs are used, scrolling through your logs there's quite a lot of mod so not sure which one might be overriding or deleting them. I can see configs being loaded for OPM but none for the stock bodies. Your best bet is to try and remove OPM then slowly remove other mods until you find the culprit. Make sure you also didn't delete the stock configs inside the Scatterer folder.
Hi Blackrack, I'm a huge fan on how you manage to make Kerbin, Duna, Eve (this one looks absolutely stunning). However, I've recently moved to RSS (RP-1) and even though the ballisticfox mods do something... it isn't the same. Any chance you will get first-class support on RSS/RP-1 or are you fully focused on stock bodies? Appreciated.
Thank you. Honestly making good configs requires significant time and inspiration, and I'm just not inspired by RSS. I prefer to keep working on new features and improvements.
Some might have mentioned this before but the volumetric rendering, sunflare, and a few other effects dont adjust for zooming in IVA view.
I couldn't reproduce this consistently and still not sure what causes it. It doesn't seem to happen all the time, only with certain mods.
Hi Blackrack, i have an "issue", i guess, with my scatterer but i didn't find other poeple with the same probleme. During the flight, between certain atlitude ( 90km to 145 / 150 ) the ground disapear in a" big blue fog" and the ground reappears over 150 Km. I use True Volumetric Clouds release 2 and JRodgriv's RSS config. I don't know if it a conflict, wrong settings from my install... If you have any idea thank you :)
I think that's just an issue with how the transition to scaled space is configured in RSS. I don't know how to fix it but asking in the kopernicus or rss threads someone should know.
I am trying to do the exact opposite and get your config to work with RSS. Is that just as easy by changing some names in the CFGs or is this not possible in such a way. I know the config is not made for RSS but I just don't like the configs that exist for RSS in comparison to yours on Kerbin.
You can do it as well by doing some renamings, but my config isn't going to look good at all on RSS
I know you don't make configs for rescale mods or planet packs, but I currently use a 10x rescale mod for kerbin. The clouds work amazing even on the rescale, but would I be able to use one of the RSS configs to get clearer cloud textures when in orbit?
You can, but you'll have to manually go in and change config names from Earth to Kerbin, specifically you want to edit this "body = Earth" in cloud config files
What mod is the "TAA" and "TURD" mod?
Turd is the name of the mod. Taa is an option in scatterer that is enabled by default.
why does my game run better with volumetric clouds lol
I would like to publicly thank Blackrack for the immense support and help they have given me. I have finally installed RSS-Reborn and it works perfectly with the clouds. Not only that, but I was left speechless when I saw the first storms. The work you have done Black is tremendous, thank you very much for everything!!! https://imgur.com/vZ6J9jb https://imgur.com/gZwEyXA https://imgur.com/edxdHX0
Hi Fernandoc4d, i try to install RSS reborn but when i launch the game, i stay with a blackscreen and the loading before main menu. To be sure of what I've done, i delete scatterer, eve, install blackrock files and replace real solar system files with rss reborn. Maybe an issue with my 16 gb of RAM ?
The terrain does not look good, this is the never ending story. xddd https://imgur.com/HEegwFs
No idea about rss terrain
Good night Black. I have many doubts with the configuration of the clouds and I have already reviewed the wiki from top to bottom, if you can please help me with specific answers. 1. I have asked you how to make the clouds disappear at a certain height, I have read in your wiki that it is done from ScaledFadeStartAltitude and ScaledFadeEndAltitude, correct, it does not work and you told me that it is because you have to set it the same in all the layers... layers? where are the layers? I don't see more than one layer in the menu...and that parameter doesn't appear anywhere else. https://imgur.com/9ojZeYQ 2. In the wiki you talk about the "coverage" parameters, setting the values to 0 or 1 for overcast skies, where is that parameter? I have a name not a value... https://imgur.com/yRx6biG I'm sorry for my stupidity but it's all very confusing, the values that you tell us to modify are simply not there, you don't provide a configuration file? You will see in the images that my configuration file is from BananaMan, that is because I have RSSVE and it has been adapted to be used with this graphic mod, the only thing it does is correct the names of the planets for RP-1 and RSSVE. Thanks and regards.
1. You have to do that for earth-clouds and earth-clouds2. Those are the two layers of that config, in the screenshot it looks like you are doing it only for earth-clouds2 2. The coverage is not a parameter it's a texture, it's called the coveragemap and it contains coverage values for every location. In your screenshot from the other day it looked like you are using the wrong texture or the wrong config for the alphamap channel of that texture, as it looked like the coverage was 1 everywhere. Maybe you have multiple conflicting configs? Eg BananaMan config + another config installed? Didn't you say you were installing BallisticFox's config? Maybe you have both BallisticFox and BananaMan configs and they break each other? I recommend you start over and install only one of them. You don't need to fiddle with the individual settings just install someone's config correctly. As for the config I provide I only provide configs for the stock system, I can't make configs for rescales and planet packs. That's too much work and I don't have the right "art vision" or the interest for every one of them, and won't be able to get them to same level of quality as stock configs.
