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Peter Boese

@peterboese
1 bookmarkindexed Sep 3, 2026updatedlast updated Sep 3, 2026importedlast imported Nov 6, 2026
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"Pure" development report and tech preview announcement
In the last weeks I worked on Pure, a new weatherFX script. It is in its early phase, but the color reproduction and the overall lighting is a huge step over Sol. It features a new fog calculation code, where different fog stages are influencing each other and also influencing the sun and ambient li
Aug 26, 2021 0 12
The future of Sol - Pure
Hello, I want to thank you my patreons, for all that support you give me!!! I just like to show you some view in the future of AC/CSP -> Sol. In the last weeks we discussed some things in the community. There are some things, which are not right at the moment. Its a basic thing, which influences all
Jul 27, 2021 0 1
Sol 2.1 beta 3
Sol 2.1 will be soon released! You need at least CSP 1.69 Please use uninstall.bat before installing Sol 2.1 Install it manually by copying the 4 folders apps, content, extension and system to AC root folder (AC's steam install folder) https://drive.google.com/file/d/1osPwFizDkAFYjRHz0iVrhJUhm2LN4Kk
May 13, 2021 0 31
Sol 2.1 alpha 24
With the last alphas i did more and more bugfixes and improvements. With alpha 24 i integrated the rain sounds i did in summer 2020. I hoped they will be soon available in CSP, but the development of rainFX takes longer than we thought. So i added them to use them with Sol only until CSP is ready. Y
Mar 20, 2021 0 1
Sol 2.1 alpha 15
Over the last alpha versions of Sol 2.1 i was able to do many optimizations and Sol 2.1 runs better than before. With alpha 15 i also done an improvement with 2d clouds. For people with weak hardware or driving in VR, fps is the most important point. "2d clouds" is actually the fastest clouds render
Feb 24, 2021 0 1
Sol 2.0 vs. 2.1 - Performance comparison
In the last weeks i reworked many parts of Sol. I was on the hunt for bugs and possible optimizations. Many redundant calls could be removed and often called functions were shortened. The result is a much better running Sol, which gives you 20-30% more fps in comparison to Sol 2.0.2. AC is very CPU
Jan 29, 2021 0 1
Development of Sol 2.1 (alpha 9)
With some more optimizations, Sol 2.1 runs very well. I overlooked the complete code and made some important changes to the clouds generation. In CSP 1.72 release version, a new render stats app will come. I already used it to made the comparison. The things are greatly separated there. Sol alpha 9
Jan 24, 2021 0 1
Sol 2.0.2 release / Dev update Sol 2.1
Sorry for being so quiet here. I'm very busy with Sol 2.1 development. Hi, I hope all of you had a good start in the new year! I just recently updated Sol 2.0 on Racedepartment. I fixed some bugs and i was able to remove a little "handbrake". So the current version Sol 2.0.2 has a better performance
Jan 23, 2021 0 1
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Pattern based cloud positioning
I'm working on some further 3d clouds functions. Atm clouds are positioned in a fixed grid, but with little random variances in position, size and look. For the first time i integrated a pattern based positioning of 3d clouds. With it i can determine, how clouds are created in a small sqare. I made
Nov 14, 2020 0 3
Sol 2.0 development current state
My dear patreons, ATM it seems Sol 2.0 develepment is resting, but this is not the case. I'm just in a waiting position, waiting for CSP features, which will give Sol 2.0 a way better code base. In the near future it will be possible for weatherFX LUA and python to directly communicate. This is a ma
Nov 6, 2020 0