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Development Pipeline: Biolumin Egg WIP
Here is an update on the Biolumin Egg. Enjoy~
Mar 28, 2023 0 3
Development Pipeline: Biolumin Egg WIP
The Biolumin egg will be different than other dragon's eggs. It will be slightly see-through and players will be able to see a Baby Bio fetus inside. Here is a WIP of the Bio fetus model as we are posing it to fit in the egg.
Mar 23, 2023 0 1
Development Pipeline: Egg Hatch WIP
Here is the first work in progress example of Eggs hatching. Those pieces of egg shell will just break off which makes it look cool. Then out pops a hatchling! Day of Dragons: Egg Hatch WIP (YouTube)
Sep 21, 2020 0 1
Development Pipeline: Egg Shells
One of the best part of dragons is dragon eggs! We have modeled and rigged our egg meshes so that dragon babies can hatch out of the egg by breaking the shell. We're thinking of different ideas, one of which the shell pieces break off a few at a time each time the player presses interact. The shell
Sep 17, 2020 0 1
Development Pipeline: Finalizing the Shadow Scale Egg Material
Here is the latest material being used for the Shadow Scale egg. Compare to our last post to see the changes and improvements in making it look more natural.
Sep 14, 2020 0 1
Development Pipeline: Shadow Scale Egg
Our first look at the Shadow Scale Egg in the engine.
Sep 10, 2020 0 2
Development Pipeline: Shadow Scale Egg WIP
Here is the Shadow Scale Egg with and without an incubation glow. This is not in the engine, we'll see it in the engine later and the glow will be more obvious. The Shadow Scale eggs have some of the hardest eggs in all of dragonkind, able to withstand the powerful plasma blast, and not only withsta
Aug 8, 2020 0 2
Development Pipeline: Eggcid Spitter
Today we bring you the finished egg material on the Acid Spitter Egg. Now before you say "that egg is too big" look at all 4 pictures... the 2 large eggs are enlarged to show off the egg, there are 2 more that are scaled to size (though Parrot may make some tweaks to the egg size to get it anatomica
Jun 12, 2020 0 5
Development Pipeline: Eggs Over Easy
We have eggs! But that's not enough, they need to hatch. To make the eggs hatch we had to break the egg mesh into pieces so that they can be animated to break apart when a player hatches out of their egg. What you see here are the pieces of the egg shell that will be animated to break apart. We're a
Jun 9, 2020 0 2