Can I use the ballisticfox rss reborn config with regular rss?
Not sure what you mean, it is for RSS
Good evening and thanks for the responses. How can I modify the settings to change the appearance of the clouds? They look good from the inside but from above their appearance is not "natural" what should I modify? Thank you https://imgur.com/zr8XVuV https://imgur.com/gVt3mli
Yeah that looks broken, whichever config you installed it looks it didn't install correctly. Specifically here the coverageMap (the one that decides where clouds appear and don't) seems to be all white: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Raymarched-cloud-configuration#coveragemap-cloudtypemap-and-cloudcolormap Don't know where the install could have gone wrong, you'll have to see on your end.
Black, I understand that your volumetric clouds are configured ingame from EVE in CloudsManager, right? On the other hand, I have put your TUKX profile in E:\Games\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\TUFX\Profiles and it does not appear in game Thanks !!!!
Don't know about that, for me I just used it as a replacement for the default profile. I'll look into it
Hi Blackrack congratulations for the excellent work you do. A general question, I use the latest version of your volumetric bunes, currently with RSSVE... (RP-1 game) I know it is complicated for you to answer me if I use other visual mods, but should the clouds work correctly even with RSSVE? I have also seen that there is a special "BananaMan" config for your clouds with RSSVE. What do you think about this? Thank you https://github.com/BananaMan9572/RSSVEVolumetricClouds/wiki/Installation-Guide
They will work if installed correctly but to my knowledge these aren't updated for release 3 and depend on the structure and naming of some old files from release 1 or 2. For the above config you will have to fix it for release 3 or use release 1. I think BallisticFox's config should work for release 3 but to my knowledge it contains only earth (but a good config): https://gitlab.com/ballisticfox/RSS-Reborn
hey blackrack after I installed the update I get a huge amount of lag in the menu it would be nice if you could help thanks
Redownload the latest updated from the link above, I fixed this on 26 August.
I tried getting the funny rain and thunder effects, but when I spawned in the weather (both 1 & 2) just didnt appear.
If you paint them directly you'll need to save the texture then reload it (and reload the game) for lighting and rain to appear on the newly painted areas, it's explained in the wiki. This is because painting is done on the GPU directly while the texture is sampled on the CPU for those effects. Just timewarp instead
Beautiful man, would not be suprised if intercept games tried to hire you haha
does it also work for ksp 1.3.1?
No, I'm guessing it doesn't work for anything before 1.9.0
Just downloaded and installed and really loving it so far. Just one thing, land on Kerbin seems to look a little too blue and the planet looks like a waterworld almost. So too much scattering I guess? Is there a way to reduce it? Looks absolutely stunning though. Fantastic work! Playing with Kerbal VR and Parallax also installed in case that matters.
Thank you. The terrain is a bit dark and easily gets overpowered by the scattering (which doesn't happen with earth). Open up scatterer menu in flight (ctrl+alt+f11) find the first button that says thicken (it should say rayleigh on top), write 0.9 in the thicken field, press GO to make it thinner, repeat until happy with it. When you're happy press save, otherwise press load to start over.
I have edited the Atmospheric Beats config to get everything working however I am not seeing any droplets. Am I missing something? Where would this file/files or root file be located?
There's a separate config file for droplets, and then you need to reference that config in the clouds configuration. Check my cloud config file and search for droplets there for an example. There is also a per-cloudtype droplet strength variable.
im sorry, did you ever link those krss configs?
You'll find them if you look at the previous release, you'll have to fix the paths to the textures though since the folder structure changed.
I know you don't have any involvement in configs. However, do you by chance know how I could get the atmospheric beats config to work on this release and what changed to make it no longer work? The clouds no longer load in with the release 3 version. I think the other config works for KSRSS but it's not as updated and seems to have no snow or anything on Kerbin.(The atmospheric beats guy seems a bit inactive since the last update he did so thought you might be able to help)
The paths to the textures, if you check the UI in-game (alt+0) and check the cloud layers it should display the paths in red.
I can confirm that the dropplets works even on custom cockpits Here, a MK1 inline is buried under multiple "baguette" tanks, and your effect work as a charm ! Alongside KSA IVA, Jet Sounds Updated and Ship Effects Continued, the immersion is absolute https://i.imgur.com/dbXWKp2.png https://i.imgur.com/XsuYAp1.png https://i.imgur.com/LjRStH7.png https://i.imgur.com/fxB2icU.png
Glad to hear it!
How i can change weather?
The easy way is to timewarp really, for the hard way see 5 comments above.
