Spell Illustration | Arcane Hand
Illustrated by Chui Wizard.
I am excited to share a new entry into our Spell Illustration collection, a satisfying and haughty rendition of the wizard spell, Arcane Hand (though we know whose hand that REALLY is), which allows the caster to control a large, spectral hand to accomplish a variety of tasks.
I loved the laissez faire attitude of the caster as he casts the creature away with a literal dismissive hand. It not only paints a great picture of the spell in action, but also in some of the humorous and interesting (i.e. battle of the magic hands in the D&D movie recently) uses of the spell in your campaigns.
Here's how the spell works, as written:
Arcane Hand
Level 5 Evocation (Sorcerer, Wizard)
Casting Time: Action
Range: 120 feet
Components: V, S, M (an eggshell and a glove)
Duration: Concentration, up to 1 minute
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of your own hand.
The hand is an object that has AC 20 and Hit Points equal to your Hit Point maximum. If it drops to 0 Hit Points, the spell ends. The hand doesn’t occupy its space.
When you cast the spell and as a Bonus Action on your later turns, you can move the hand up to 60 feet and then cause one of the following effects:
Clenched Fist. The hand strikes a target within 5 feet of it. Make a melee spell attack. On a hit, the target takes 5d8 Force damage.
Forceful Hand. The hand attempts to push a Huge or smaller creature within 5 feet of it. The target must succeed on a Strength saving throw, or the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. The target must succeed on a Dexterity saving throw, or the target has the Grappled condition, with an escape DC equal to your spell save DC. While the hand grapples the target, you can take a Bonus Action to cause the hand to crush it, dealing Bludgeoning damage to the target equal to 4d6 plus your spellcasting ability modifier.
Interposing Hand. The hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as Difficult Terrain for your enemies.
Using a Higher-Level Spell Slot:
The damage of the Clenched Fist increases by 2d8 and the damage of the Grasping Hand increases by 2d6 for each spell slot level above 5.
I hope you guys enjoy the illustration and I will continue to update you on the project.
--
As always, I try and forward your generosity toward to me to other human artists, so that we may all achieve our dream(s) and create more awesome D&D content. If you are not currently a paid Patron, I would love your support to continue providing more resources, artwork and maps for your campaigns and adventures!
Sign up today!
Comments (4)
Such a great idea. Players will love this!!
Is this not Bigby's Hand? Or is that different?
It is essentially Bigby's Hand, but I am taking the spells from the SRD, which is what WOTC provides as a document anyone can use freely. They change names like that because Bigby is part of their lore and IP, so that's not something they want to make available for free to everyone, so they changed it to Arcane Hand....but we all know whose hand it is. ;)
Love that, awesome old school vibe
