Development Update 2
Look at these beauties. The images that go along with this post are way better than I intended for them to be, but that's good. I can use this to talk a bit about the art of my upcoming game.
Playing With Fire had a resolution of 1280x720, which isn't bad, but it also doesn't stand out. I was looking at games like 'To be a King' by ITRoy which has stunning visuals but also only uses 1280x720 graphics.
There is a big difference between 'Playing With Fire' and 'To be a King'. I think if ITRoy had chosen a higher resolution for his images, then they would have looked better. I can't say the same for Playing With Fire, though. That's because the models and props need to be detailed enough to justify a higher resolution. At least, that's what I think.
If a texture doesn't provide enough detail to max out 1280x720, then there is no need to up the image to 1920x1080. That's why I'm proud to announce that my upcoming game will feature a 1920x1080 resolution!
When you take a look at the two images that come along with this post, I think you will notice that a high resolution is justified. These are close shots, and the props and textures still look absolutely phenomenal. Get ready for some beautiful art.
So, what does that mean? If there were no negative consequences, then using a higher resolution, even if it isn't justified, would be no problem, right? Just go for it. Some people might appreciate it.
Not exactly. The first thing is that I have longer render times on my end. An image with a resolution of 1920x1080 has 2.25 times as many pixels as an image with a resolution of only 1280x720. That doesn't mean it will take twice as long for an image to render, but you can safely assume that it's also not nothing.
On your end, this will result in bigger file sizes. This isn't as big a deal as it might sound. Playing With Fire is about 500MB large. But the images and videos only make up around 280MB. Using a higher resolution would probably only result in a 200MB increase which isn't all that much, considering that a title like Being A DIK is scratching at the 18GB the last time I checked.
What should you take away?
As I said before, get ready for some beautiful art. I only wanted to mention the negatives that come with a higher resolution so that they have been mentioned. I can deal with longer render times, and you guys shouldn't worry too much about the file size. For me, both of these are very worth it when you simply look at the results, namely the two images above.
Until the next time, Enjoy!