If you had to choose between TURD and ReStock, which would be better?
I've never really used restock much, from memory restock changes the models but not the shaders/shading so it looks stock-ish and doesn't catch the light as nicely, I might be wrong about that though.
will it work for realism overhaul rssve?
You need yo use separate configs for RSS, look at the previous release for some links, I know the ballisticFox one still works.
Are there any dependencies for SVC because I have it installed and nothing else (besides the dedicated Scatt. and EVE files), and only scatterer seems to work. A detailed video: https://youtu.be/enkcRizkzI8
Make sure you redownload the fixed version I uploaded a few days back. If you already have send KSP.log file.
Hi, I'm using this fantastic mod with "Astronomers Visual Pack" and I realized that with the latest version (Update 08/26/2023) the auroras on all planets have disappeared. I did some tests and by activating the "layerRaymarchedVolume" option, from the EVE Config Editor menu without changing any value, the auroras appear but only at the North Pole of the various planets that foresee them. It's not a serious mistake but it would be nice if it could be fixed. I'm available if you need more information.
Mixing 2d and 3d layers isn't really supported and it renders wrong anyway (aurora will always appear behind no matter the actual viewpoint). Better to wait for 3d aurora than to use them in this broken manner imo.
Oh man, I just returned from orbit in a spaceplane, and found KSC in a massive thunderstorm. Had to land in poor visibility, using IVA instruments for navigation, with lightning all around and rain hitting the cockpit windows. Somehow landed on the first try - its the most epic feeling ever. Thank you for this!
I live for these moments lol
Nice mod, but I would love to know on how I can add Weather effects with the painting tool in-game since I'm not able to figure it out by myself
Sorry for late reply, I missed this comment. It's a bit involved because the 2 layers for precipitation enable and disable at different times using their time settings: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Time-settings if you paint a layer that's not currently active you won't see anything. You can try to figure out which one is active or delete one and delete the time settings of the other so it will always be active. Once that's done go to the painter, pick the layer you want to paint, paint in coverage and cloudtype mode, pick a type (rain fog etc) and a high coverage value and go to town like this: https://www.youtube.com/watch?v=a96inAa04q4&ab_channel=blackrack Change to the main layer (kerbin-clouds-1) to paint clouds or cumulonimbus formations overhead. Keep in mind lightning and rain particles/droplets won't appear where you newly painted rain "fog" until you export the new textures, replace them in the config, and restart the game. You should read the wiki if you're interested in this.
I love your mod mate. Your job is amazing considering the game
Hello! I was trying to run this mod in acordance with RP/RO-1 but it seems that it uses regular 2d clouds instead of the volumetric ones
Does that use RSS? You'll need volumetric configs for it, search for ballisticFox RSS reborn.
Hello! I just upgraded to the latest version (skipped the last update due to the low FPS on title screen bug) and am encountering bright graphical glitches in dark areas when used with RSS-Reborn configs. It seems to only happen when a TUFX profile with HDR enabled is active. Disabling HDR on the profile eliminates the issue. I'm wondering if this is a known thing or if there are any suggested fixes to try? https://1drv.ms/v/s!AmAxSBcQL19WrYAJquO0ZDOacczfdA?e=gPIhwW Let me know if there's any other info I can provide that would be helpful. Thanks!
Not sure, I've fixed hdr compatibility but it also means that shaders that don't properly cap what they output will be messed up. Is this only with rss reborn?
I'm getting problems where the path for text file for this is red and there are no clouds at all. And the name for the profiles has "invalid name." This error is in the cloud manager.
I'm investigating this now. For now you can use the old StockVolumetricClouds folder from the previous release
I'm getting some weird graphics stuff happening after installing the new update. The clouds all look very blurry and not defined and if I move around the camera I get this. https://imgur.com/a/miq6lfO Didn't happen after the last update so its possible I did something wrong with the install so planned to reinstall everything but wanted to stop here first to see if anyone has better ideas.
Can you post your KSP.log file and maybe some videos to get some more general context? Also test if disabling orbit mode fixes it (but at lower orbits you'll still have the artifacts from the previous version). To do that press ctrl+alt+0 in-game, navigate to RaymarchedCloudsQualityManager using the top arrows and then set orbitMode to false, apply and save.
Awesome! Looking forward to playing :)
Amazing!! Good job man
I find it funny how you’ve made better visuals than an entire dev team on ksp 2
I'm not sure if its possible but do you ever plan to add volumetric launch plumes?
Yes I plan to, don't know when or how well it will turn out but I have an idea in mind and plan to try it.
This is a super minor thing, and may also be beyond the scope of this mod, but it might be cool if you could update the texture of the cockpit windows and window effects in the first person view - specifically that of the mk1 inline cockpit. The rain and clouds are so incredibly immersive and awesome, but the pixelated and unconvincing scratches, especially next to the high-quality rain drops on the windshield kinda take away from the moment. Again, this is a super minor thing and would bring the experience from a 99% to a 100%, but I thought it might be worth thinking about if it was an easy enough addition. Thanks for this mod, best 5 dollars I've ever spent lmao.
Hey, thank you. I don't do parts or textures, you could probably see if restock or other part mods change this.
I've noticed since installing the new update that there is extreme lag on the start screen (down to ~7 fps). It doesn't lag at all anywhere else, so it's not that big of a deal, but it would be nice if it were fixed. I am playing with KSRSS and Community Fixes texture caching.
https://drive.google.com/file/d/1P8OGdRBbGf0GCgSc0MpkouUDG4ty9X0R/view?usp=sharing Here's my log file, I looked through it and I don't think there's any clouds-related errors? not sure
sorry for the second comment but in the eve config editor multiple file lines are red and it is saying the name is invalid.
hey, I am having some issues with this new release, it is saying that it does not have a config for EVE. Any ideas?
Some people seem to be having issues loading the compressed textures in the new release. I'm still investigating this. For now can you try replacing your StockVolumetricClouds folder with the one contained in this (uncompressed textures, will probably run slower)? drive.google.com/file/d/1MzGwAEjqUhcy8WOv0IWIla51PtrMXo2J/view?usp=sharing
Hey ! I tried to use both Volumetrics and Singularity at the same time, but it seems not to work. In order to make Singularity's blackholes on screen I have to remove the sunflare and sunspike PNGs from Scatterer's folder, which instantly broke Volumetrics. As the latter is way more used than Singularity, I understand that's not a priority to make them work together, but still, do you have an idea of a quick fix I could use ?
Just remove the sunflare config from scatterer, don't remove just the PNGs
One more thing. I've always thought the Scatterer ocean looked a little too velvety and blown out. In older versions I was able to modify the shader to make the water look a bit more wet, but as it seems we will no longer be able to compile the main shader bundle ourselves, and I'm not sure how to get just the older ocean with the newer clouds, I thought I'd post the change I made and some comparison images in case you agree about the look and want to make that change as well or add an option for the specular shininess. Images below: https://imgur.com/a/yHbPj4Q
Sorry but the original looks right to me (and physically correct), when I look at the sea it looks like that. I think you can get a similar effect by modifying the size of the waves though.
With regards to color of sunsets, I've always wondered if the position of the terminator line was a little too far back into the dark side of the planet. See here: https://imgur.com/a/jIllVBQ In the first image, the most of the orange part starts after the pole and then the shadowed part even further back. In reality when I look at a sunset, the clouds are orange when looking towards the sun and darker towards night blue when looking away from it, but in KSP with with Scatterer, most of the orange is seen when looking away from the sun when on the ground. I do understand that due to scattering, the planet won't be in full shadow right at the midline, but compared to real photos of Earth and planets, it's always felt like that gradient going from light to orange to dark to full shadow with Scatterer is not centered enough, and that the orange should really be on the sun side of the midline. Just a thought.
It's correct, Kerbin is much smaller than earth and the atmosphere is made thicker to compensate. There are some differences in how light scatters, where the clouds sit and which part of the light they receive. Those who play RSS get to enjoy real sunsets but this is just a different planet.
I don’t know if the new update might conflict with something but before I got a locked 144 fps and now I only get 30?
Post KSP.log file
I don't know why but it seems to mess up the Antialiasing? Could that be the case? The edges from my spacecrafts are very harsh now.
Which AA are you using?
Thank you for this amazing stuff Blackrack! Looking forward to what comes next!
Thank you Blackrack!!
Damn, hombre, that's good stuff!
The one in the cockpit is insane honestly could've been a real photo with the ksp dash overlayed.
how does your game even look like that? the parts are all shiny? (the HDR comparison images)
It's explained there (the bits about TU, TURD, LazyPainter and TUFX)
thanks again keep up the great work
Just want to say keep up the great work man. Sometime in the future you should make hurricanes more realistic in the sense that they have actual wind shear, have really loud audio clips of wind, and rain like you wouldnt believe. That's just a suggestion though. Love the mod!
are the droplets visible on modded command modules and cockpits?
Yep, should work with everything
SICK
Thanks for all your work!
This is honestly just awesome dude! You always exceed my expectations.
Absolute wizardry, as per usual!
Do you plan on touching reentry effects?
Yes, not immediately though
Wow, the cloud shadows add so much
Woooooooooooooooooo
This is awesome, great job!! I love to see what you’re putting out.
Dang, I wish I was as good a programmer as you
My programming skills are overrated (you heard it here first), I'm just passionate and stubborn.
Blackrack is the gift that keeps on giving!
